Train2Game student Fabiano Dias video diary No.2

Train2Game student Fabiano Dias has posted his second Train2Game student video diary. In this installment, Fabiano talks about passing his first exam and gives us an insight into his course. He also discusses some of the challenges of the Train2Game Art & Animation course and offers advice to other Train2Game students.

Watch Fabiano’s latest Train2Game student diary on the Official Train2Game YouTube channel, or below here on the Train2Game blog.

See Fabiano’s first Train2Game video diary here.

Train2Game Game Design student Jonny Robinson’s latest industry experience diaries.

 Train2Game Game Designer Jonny Robinson is on a Train2Game work placement at DR Studios.

In his latest industry diaries, Jonny discusses what he considers the less positive aspects of working in the games industry, and reveals that his time at DR Studios has been extended.

The Train2Game Game Design student also writes about PR in the games industry and the Dead Island cinematic reveal trailer in particular.*

Read Jonny’s latest industry experience diary here on the Train2Game blog, on the Train2Game Scribd site, or on the official Train2Game industry experiences website.

*The Dead Island trailer contains graphic images not suitable for all viewers. Train2Game cannot beresponsible for the language contained in comments made about this trailer

Train2Game news: Unreal Engine 3 comes to Flash

Train2Game should find this very impressive; Unreal Engine 3 can now run in Flash.

The move was unveiled by Epic Games CEO Tim Sweeny with a demonstration of Unreal Tournament III running in flash during a keynote address at Adobe’s MAX 2011 event.

Unreal Tournament III was released in 2008 for PC, Xbox 360 and PlayStation 3. What it means for Train2Game students is they’ll be able to play games with current generation graphics in web browers, TV’s with internet connections and social networks.

With UE3 and Flash, games built for high-end consoles can now run on the web or as Facebook apps, reaching an enormous userbase,” said Sweeny.

“This totally changes the playing field for developers who want to widely deploy and monetise their games.”

Indeed, Unreal’s move to Flash provides another avenue for Train2Game students to potentially develop games for.

“We’re excited that Epic Games is tapping into the latest capabilities in Adobe Flash Player 11 to power its Unreal Engine 3.” added, group product manager at Adobe Gaming Solutions Emmy Huang.

“As the console of the web, Flash is delivering immersive gaming experiences across screens and we’re thrilled to have Epic Games using Flash Player to deliver its blockbuster, premier 3D games on the web.”

As reported by the Train2Game blog, the Unreal Development Kit has received only one million downloads since its release.

Train2Game students will also get the opportunity to work with UDK at the Train2Game & Epic Game Jam next month. For more information, see the official Train2Game & Epic Game Jam website.

So Train2Game, what are your thoughts on Unreal running in Flash? Is it an area you’d be tempted to work in? See Unreal running in Falsh for yourself below.

Leave your comments here on the Train2Game blog, or here on the Train2Game forum.

[Source: Edge]

Train2Game industry experience diaries from Game Designer Craig Moore

 

Train2Game Game Designer Craig Moore has been on a Train2Game work placement at DR Studios. In his latest industry diaries, Craig discusses the importance of QA testing and how life in a game development studio is treating him.

Read what Craig has to say about his Train2Game work placement here on the Train2Game blog, or on the Train2Game Scribd page.

Train2Game placement student employed full-time at game development studio

Train2Game student Laurence Gee has been given a full-time job by independent studio Brain in a Jar following a successful Train2Game work placement.

Read his thank you post below, or on the Train2Game Scribd page.  You can also read Laurence’s previous Train2Game student placement diaries. 

Leave your comments here on the Train2Game blog, or on the Train2Game forum.