Train2Game news: Criterion Games holding student open day

Train2Game students have the chance to get behind the scenes at Burnout and Need for Speed: Hot Pursuit developers Criterion thanks to a competition from the studio.

30 lucky winners will to find out what it’s like to work for the Guildford based game developer, and with activities including interactive sessions and a proto-type competition, the winners of which will be awarded with work experience placements.

Anyone who gets to visit Criterion will surely find it extremely interesting, and potentially useful for securing that all important first job in the industry.

To enter the Criterion Games open day competition, visit their official website and answer the questions explaining why you want a work experience placement at the Burnout studio.

The competition closes 9th March, with winners attending the open day on Thursday 12th April.

Good luck to any Train2Game students who enter!

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Tribes: Ascend enters open beta

Train2Game students have the opportunity to play Tribes: Ascend which as of today is in open beta. That means the multiplayer shooter is available to play for free to anyone who registers an account on the Tribes: Ascend official website.

The free-to-play title from Georgia based Hi-Rez Studios is officially scheduled for a full launch later this year, but the open beta is essentially giving players a taste of what will be available.

Tribes: Ascend currently features five different maps, nine unique classes and three different game modes including old FPS favourites Team Deathmatch and Capture the Flag. Vehicles, jet packs and skiing all feature in what looks to be a fast paced multiplayer shooter.

See Tribes: Ascend – built using Epic’s Unreal Engine 3 – in action by watching the trailer below, right here on The Train2Game Blog.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

The Train2Game Blog will be sure to keep you up to date with the latest beta testing opportunities.

What are your impressions of Tribes: Ascend? Will you be playing the open beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Your chance to join the Counter-Strike: Global Offensive beta

Train2Game students have the opportunity to register for a Counter-Strike: Global Offensive beta key.

To be in with a chance of receiving a CS:GO beta key, visit the Counter-Strike blog and follow the link to complete a survey using Steam. The survey asks questions based on your previous experience with Counter-Strike, favourite weapons and some other more general information.

Valve are keen to state that there are no wrong answers, and it’s likely that they’ll need CS: GO beta testers from a variety of different backgrounds.

“Over the coming months we will make selections from the survey participants. Sometimes we might add experienced players, other times new players. Sometimes 1.6 players, sometimes CSS players, sometimes people who have played neither.” said the Counter-Strike blog post.

Valve plan to expand the CS: GO beta as it goes on, with the idea that it’ll eventually transition into being the full game

In an interview with The Train2Game Blog , Valve’s Chet Faliszek said that beta testing is an important part of the game development process for CS:GO, and ultimately it’s player feedback that’ll drive the eventual full release date.

“It’s really important to us because we’re going to let that drive the release date,” Faliszek told us

“Because we’re really looking to get the feedback from the community over the changes we’ve made. We’ve brought over some stuff that was good from Counter-Strike: Source and we’ve brought over some stuff that was good from 1.6, so it’s going to be interesting to see how the communities react” the Valve writer added.

Read The Train2Game Blog interview with Chet Faliszek on Counter-Strike: Global Offensive here.

Keep reading The Train2Game Blog for the latest beta testing opportunities.

Will you be attempting to grab a CS: GO beta key?

Leave your comments on The Train2Game Blog, or on The Train2Game Forum.

Train2Game news: Counter-Strike creator’s new FPS going into closed beta

Train2Game students have the opportunity to register for the closed beta for Tactical Intervention, the new free-to-play FPS from Counter-Strike creator Minh “Gooseman” Le.

The Tactical Intervention closed beta begins in March, and if you want to apply to be involved, head to the website and follow the instructions. While the beta is currently restricted to North America, it’s likely that other regions will follow, so it can’t hurt to register your interest.

Train2Game students can watch the trailer for Tactical Intervention below.

Counter-Strike: Global Offensive is currently in closed beta, and speaking to The Train2Game Blog at last year’s EuroGamer expo, Valve’s Chet Faliszek said that beta testing is important to game development.

“It’s really important to us because we’re going to let that drive the release date, because we’re really looking to get the feedback from the community over the changes we’ve made.” he said.

“We’ve brought over some stuff that was good from Counter-Strike: Source and we’ve brought over some stuff that was good from 1.6, so it’s going to be interesting to see how the communities react.” the Valve game designer continued.

“Already we’ve got some positive feedback from some of the pros, but we’re telling the communities it’s not going to be either, it’s going to be something new so let’s play it, let’s give feedback and let’s go from there.” Faliszek added.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For the latest news on beta testing opportunities, keep reading The Train2Game Blog.

What are your initial thoughts on Tactical Intervention?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Auto Club Revolution beta keys up for grabs

Train2Game students have the opportunity to beta test Auto Club Revolution, the online racing game from Gateshead based studio Eutechnyx.

The Train2Game Blog published a video interview with Eutechnyx Lead Programmer Dave Hawes in November last year.

Auto Club Revolution will let players race online, complete single player challenges and own, customise and upgrade their own officially licensed cars.

Those interesting in receiving an Auto Club Revolution beta key should visit autoclubrevolution.com and follow the instructions. Eutechnyx will be sending out a batch of beta keys in the near future.

Earlier this month, The Train2Game Blog reported that Eutechnyx are teaming up with fellow racing studio Brain in a Jar to work on an as of yet unannounced project.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

And in a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

What are your initial thoughts on Auto Club Revolution? Will you be registering for an Auto Club Revolution beta key?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game QA Tester Daniel Parkes February update with another 100% TMA

Train2Game student Daniel Parkes has posted his first blog update of the year, and it brings good news; he’s achieved 100% in for his latest TMA on the Train2Game Game QA Tester course.

“Well as for my latest TMA mark I’m very happy to say I achieved 100%. I’m very happy with the way my course is going and very much looking forward to a new year with Train2Game” writes Daniel.

The Train2Game Games QA Tester also reveals how much time he spends working on his course, and talks about why he’s joining the beta testing programmes of various games.

Read Daniel Parkes latest post in full here on his blog.

You can find out about Train2Game Games QA Tester Daniel Parkes and his progress, right here on The Train2Game Blog. For more information about the Train2Game Games QA Tester course, see the official Train2Game website.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Hawken closed beta open for registration

Train2Game students have the opportunity to be a part of the closed beta for Hawken, the upcoming multiplayer mech combat FPS from indie studio Adhesive Games.

Hawken isn’t going to be released until 12th December 2012, but Train2Game students can sign up to be a part of the closed beta by registering details at https://playhawken.com/.

Adhesive Games have also announced that Hawken will be free-to-play. Want to know more about Hawken? Watch the trailer below.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

And in a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, see the Train2Game blog.

So Train2Game, what are your initial thoughts on Hawken? Will you be applying for a place in the closed beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: PC Gamer]

Train2Game news: Your chance to join the Brick-Force beta

Train2Game students have the opportunity to take part in the closed beta for Brick-Force, a sandbox shooter from German developer Infernum. The shooter appears to have a Minecraft like feel.

Those selected for the closed beta will be able to test playing Brick-Force from 28th February, with an open beta and full release following later this year.

“This sandbox shooter allows players to create worlds and maps that they’ve always dreamed of, brick by brick. They can also share these virtual playgrounds with the community and use them as the backdrop for fast paced shooter hunts against fellow players or computerized opponents” says the official blurb from Infernum.

Brick-Force is built using the Unity 3D engine and is a browser based title. Train2Game students who wish to participate in the Brick-Force closed beta can register on the official website www.brick-force.com

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, see the Train2Game blog.

So Train2Game, what are your thoughts on Brick-Force? Will you apply for the Brick-Force closed beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game UFC Undisputed 3 interview with THQ Senior Game Designer Wes Bunn – Part 2

Train2Game recently sat down for a chat with THQ’s UFC Undisputed 3 Senior Game Designer Wes Bunn at a preview event in London. In an in depth interview with The Train2Game Blog, Bunn discussed developing UFC Undisputed 3, Game DesignQA Testing, getting into the industry and more.

In part two of our interview, the THQ Senior Game Designer discusses getting into the games industry and the importance of QA Testing in game development.   Read it right here on The Train2Game Blog, or on the Train2Game Scribd page. As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Read part one of our interview with THQ Senior Game Designer Wes Bunn here.

How did you get started in the games industry?

I actually got started as a QA Tester back in 2000. It’s funny how this industry works because it’s really small. I started at a Crave Entertainment, who had the UFC license way back in 2000, I tested UFC Tap Out 1 and 2 back on the original Xbox. That’s how I got started and that’s how I got introduced to UFC.

So how important is testing to the game development process?

I think testing is huge. Back when I started there wasn’t these education programmes where you could go to the different schools and learn about game design, which is cool now, but back then they didn’t have that. But I think in QA Testing you get to see the whole development process, so you get to see iterative builds come in and see the changes, learn the debugging process; that’s a huge part of making sure the game comes out polished, that there’s no imbalanced things in the game, that there’s no exploits, so testing is a huge process, not just with our game but any game.

How did you work your way up from being a QA Tester to being a Senior Game Designer now?

As a QA Tester you get the opportunity to suggest things, that’s basically how I got started when I was working on the original UFC was suggesting ‘Hey, wouldn’t it be cool if we do this, and this is how I think this should work.’ I went to different studios but eventually became a Lead QA tester and was mentoring other QA Testers, then I got into working into production. From production I found out I didn’t really like the production aspect of it, I liked the creative aspects, so from production I got into some junior design work at a Sony studio. I’ve been designing ever since.

For those who might not know, what are the differences between game production and game design?

The production aspect deals more with scheduling, making sure everything comes in on time, making sure that if you’re working with a licensed product, especially, you deal specifically with the licensor. Production also deals with managing the QA Testing process, the development process, dealing with the licensor and marketing as well. Designer focuses on the creative aspects of the game, the game content. That’s where I prefer to be.

So how big is the game design team for UFC Undisputed 3?

It’s pretty big! The situation that we’re in is kind of unique. We’re a co-development team, so we have a group of game designers at the THQ offices and then we have a group of game designers at Yuke’s office in Japan and we co-develop UFC Undisputed 3 together. Most of the design concepts are generated by the THQ team, implementation is done by Yuke’s then the balance and tuning is done by THQ. But there’s a lot of back and forth with Yuke’s, they’ve been great to work with and have offered up some suggestions and have been willing to accept suggestions and things we come up with.

With Yuke’s being based in Japan and THQ in the USA, how do you go about collaborating with them?

It’s been really challenging, we’ve done a lot of teleconferences with them, but we’ve made a lot trips out there. Last year alone we made ten trips to Japan, so I’ve racked up the frequent flyer miles! There are a lot of TV conferences in addition to meetings on site.

Back to getting into the industry, what advice would you give to those aspiring to work in it?

Probably the biggest thing to do, the best thing, is play a lot of games. Not just the mainstream games, the blockbuster games, play a lot of indie games and expand your pallet so you can touch every area. As far as getting into the industry is concerned, you break in through focus group tests. Usually a company will bring people in to test their game and give feedback on what they think of the game. We do focus tests for our products, there’s usually an opportunity there if they like your suggestions enough to bring you on as a QA Tester or something. Now they have the schools you can go to that’s an avenue as well, I have some friends who are enrolled in schools now, but back when I was around they didn’t have that!

And would community created content, such as that of UFC Undisputed 3, be something an aspiring game developer could show to potential employers?

That’s true actually, especially for an artist, creating stuff with user generated content and saying ‘this is what I made’ will help with a CV as well. I think publishers and developers are looking at that stuff.

Thanks for your time Wes.

UFC Undisputed 3 is released on 17th February 2012 for Xbox 360 and PS3.

Part 1 of The Train2Game Blog interview with THQ Senior Game Designer Wes Bunn is here. 

For more about UFC Undisputed 3, and some great advice about getting into the industry, see The Train2Game Blog interview with UFC Undisputed 3 Neven Dravinski  from last year’s Gamescom.

 

Train2Game news: Gotham City Imposters open beta now on Xbox Live

Train2Game students asked ‘Where’s the Xbox 360 version?’ when we posted that the Gotham City Imposters open beta had gone live on PSN. Well, now Train2Game students with an Xbox 360 can get involved with the multiplayer Batman themed shooter too.

Train2Game students who wish to take part in the Gotham City Imposters Xbox Live beta just need to register their interest on the official website.

Gotham City Imposters is a download only multiplayer shooter which pits Batz, vigilantes dressed as Batman against Jokerz, criminal gangs dressed up as The Joker. It’s a light-title that looks to boast massive customisation and plenty of unlockables.

Train2Game students who take part in the Gotham City Imposters beta participants are encouraged to leave feedback on the Warner Bros. forum.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing and opportunities to get involved in it, see the Train2Game blog.

So Train2Game, will you be getting involved with the Gotham City Imposters beta? What are your impressions of the game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.