Train2Game news: Hybrid closed beta accepting sign-ups for April test

Train2Game students have the opportunity to take part in the closed beta for Hybrid, the XBLA third person shooter from indie developer 5th Cell, the studio behind Scribblenauts.

To register your interest in becoming part of the Hybrid closed beta, visit the official site and enter your details.  Those who are successful in getting a place on the Hybrid closed beta will receive a beta key in-time for the April test. Train2Game students looking to take part in the Hybrid closed beta need an Xbox 360 and an Xbox Live Gold account.

Hybrid from 5th Cell is set in the near future and will feature a ‘massive online world war’ and ‘intense 3v3 air and ground combat’

The Train2Game Blog has previously posted this piece in which 5th Cell discover what makes an indie studio indie.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. In a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, keep reading the Train2Game blog.

Will you register to take part in the Hybrid closed beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Scribblenauts dev on what makes an indie studio indie

Some Train2Game students have already founded their own independent game studios, but what exactly does it mean to be an indie developer? For Jeremiah Slaczk, Creative Director of Scribblenauts developer 5th Cell, it’s to be part of a small team and making the games you want to.

“For me “indies” are usually small teams making quirky stuff born out of the love of making games, so getting bought isn’t part of their plan.” he told Game Informer.

“For us independence means we get to wake up every morning and do what we love and without anyone else dictating to us how to run our studio or how to make our games their way. The reason we can do this is because we were able to start from nothing and work on smaller projects to build our company and retain control.” said Slaczk.

The 5th Cell Creative Director also told Game Informer that for an independent studio to be successful, they not only need to be exciting, but also need good funding to be completed properly.

“My big buzz word lately is “compelling”. You need to create something compelling for people to take interest in it, for people to want it over something else.” Slaczk said.

“That means it should be an idea people are excited by when they see it, so it’s got to be a good idea and it needs the financial backing to be executed well. If you look at the top studios in the world, they are typically very well-funded.” he added.

5th Cell recently released an iPad version of Scribblenauts, and are currently developing Hybrid, a third person shooter scheduled for release through Xbox Live Arcade in 2012. The full Game Informer interview with Creative Director Jeremiah Slaczk is interesting reading for Train2Game students.

So Train2Game, what do you make of Slaczk’s definition of an independent game developer? And what do you think makes an indie studio an indie studio?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Game Informer]