Mojang’s Scrolls to follow same release strategy as Minecraft

Regular Train2Game blog readers will be highly aware of the success of indie game Minecraft, as well as its huge following among Train2Game forum users.

Some of them have been there since they purchased Minecraft when it was in Alpha, or in its current Beta form, and Mojang have revealed that their next game, Scrolls, will follow the same pattern.

“With our new game, Scrolls, we’ll follow the same formula as Minecraft,” said Mojang’s Daniel Kaplan while speaking at GameLab in Barcelona.  “That means we’ll release the game very early, at the minimal playable state.”

That means people will pay for it, play it, and give feedback from a very early stage, in essence, almost asking like a QA Tester. Kaplan also revealed that Scrolls has a five person development team.

“That sounds like a small team, but it’s very big for us. One thing that means is we’re going to have to outsource art,” he added.

As reported by the Train2Game blog earlier this month, Minecraft for the Xbox 360 IS being developed by Dundee based 4J Studios, and Kaplan says it’ll be quite different to the PC version.

“I don’t think we can have the exact same experience because of the lack of a keyboard, so we’re going to do a complete overhaul of the user interface, and make sure it works on a 360 controller.”

Kaplan also commented on the prospect of Mojang publishing games by other indie studios, something the Train2Game blog revealed the developer was thinking of last month.

“We’re looking for people with a similar structure [to Mojang],” he said. “People who are very passionate about what they’re doing. We’re also looking for games that last longer, and treat games as a service, like Minecraft does.”

“And of course, [they need to have] passion,” he added. “A lot of people join the game industry because of passion, but you should also learn that that’s what it takes to stay there.”

That last statement could describe many Train2Game students who are very passionate about finding work in the games industry.

So Train2Game, what do you think of Scrolls release structure? Will it mirror the success of Minecraft? And will you be jumping in straight away?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]