Partially Train2Game student developed game Bug Wings updated

Bug Wings for iPhone and iPad, developed with the help of Train2Game students on work placement at DR Studios, has received its first official update.

Bug Wings Version 1.1 adds the following features:

★ Bug selection and level loading UI improvements
★ Support for both device orientations
★ Reduced default sensitivity for new players

Bug Wings, which has Train2Game student names in the credits, has received favourable reviews online, including a 4/5 review on 148apps.com. Bug Wings also currently has a user rating of 5 stars on the official iTunes app store page.

For more information about Bug Wings from DR Studios, see the launch post on the Train2Game blog, or the official Bug Wings website.

You can support your fellow Train2Game students through buying Bug Wings from the iTunes store.

Do you like Bug Wings? Does it inspire you into mobile game development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game E3 News: Miyamoto – Apple & Nintendo in ‘very different areas’

As reported by the Train2Game blog, Nintendo revealed their new console – the Wii U – during their E3 press conference.

The Wii U’s touchscreen controller certainly raised eyebrows on the Train2Game forum, but some have noticed that it looks just a bit like an iPad. Nintendo are however playing down this observation.

“I have to be honest, I don’t really know everything that Apple is planning right now, so it’s hard to say,” Shigeri Miyamoto replied when asked by CNET to compare the Wii U and the iPad.

Last month the Train2Game blog reported on what the Nintendo legend belives it takes to become a Game Designer.

“When I look at things, I feel that Nintendo is looking at video games, and how we make the most compelling and fun video game experience. And then, within that framework, how can we use that to create new and fun entertainment within the living room setting

“So we’re really looking at it strictly from an entertainment perspective, and when I think about the things that Apple is talking about in terms of cloud computing and things like that, I’d say that they’re just two very different areas that we’re both looking at.”

Earlier today the Train2Game bog revealed that Triple A games will soon be available on the likes of the iPad thanks to a cloud service from OnLive. The device will also be able to be used as a controller in a similar fashion to the Wii U.

Smartphones and tablets aren’t just for playing games anymore, with the Train2Game blog reporting earlier this week that one new app allows game developers to produce games using the iPad.

Regular Train2Game blog readers are also well aware of how valuable developing mobile games can be for an aspiring game developer. Indeed, Train2Game students on work placement at DR Studios helped develop newly releases iPhone and iPad title Bug Wings.

So Train2Game, what are your thoughts on the similarities? Are there any? What does it say about the games industry? Or is it all just a coincidence?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CNET]

Train2Game E3 news: OnLive brings Triple A to tablets and smartphones

OnLive tablets

In a mobile gaming development that could very much be of interest to Train2Game students, OnLive has launched an Android and Apple app that brings cloud gaming to the mobile market.

As previously reported by the Train2Game blog, OnLive allows streaming of Triple A titles to computers or other system that wouldn’t be advanced enough to run them. This process is done via running the games on computers on OnLive servers then transferring the visuals to the users monitor via the internet.

The certainly adds something to the mobile gaming market, something Train2Game students will know is fast growing industry.

And OnLive Founder and CEO Steve Perlman belives cloud gaming is the future of the industry.

“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” he said as the App was launched at E3.

“The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”

The Onlive App reportedly works with most games already available on the service, and both smartphones and tablets will be able to become advanced gaming devices. A control will also become available to play games in the more ‘traditional’ way.

OnLive is expected to launch in the UK later this year.

Smartphones and tablets aren’t just for playing games anymore, with the Train2Game blog reporting earlier this week that one new app allows game developers to produce games using the iPad.

Regular Train2Game blog readers are also well aware of how valuable developing mobile games can be for an aspiring game developer. Indeed, Train2Game students on work placement at DR Studios helped develop newly releases iPhone and iPad title Bug Wings.

So Train2Game, what are your thoughts on the OnLive app? Can smartphones and tablet computers compete with consoles? Is the future of gaming cloud based?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: PCR-Online]

Minecraft heading to iPhone & iPad

Some Train2Game forum users can’t seem to get enough of Minecraft, but they’ll be ale to get an even bigger fix by playing it on the iPhone and iPad later this year.

The port is being developed by Aron Neiminen, a new recruit to the Mojang team, and will be available some time later this year. Markus ‘Notch’ Persson – who Train2Game students have the chance to question– said the iOS Minecraft won’t get all of the updates the original version receives but will be given those that “make sense” for the touchscreen devices.

Minecraft has proven to be extremely popular, passing 1 million sales despite still being in beta. The game is something Train2Game students can look to when it comes to what a small development can achieve.

Train2Game blog readers can find out more about the history of Minecraft on the Thoughts of Train2Game blog.

So Train2Game, what are your thoughts on Minecraft coming to iOS systems? Is it something you welcome? Will it work? Will you lose your entire life to Minecraft?

As usual, you can leave your thoughts here on the Train2Game blog or on the Train2Game forum. You can also Tweet us on the Train2Game Twitter account.

[Source: Gamasutra]

Train2Game, in association with DR Studios and the University of Bedfordshire, will be holding a Game Jam at the end of March. For more information, see the official Train2Game Game Jam website or the Train2Game Game Jam Facebook page. Alternatively, keep an eye on the Train2Game Game Jam Twitter account.

iOS owners download an average of 60 apps per device

Train2Game blog App Store Image

Apple device owners have downloaded an average total of 60 apps each according to analyst group Asymco.

The news is sure to please any Train2Game students who are thinking of developing game applications for likes of the iPad and iPhone in the future, with over 30 million apps being downloaded everyday.

The study by Aysmco was conducted through measuring iOSdevice sales against actual Apple App store data.

And with re-downloads not being taken into account, it’s likely that the there are in fact more iPhone and iPad app sales everyday.

Many ‘casual’ games on Apple devices will also make extra revenue through in-App sales. Both these in-app sales, and the downloading of games themselves, means research group eMarketer predict that social media gaming will be worth more than $1 billion in revenue by the end of this year.

The prediction is made even more likely given that another report suggests that one in five consumers now play social games.

It’s also likely that the number of apps being downloaded as the market for iPhone’s and iPad’s gets larger, will only increase.  Last month the Train2Game blog spoke with industry consultant Nicholas Lovell , who discussed the concept of in-game purchases as part of the interview.

30 million apps downloaded a day, and Ios users owning 60 each on average, what are your thoughts on this Train2Game? Do you own an iPhone or an iPad, how often do you download apps and games?

As usual, you can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

[Source: Develop Online]