Fallout: New Vegas senior designer gives advice on breaking into the games industry

Fallout: New Vegas

Fallout: New Vegas is released October 22

Fallout: New Vegas is probably one of the most anticipated games of the year, and naturally many of us are excited about the game from Obsidian. Chris Avellone is a Senior Designer working on Fallout: New Vegas, and he recently spoke to Planet Fallout about the latest instalment of the post-apocalyptic RPG which is released next month.

Naturally, we’re all very interested in Fallout: New Vegas, but Chris Avellone starts the interview talking about how he got into the games industry. Train2Game students feast your eyes on what he says below, because it could be very useful to your future career!

“I got into the industry through pen-and-paper gaming, notably Champions, where Bruce Harlick gave me my first shot at doing a published product. Writing for pen and paper games doesn’t really pay the bills, though, and the pay scale ended up being about 50 dollars every two months, which you can’t live on.

Then I heard a company called Interplay Productions were starting up their own Dungeons and Dragons division, and they asked if I wanted to come on board as a junior designer. My first reaction was, “you mean there’s a steady pay check for what I do?”, so I said sure, I’ll drive to California.

I met with the division director of Dragonplay (Mark O’ Green), he asked if I had any ideas for a Planescape RPG, I told him I’d start in the mortuary after the player died and the game would go from there. He hired me. Ever since, I’ve been working in design all the way up, out of Interplay and into my current job at Obsidian.

Advice for getting into the industry? That’s a long one, but here goes: One, always be persistent in applying – even if you get rejected from one game company once. Keep applying; get to know the people there. Generally what happens at game companies is they find themselves in crunch or badly needing employees at a certain time and then they will go back to the resumes and look for someone urgently. Those battlefield promotions can get you into the industry pretty fast. Also when applying at a game company, always choose the game company that you actually want to work for.

I know some people think “I need to start in a crap designer job” or making My Little Pony or whatever before I can get into the job I really want to do. My recommendation is apply to the places you want to work at first don’t worry about the consequences or requirements. A good cover letter and a good resume can sell an applicant who thinks they may not meet all the requirements.

When hiring at Obsidian, we look for people that did a lot of game building on their off duty time, if they’re members of mod communities, or have actually gone through the process of making a game – they’re able to answer questions and understand how the whole process works, more so than applicants that are more geared towards theory. It’s one of the reasons we hired Jorge Salgado (Oscuro’s Oblivion mod fame), and we’re glad we did.”

Of course, Avellone goes into plenty of detail about Fallout: New Vegas, and if you’re interested you can read about it over at Planet Fallout. Alternatively, you can watch the first part of the Fallout: New  Vegas developer diaries. Fallout: New Vegas is released in Europe on October 22nd for the PlayStation 3, Xbox 360 and PC.

Can’t wait that long to get your hands on Fallout: New Vegas? A playable version will be available at the Eurogamer expo from October 1st and 3rd.

Train2Game will also be at Eurogamer, and will be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim. To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

What are your thoughts about the advice from the Fallout: New Vegas senior designer? Do you find it helpful? And what feature about Fallout: New Vegas are you looking forward to the most?

Leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

A Fallout: New Vegas developer diary

The first in a series of Fallout: New Vegas developer diaries has been released. The video gives insights into both the story of Fallout: New Vegas and the concepts behind the game’s early development.

In this Fallout: New Vegas developer diary, you’ll find out why Bethesda chose Las Vegas as the main back drop of the story, and the Games Designers explain a little about the inspiration behind the decision.

They also reveal a bit about the introduction to the story of Fallout: New Vegas and how your decisions will shape the outcome of the game. You can see the full video below.


Fallout: New Vegas is released on October 22nd 2010.

So Train2Game, what do you think of the Fallout: New Vegas developer diary? Were you a fan of Fallout 3? Will you be buying Fallout: New Vegas?

As usual, leave your responses here  on the Train2Game blog, or on the Train2Game forum

Game Pitches – A useful tool for Train2Game students.

The pitch for Fallout 2 is one of many available

So, as a Train2Game student, you’re learning new skills and you’re well on your way to becoming a Games Designer, Games Developer or Games Artist & Animator.  Perhaps you’ve got together with other students, formed a studio and have a great idea for a game, but  you don’t quite know where to start when it comes to designing and pitching it…

Never fear, Game Pitches is here to help you! What is Game Pitches you ask? Well it’s About page answers that better than we can;

“Welcome to Game Pitches! This site serves to be a free resource to game designers offering them the web’s largest single collection of game design documents and game pitches. Be they famous or obscure, big or small, successful or not, this site is intended to be a resource for learning how better to design and pitch games in the spirit of sharing information and improving the state of the art through freely available knowledge. Let’s make great games”

It certainly sounds useful doesn’t it? And there are some rather interesting design documents on the site which were used to pitch what became successful titles. One of the more recent examples is the original pitch document for Bioshock, but the website also contains useful design documents about older, classic games such as Fallout 2.

Game Pitches really does make interesting viewing as it’s evident that so much effort just has to go into design and artwork just for a pitch document, let alone the job of actually developing a game!

So take a look, do you think Game Pitches will be useful? What do you think of the design documents for other games?

As usual, leave your comments here or on the Train2Game forum.