Train2Game news: Hogrocket’s Tiny Invaders available for free

Train2Game blog readers may recall our interview with Ben Ward of Hogrocket about life as an indie iPhone game developer.

The studio got a pleasant surprise when their debut game, Tiny Invaders, featured in front of millions of people during Apple’s iPhone 4S announcement to help showcase the new notification features of iOS 5.

To celebrate, Tiny Invaders will be available for free for a limited period of time. Train2Game students can download it from the iTunes App store here. It’s a great example to Train2Game students of how to produce a great mobile game with just a small team of game developers.

To find out more about Hogrocket, the development of Tiny Invaders and how you can get into developing iPhone games, read the full interview with Hogrocket’s Ben Ward here on the Train2Game blog.

The insightful interview is also available to read on the official Train2Game website, or you can listen to it via Train2Game radio.

Have you played Tiny Invaders, if so what are your thoughts? Is it a good example of iPhone game development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game students can hear indies speak at GameCityNights

Train2Game students in Nottinghamshire have a great opportunity to find out how an indie studio works for themselves at GameCityNights later this month.

In their latest monthly event, GameCityNights will feature all three former Bizarre Creations developers of indie studio Hogrocket as they discuss their debut game Tiny Wings, their move away from Triple-A and life as an indie.

Of course, those who can’t make it to Nottingham can always read the Train2Game blog interview with Hogrocket co-founder Ben Ward in which similar subjects are covered.

“We’ve always loved the GameCity Festival and admired the hard-working folks behind it, so it’ll be great to take the stage once again in Nottingham” said Hogrocket’s Pete Collier.

“This time we’ll be sharing the experience of starting a brand new games studio, including all the ups and downs that go with it! We’ll also let you play Hogrocket’s first gaming creation: Tiny Invaders. See you there!”

The GameCityNights event will also be showcasing a number of indie games, which will no doubt be of interest to Train2Game students.

GameCityNights Season 2, Episode 7 takes place on Thursday 29th September from 6pm in central Nottignham. For more information, and for ticket prices, see the GameCityNights website.

So Train2Game, if you’re in the Nottingam area, will you be going? Do you see it as something useful to you?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game interview with Hogrocket co-founder Ben Ward

 

Hogrocket is a micro-studio founded by three former employees of Bizarre Creations and they’ve just released their first game for iPhone, Tiny Invaders.

 Train2Game recently caught up with Hogrocket co-founder Ben Ward to discuss switching from Triple-A to indie, indie development, and releasing games for the iPhone.

Ben also revealed how he got into the games industry and gave advice on how Train2Game students can attempt to follow in his footsteps. Read the interview below, or listen to it via Train2Game Radio

 

Train2Game interview: Hogrocket co-founder Ben Ward

 

Train2Game speak to co-founder of indie studio Hogrocket about game development, making games for iPhone, self promotion, how to get into the industry and much more!

Listen to the interview below, here on the Train2Game blog.

 

 

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Some handy advice for Train2Game students on remaining focused during Game Development

Hogrocket Logo

Train2Game students are taking one of the four Train2Game courses – Game Design, Game Development, Game Art & Animation and Game QA Tester – for the sole reason that they want to produce video games.

The following is taken from a blog by Pete Collier of indie start up Hogrocket (and formerly of Bizarre Studios) which explores how a Game Developer can remain focussed on objectives while producing a game. It contains some useful information for Train2Game students who may already be starting to produce their own titles!

Talk to others about your work: Explaining what you’re doing to another person forces you to approach it from an outside perspective and with a more conclusive eye. Another person is objectivity, so use it.

Leave your work and then come back to it: The further down the rabbit hole you’ve tumbled the longer you should leave it before returning. It’s a simple and classic strategy but one of the most effective. However it takes self-awareness to recognise that you’ve lapsed and fallen into crazy-land. Taking action can sometimes just mean having a cup of tea or in more serious cases a longer break, like a vacation. The amount of times I’ve come back to my work and muttered “What was I thinking?!” is plenty. Artists; how many times have you overly tweaked detail that no one will ever notice but you? Coders; overly engineered a piece of code for its intended purpose? You get the picture.

Know your goals: It’s hard to look at things with an objective eye without an objective! Pretty simple, but I’m sure, like me, you’ve seen your fair share of developers, or even entire teams, getting caught up in needless details and tangents because their objectives weren’t clear.

How is your contribution relevant?: Without a sense of purpose we can all stray. Refuse to take on work until you’re absolutely clear why what you’re doing is important and how it fits into the bigger picture. You can’t be expected to remain objective without knowing this. This ties a lot into effectively motivating your team.

Be passionate about your work, but leave your emotions at the door: Emotional attachment prevents objectification. Any Pimp will tell you that one for free. We all need to be able to cut our losses and get rid if something isn’t fulfilling its purpose. Being sentimental, emotional and overly attached can be your biggest enemy here. So grab a flamboyant hat and a lovely big fur coat and your fellow developers will know you mean business.

Present your work to the team: A more extreme version of talking to just one person; this can be a really useful exercise. Fear of talking to a large group of people forces you to consider your audience and demonstrate a very clear grasp of your work. Succinctly summarising your work is impossible to do without looking at things objectively. Just simply out of respect for your audience you’re perspective has to be a wider one.

Collier adds that while straying from objectives isn’t a negative thing in Game Development, the Game Developer should always be aware of their end goal.

So Train2Game, what are your thoughts on the tips for staying focussed on objectives during Game Development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source:  Gaming Reality via Gamesindustry.biz]