Train2Game News: Darksiders II Creative Manager on getting into the industry

Train2Game News recently went to a Darksiders II preview event organised by THQ. While there we had a quick chat with Vigil Games Creative Manager Jeremy Greiner, who told us how he broke into the games industry and offered advice to those looking to get in.

“My gateway into the industry was through community.” He told The Train2Game Blog.

“I was very active on the Microsoft forums, in the shooter forums, and ended up on becoming community manager and from there moved forward on the path.”

“Once you get your foot in the door, it’s all about what you do with it, so just get that foot in the door and keep trying hard.” Greiner added.

Getting a foot in the door can be a very important step towards a career in the games industry, and it’s something that Train2Game can provide students with thanks to the work placement scheme.

There’s more advice from industry professionals about getting into the industry here on The Train2Game Blog.

Also, keep reading for the latest Darksiders II news. Vigil’s action adventure game is scheduled for release for Xbox 360, PlayStation 3 and PC in August. A Wii U version will arrive at a later date.

What are your thoughts on Greiner’s path into the industry and his advice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Darksiders II developer diary focuses on game design

Train2Game students can get behind the scenes of Darksiders II’s story in a new developer diary from THQ.

Titled ‘Behind the Mask: Death’s story’ the video sees the Darksiders II development team discussing the story of protagonist Death, and how the narrative runs parallel to that of  fellow member of the four horseman, War in the original Darksiders.

And in what will be especially interesting to Train2Game game designers, the developer diary details how THQ and Vigil Games ensure that their “deep story” has rules, which ensure everything makes sense and comes together.

Watch the Darksiders II developer diary curtsey of GameSpot, below here on The Train2Game Blog.

The video features, among others, Lead Designer Haydn Dalton. You can find out what a day in his life working on Darksiders II involves right here on The Train2Game Blog.

Darksiders II is scheduled for release on Xbox 360, PlayStation 3 and PC on Tuesday 14th August 2012.

There’s more Darksiders II news here.  

What are your impressions of the game design and story behind Darksiders II? Are you looking forward to this one?

Leave your comments on The Train2Game Blog, or here on the Train2Game forum.

Train2Game news: A day in the life of Darksiders II lead designer Haydn Dalton

Train2Game students can get an insight into what it’s like working on Darksiders II for Vigil Games thanks to a ‘Meet the Team ‘feature with Lead Designer Haydn Dalton.

In a blog interview with THQ, Dalton describes a typical day in the life of a lead game designer for Darksiders II, and as Train2Game game designers may already expect, it’s a busy life!

“I’ll get in the morning, get the latest version of the game code and start playing the game. Depending on what’s the current priority; up-coming demo, milestone, stability, encounters, combat, what have you – that’ll dictate how I focus my time with the game.” he said.

“I write up feedback on the content, sit with designers and provide guidance on a whole variety of design components.” the Darksiders II lead designer continued.

“This also extends out to animators, programmers, etc. Sometimes I may go into some of the script files and tweak numbers myself, but most of my time is set on the broad view of the game, and it’s a BIG game.” Dalton added.

The full interview with Darksiders II lead designer Haydn Dalton is here, and also features talk of where he started in the industry, and balancing in-game weapons.

There’s more on Darksiders II here on The Train2Game Blog. The game is scheduled for release on PlayStation 3, Xbox 360 and PC later this year.

What are your thoughts on a day in the life of Haydn Dalton? Does it give you a greater insight into what it’s really like being a game designer?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Darksiders II ‘Create a Weapon’ contest prize is your work in the game

Train2Game Art & Animation students have a chance to use their skills to create a weapon for Darksiders II, one that’ll be included within the game at launch. The competition is from THQ and runs on the Polycount forum.

“We are extremely happy to announce our latest contest – The Darksiders II ‘Create a Weapon’ Contest!”reads the announcement.

“For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of Darksiders II! — That’s right! Not in a future DLC release or a digital download of any sorts – the winning entries will be shipped with the game when it launches!”

Full details about the Darksiders II Create a Weapon Contest, which closes on Monday 26th March, can be found over at Polycount.

It surely provides a great opportunity not only for Train2Game Art & Animation students to show off their skills, but also see their work appear in a major title.

It wouldn’t be the first time Polycount users have seen their content used in a game, with a previous contest providing weapons and accessories for Team Fortress 2.

Will you enter the Darksiders II Create a Weapon Contest? What are your thoughts on THQ and Vigil Games allowing users to submit content?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.