Train2Game News Scribblenauts comes to Android and iOS


Warner Bros. Interactive Entertainment announces the availability of Scribblenauts™ Unlimited on the App Store and Google Play, bringing its inventive gameplay to fans of word puzzles and creativity.

The most immersive entry in the bestselling, award-winning franchise that challenges players to imagine anything and bring it to life, Scribblenauts Unlimited features gigantic new worlds, seamlessly connected together with hundreds of collectibles, pop-culture references and rewards for playful experimentation.

To view the new Scribblenauts Unlimited  trailer please visit the WB Games Youtube Channel:

Created and developed by 5TH Cell, Scribblenauts Unlimited fosters unlimited creativity and unbounded exploration with a huge side – scrolling open world where players can help the game’s hero, Maxwell, solve robust puzzles and challenges by summoning and modifying any object they can imagine. For example, players can produce inventive new items such as a “gregarious hipster dolphin,” “robotic angry lumberjack,” and “sad frost-breathing hydra.” Players can store previously summoned objects in Maxwell’s Magic Backpack for easy access and future use. 

The game also reveals the backstory of Maxwell’s parents, 41 siblings, including his twin sister Lily, and how he acquired his magical notepad.

Scribblenauts Unlimited is available now for £3.99 on the App Store for iPad, iPhone and iPod touch, £3.69 on Google Play, and coming soon to the Amazon Appstore for Android.

Train2Game news: Scribblenauts dev on what makes an indie studio indie

Some Train2Game students have already founded their own independent game studios, but what exactly does it mean to be an indie developer? For Jeremiah Slaczk, Creative Director of Scribblenauts developer 5th Cell, it’s to be part of a small team and making the games you want to.

“For me “indies” are usually small teams making quirky stuff born out of the love of making games, so getting bought isn’t part of their plan.” he told Game Informer.

“For us independence means we get to wake up every morning and do what we love and without anyone else dictating to us how to run our studio or how to make our games their way. The reason we can do this is because we were able to start from nothing and work on smaller projects to build our company and retain control.” said Slaczk.

The 5th Cell Creative Director also told Game Informer that for an independent studio to be successful, they not only need to be exciting, but also need good funding to be completed properly.

“My big buzz word lately is “compelling”. You need to create something compelling for people to take interest in it, for people to want it over something else.” Slaczk said.

“That means it should be an idea people are excited by when they see it, so it’s got to be a good idea and it needs the financial backing to be executed well. If you look at the top studios in the world, they are typically very well-funded.” he added.

5th Cell recently released an iPad version of Scribblenauts, and are currently developing Hybrid, a third person shooter scheduled for release through Xbox Live Arcade in 2012. The full Game Informer interview with Creative Director Jeremiah Slaczk is interesting reading for Train2Game students.

So Train2Game, what do you make of Slaczk’s definition of an independent game developer? And what do you think makes an indie studio an indie studio?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Game Informer]