Train2Game news: Clue to the future is in Game Dev Story – Brink writer

Brink Train2Game blog imageTrain2Game students should learn alternative game development disciplines in addition to their chosen field to increase their chances of finding work in the industry.

That’s according to Splash Damage’s Ed Stern, writer of Brink, who likened hiring employees in the industry to mobile title Game Dev Story.

“Learn to code, learn Unity, learn Flash, be able to make a game. Because even if you’re not great a graphics or great at sound you’ll understand what the issues are.” Stern told the Train2Game blog when asked advice he’d give a game designer looking to break into the industry.

“You know that game Game Dev Story? You want to have at least a couple of stats in the other disciplines. Even if you’re never going to be hired to do sound, have some idea what the issues are with sound.”

The Splash Damage Creative Director used an example of a game designer knowing what game artists are capable of as an example.

“If you’re a writer have some idea what the graphic issues are so you don’t inadvertently end up writing a cheque that no one else can cash.”

He also told the Train2Game blog what he looks for when hiring a new employee, and that’s to have completed projects.

“It’s always more important to finish something than to start something, that’s what we look for when we’re hiring,” he said.  What people finish in their portfolio, not what they start then kind of get a bit bored with and give up on”

Of course, Train2Game students have the opportunity to complete projects and the Train2Game & Epic Game Jam this weekend.

Stern’s comments echo those of ID Software’s Tim Willits, who in an interview with the Train2Game blog, said that completing a mod is a great way to get noticed.

“Lots of times we have people who send resumes’ in with 20 half completed mods; we don’t want that, we want a handful of one’s that are actually done, and that’s really important” he said.

Ed Stern was speaking to the Train2Game blog in an interview about Brink, games writing and how to get into the industry. It’ll be published on the Train2Game blog in full on Monday.

So Train2Game, what are your thoughts on the Brink Creative Director’s advice? Have you been looking into learning other disciplines? Do you already have skills in other areas?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Assassin’s Creed: Brotherhood named biggest gaming surprised of 2010. What’s yours Train2Game?

Assassin's Creed Brotherhood

Ubisoft’s Assassin’s Creed: Brotherhood has topped a poll of 20,000 gamers by IGN UK to be named the ‘biggest gaming surprise’ of 2010.

Train2Game students who’ve read the previous Train2Game blog coverage of Assassin’s Creed: Brotherhood – a game that reached Number 2 in the UK Charts – may not see as a surprise hit but it’s what IGN readers voted for out of the choices available.

UK Editor–in-Chief of IGN, Alex Simmons, explained the process:

“After the IGN UK team picked their ten biggest surprises of 2010, our readers wanted to have their say, and voted in their thousands.  With so many games, formats and ways to play, it’s increasingly easy to miss some potentially classic titles, eclipsed by hyped games with massive marketing budgets.

“Assassin’s Creed: Brotherhood has taken both IGN’s experts and our readers by surprise.  We all shared a concern about its rapid development period, but it’s expertly honed and refined, with a fantastic multiplayer option.  This is an exceptionally crafted package, which deserves to feature highly on 2010 Christmas lists.”

So rest assured Train2Game students, people haven’t voted for Assassin’s Creed: Brotherhood as a surprise in itself, but more about the impressively short time in which the game was developed following Assassin’s Creed 2.

Other titles that made the list of biggest gaming surprises of 2010 include Vanquish and Joe Danger – which was released digitally by independent developers Hello Games. An iPhone game that every Train2Game student should really play was also named as one the biggest surprises of the year, with Game Dev Story making the top ten.

Of course, Train2Game students are already aware of how important iPhone games can be, and developing and publishing a game on Apple’s platform was discussed in the Train2Game interview with games industry consultant Nicholas Lovell.

So that’s IGN’s biggest surprises of the year, but how about yours? What games do Train2Game students believe are the best surprise games of the year? Which game impressed you when you really had no idea that it would?

Train2Game forum users are also voting in their own poll to decide the best games of 2010. You can find out how to get involved here.

You can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.