Train2Game interview: Hogrocket co-founder Ben Ward

 

Train2Game speak to co-founder of indie studio Hogrocket about game development, making games for iPhone, self promotion, how to get into the industry and much more!

Listen to the interview below, here on the Train2Game blog.

 

 

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game blog interview with Dragons’ Den: The Official Game Lead Designer Mete Djemal (Part 2 of 2)

Dragons' Den: The Official Game

Dragons’ Den: The Official Game from DR Studios – under license from 2waytraffic, a Sony Pictures Entertainment Company, for iPhone and iPad is released in the near future. In the run up to its release, The Train2Game blog caught up with Lead Designer Mete Djemal to discuss features of Dragons’ Den: The Official Game, and give us an insight into the Game Development process behind the title.  

Below is the second part of a two part interview.  While part one is in this previous post on the Train2Game blog.

How pleased are you with what Dragons’ Den: The Official Game has to offer?

Overall I think we’ve actually delivered quite a good experience with Dragons’ Den: The Official Game.  We’ve got really good 3D graphics, the official music from the television programme, it’s very atmospheric and has got a very similar pace to the show in the way that the entrepreneurs pitch their ideas to the Dragons then you decide whether or not you want to invest.  To help with this you get a brief description of the invention giving you an idea of what it is and then it goes round each Dragon who decides whether they want to invest.  In Dragons’ Den: The Official Game we’ve created a nice investment system where you can control both the stake and the amount of money want to invest.

We also added a timer into the actual investment, so rather than it being open and allowing the player as much time as they want to decide, they’ve got a limited amount of time in which to decide whether or not they want to invest or not which keeps Dragons’ Den: The Official Game very interesting!

The Dragons’ Den: The Official Game  scoring system which adds all scores to a worldwide leaderboard listing the top Dragons – the millionaires – so each time you make money it’s added to your accumulated Dragons’ Den: The Official Game d all-time score.

How have you tried to capture the true feel of the show?

In the dialogue we’ve actually managed to retain the humour and feel of the TV show. All of the Dragons have different personalities, you’ve got some who are really aggressive, and like to criticise the inventors if they think the idea is rubbish! So we’ve kept that in Dragons’ Den: The Official Game with each Dragon having their own personality and biography for the player to read – when you select your Dragon you can choose on the personality type. In Dragons’ Den: The Official Game we’ve kept the humour in too.  Of course, the catchphrases of the TV show are “I’m in” and “I’m out” so we’ve retained those and other prominent phrases in there.

Dragons’ Den: The Official Game  faithfully captures the look and feel of the TV show, as a player it puts you in the seat of an actual Dragon.

You’ll recognise them as you play Dragons’ Den: The Official Game, and within the dialogue you can say ‘Hey, that’s like that particular Dragon from the TV show ’ or ‘That’s a particular dragon viewers like’

Tell us about the inventions

The fun for the player is wanting to see what inventions are coming up next and it’s the guess work. Sometimes in Dragons’ Den: The Official Game and invention will sound like a really wacky idea and the player things ‘Actually, that could work’ so you’ll invest, get an outcome at the end and actually see what the real inventions actually were in a sort of historical factor.  We reveal at the end of the game the true name of the invention and how well it did in the grand scheme of things, so in Dragons’ Den: The Official Game you get to see whether it was a successful invention or not. So there’s aspect of the game as well, actually wanting to see what happened to the inventions.

What were the biggest challenges in development?

A big issue with The Dragons’ Den: The Official Game is that as licensed game, the challenge is trying to keep it faithful to the actual content of the license and I think we’ve managed to do that; we’ve got the look and feel down really well, while the Dragons’ aren’t the ones from the TV show you still believe in these characters, that these people would actually be Dragons.

And finally, what are the main selling points of Dragons’ Den: The Official Game?

We’re very proud of the high quality graphics and audio within Dragons’ Den: The Official Game. When you see it you’ll think ‘This is Dragons’ Den’ as it feels like you’re actually playing the TV show. We’ve got full 3D characters, 120 unique inventions. Dragons’ Den: The Official Game has a realistic finance model, the social aspect of the game – being able to play with up to five people – it’s almost got a board game element to it.

For Dragons’ Den Fans, people who are fans of the show will really like Dragons’ Den: The Official Game. Even non-fans will get something out of it as a good, interactive experience. It’s really suited to the iPhone as a game you can play in bite size chunks and with scores being constantly updated you’re able to compete with other players around the world to try and become the top Dragon.

Dragons’ Den: The Official Game is a DR Studios/2Way Traffic production and is released for the iPhone and iPad in the very near future. For more information visit www.dragonsdengame.co.uk