Brink will ‘end the genre as we know it’ say developers

Bethesda Softworks and Splash Damage have released a third developer diary about their upcoming first person shooter Brink. (You can watch a previous Brink developer diary over at Gabe’s Train2Game blog.) This latest Brink developer diary is titled ‘Brink: The end of the genre as we know it’ in which the developers discuss Brink’s ‘unique meld of single and multiplayer modes’ which form the basis of the game.

This third Brink developer diary begins with Creative Director Richard Ham telling us that the squad based shooter bridges the gap between single player and multiplayer games. Brink Game Director Paul Wedgewood echoes this theme by adding “We’re finally blurring the lines between offline gaming and online gaming” Splash Damage certainly want to let gamers know that this is the unique feature of Brink!

The Brink developers are very keen to push through that the game doesn’t have a pre-set path, with the player being able to choose their own story whether they are playing online or offline. Completing team based objectives in both modes will earn Brink players experience points which they can spend on customising their character with their own unique selection of clothes, weapons and other accessories.

Brink does look very impressive and it’ll be very interesting to see if the amalgamation of the single player and multiplayer experiences work when Brink is released in Spring next year.


Train2Game students can watch ‘Brink: The end of the genre as we know it’ below.

So Train2Game, do you think the idea behind Brink is a clever one? Or do you believe it might fall flat in reality? Are you looking forward to Brink? And do you think you could combine single player and multiplayer experiences into one whole game?

You can leave your thoughts on Brink here, or on the Train2Game forum.

DJ Hero 2 Multiplayer Developer Diary

Here’s another little developer diary that Train2Game students may find interesting. This one is from Freestyle Games, and features Creative Director Jamie Jackson talking about their upcoming title DJ Hero 2.

During the two and a half minute video, he speaks about DJ Hero 2’s six new multiplayer modes. These include Party Play, which lets you and friends freestyle through continuously running mixes at will, and Streak, a battle game that also let’s a vocalist join in on the action.

The other modes are DJ battle, head to head, Accumulator and Checkpoint challenge which are all explained in a bit more detail in the developer diary.

Jamie Jackson says the main idea behind the multiplayer modes of DJ Hero 2 is to ‘inspire a party in your living room.’ He also adds that the bars gone up and claims the games multiplayer modes have something for everyone. Reckon he’s right, Train2Game? Why don’t you tell us after watching the Developer Diary from Freestyle Games below? (Careful now, it contains ‘Mild Suggestive Themes!’)

So, have you thought about designing multiplayer games? Do you think it’s more difficult than doing it for a single player game? And do you like what you’ve seen of DJ Hero 2?

The game is released this autumn.

As usual, leave your comments here or on the Train2Game forum.