A cyber psychologist has called on the developers of massively multiplayer online role-playing games to help prevent addiction by tweaking their design.
Dr Zaheer Hussain, a lecturer in psychology at the University of Derby, called on MMORPG designers to look into the structure of their games, and suggested shortening long quests. The recommendation was made in “Social responsibility in online videogaming: What should the videogame industry do?”, a new study authored by Dr Hussain, Dr Shumaila Yousafzai from the Cardiff Business School and Professor Mark Griffiths, of Nottingham Trent University and director of the International Gaming Research Unit.
The study said some gamers play up to 90 hours a session, developing a “pathological” addiction. A distinction was made between video games with an ending and MMORPGs, which do not. The researchers said around seven to 11 per cent of players were considered “pathological” gamers.
Dr Hussain said: “As a first step online game developers and publishers need to look into the structural features of the game design, for example the character development, rapid absorption rate, and multiplayer features which could make them addictive and or problematic for some gamers.
“One idea could be to shorten long quests to minimise the time spent in the game obtaining a certain prized item.”
In a BBC report, UKIE boss Dr Jo Twist responded to the study, saying: “There is no medical diagnosis of game addiction but like anything enjoyable in life, some people play games excessively.”
This is not the first time Video Game addicition has been in the news but it is the same as anything enjoyable. People will use it to escape their own lives.
I, personally, don’t believe any blame can be placed on the developers as the majority don’t spend 90+ hours playing these games non stop. It is down to the individual to control themselves and have a healthy balance in their life.