Train2Game News: Danny looks back at his favourite interviews in his final day as Blog Editor

After over two years in the role of Train2Game Blog Editor, I’m leaving for pastures new after accepting a job at a major publisher based in London.

This role has allowed me to attend industry events including Develop Conference, Eurogamer and Gamescom as well as enabling me to interview some of the biggest names in game development.

With this being my final day with Train2Game, it’s a great time to revisit some of my personal favourite interviews from my time in the role of Blog Editor.

 26th August 2011 – RAGE Creative Director Tim Willits

Speaking to me at Gamescom, the i D Software boss talked about creating RAGE, his role as creative director and the huge benefits of modding to those looking to break into the games industry.

2nd September 2011 – Far Cry 3 Narrative Director Jason Vandenberghe

An interview recorded at Gamescom, in which Jason talks about game design in Far Cry 3, using motion capture technology and actors, improvements for Far Cry 3 and more.

27th September 2011 – Valve writer Chet Faliszek

Speaking to us Eurogamer Expo, Chet discusses development of CS: GO, beta testing and modding.

31st October 2011 – Deus Ex: Human Revolution writer James Swallow

In a huge interview, James Swallow talks writing Deus Ex: Human Revolution, game design, what makes a good games writer and more.

14th November 2011 – Brink Lead Writer Ed Stern

Splash Damage’s Ed Stern spoke to us in-depth about the design and art of Brink, narrative in games, what makes a good designer and breaking into the games industry.

24th November 2011 – Bioware co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk

Recorded before the BioWare Lecture at BAFTA, Muzyka and Zeschuk talked about games as art, the history of BioWare and how they transitioned from working in medicine to working in game development.

22nd February 2012 Remedy Head of Franchise Development Oskari Häkkinen

Oskari Häkkinen talks game design and development of Alan Wake, life at Remedy and digital distribution, among other things.

27th March 2012 – SoulCalibur V game director Daishi Odashima

Speaking to The Train2Game Blog at a SoulCalibur V tournament, Odashima discusses development of SoulCalibur V , the importance of community feedback and what makes a good game designer.

July 11th 2012 – QA Veteran and Cheat Mode Author Dan Jacobs

In what must be the longest Train2Game Blog interview, Dan Jacobs talks about his book, Cheat Mode, QA Testing, life in the industry and much more.

20th July 2012 – Ian Livingstone OBE

In my final piece for The Train2Game Blog, Ian Livingstone discusses Make Something Unreal Live, Fighting Fantasy, what makes a good game developer and more.

Thank you to everyone who has read The Train2Game Blog over the last two years, commented on here, or on the Train2Game forum. Be sure to keep reading The Train2Game Blog for more great insight into the industry once my successor takes over in the role of Editor.

Danny Palmer – Train2Game Blog Editor April 2010-July 2012

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum

Train2Game news: “Dude in a suit” not involved with game development at Ubisoft Montreal

Train2Game blog readers, aside from those who’ve been on Train2Game industry experience placements, may not know much about what happens behind closed doors at a game development studio.

Thankfully for them, Ubisoft Montreal creative director Jason Vandenberghe – who the Train2Game blog interviewed  at Gamescom earlier this year – has offered an insight into how the Canadian outfit works, revealing that the studio is a suit free zone in the process!

“The dude in a suit saying ‘Our studies show that we’re missing a marketing opportunity here’?” said Vandenberghe in a video Q&A for CVG that makes interesting viewing for Train2Game students, “It doesn’t work like that! None of us would work like that.”

“I’ve seen those kinds of presentations, and when they’re made the creative folks in the room are like ‘Wha? What are you doing? Why are you doing this?”

Vandenberghe goes onto speak about how those building Ubisoft’s games work together.

“Creating a video-game is incredibly complex, and it comes from teams – it comes from groups of people who are collaborating together. Who trust each other, who’ve learned to work together, who’ve learned to fight together and who’ve learned to challenge each other’s ideas.” he explained.

“What happens to Ubisoft is that you have these creative people with lots of opinions and lots of experience about what makes great games.”

“They come together in a room and they fight. You walk out and what’s left on the whiteboard is a bunch of great stuff. That’s how we do it here, and I don’t know a better way to do it.” Vandenberghe concluded.

Train2Game students can get a bigger insight into what it’s like to work in the games industry, and some advice on how to get themselves in, in the Train2Game interview with Jason Vandenberghe from Gamescom earlier this year.

So Train2Game, what do you make of the comments about life at Ubisoft Montreal? Does it sound like an environment you’d relish working in?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]