Some handy advice for Train2Game students on remaining focused during Game Development

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Train2Game students are taking one of the four Train2Game courses – Game Design, Game Development, Game Art & Animation and Game QA Tester – for the sole reason that they want to produce video games.

The following is taken from a blog by Pete Collier of indie start up Hogrocket (and formerly of Bizarre Studios) which explores how a Game Developer can remain focussed on objectives while producing a game. It contains some useful information for Train2Game students who may already be starting to produce their own titles!

Talk to others about your work: Explaining what you’re doing to another person forces you to approach it from an outside perspective and with a more conclusive eye. Another person is objectivity, so use it.

Leave your work and then come back to it: The further down the rabbit hole you’ve tumbled the longer you should leave it before returning. It’s a simple and classic strategy but one of the most effective. However it takes self-awareness to recognise that you’ve lapsed and fallen into crazy-land. Taking action can sometimes just mean having a cup of tea or in more serious cases a longer break, like a vacation. The amount of times I’ve come back to my work and muttered “What was I thinking?!” is plenty. Artists; how many times have you overly tweaked detail that no one will ever notice but you? Coders; overly engineered a piece of code for its intended purpose? You get the picture.

Know your goals: It’s hard to look at things with an objective eye without an objective! Pretty simple, but I’m sure, like me, you’ve seen your fair share of developers, or even entire teams, getting caught up in needless details and tangents because their objectives weren’t clear.

How is your contribution relevant?: Without a sense of purpose we can all stray. Refuse to take on work until you’re absolutely clear why what you’re doing is important and how it fits into the bigger picture. You can’t be expected to remain objective without knowing this. This ties a lot into effectively motivating your team.

Be passionate about your work, but leave your emotions at the door: Emotional attachment prevents objectification. Any Pimp will tell you that one for free. We all need to be able to cut our losses and get rid if something isn’t fulfilling its purpose. Being sentimental, emotional and overly attached can be your biggest enemy here. So grab a flamboyant hat and a lovely big fur coat and your fellow developers will know you mean business.

Present your work to the team: A more extreme version of talking to just one person; this can be a really useful exercise. Fear of talking to a large group of people forces you to consider your audience and demonstrate a very clear grasp of your work. Succinctly summarising your work is impossible to do without looking at things objectively. Just simply out of respect for your audience you’re perspective has to be a wider one.

Collier adds that while straying from objectives isn’t a negative thing in Game Development, the Game Developer should always be aware of their end goal.

So Train2Game, what are your thoughts on the tips for staying focussed on objectives during Game Development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source:  Gaming Reality via Gamesindustry.biz]

Portal’s ‘Still Alive’ composed using Minecraft note blocks

Minecraft + Portal Train2Game blog image

Minecraft has a huge following on the Train2Game forum, so given the subject of a new video that has appeared,  it’s a no brainer to post this!

Train2Game Minecraft players have probably already seen the Note Block that was released during the latest update. Some have probably even made their own little tunes.

However, they probably won’t have put as much effort as Tritex989 has into using the Note Blocks to compose the ending theme from Portal and all round internet favourite ‘Still Alive’ Apparently the project only took around 6 hours to complete which is rather staggering given the effort involved.

Train2Game students can watch Minecraft being used to play Still Alive in the video below.

It’s impressive, isn’t it? And you can download the map here. Also impressive is the fact that Minecraft has now been sold over 1 million times. Not bad at all for a game by an indie developer which only recently entered its Beta stage. Developer Notch says Minecraft will get a full release before the end of the year. For more information about the indie sensation that is Minecraft, on the Thoughts of Train2Game blog.

Train2Game blog readers will know that there’s a lot of love for Portal on the internet, with one example being this recreation of the game made using LittleBigPlanet 2.

Portal 2 itself is due for release on April 22nd this year, having originally been scheduled for February. You can check out a trailer here which features Stephen Merchant as robotic companion Wheatley. You can also see how the new additions of Faith Plates and Repulsion Gel work in these mini trailers.

So Train2Game, what are your thoughts on the Minecraft recreation of Still Alive? Will you download the level? And what songs would you like to make using Note Blocks?

As usual, you can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

[Source: Rock, Paper, Shotgun]