The game is set in the near future and “depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online.”
Codemasters say improvements over previous iterations in the series will include deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, , close-quarters combat, and new air support options.
Red River also looks set to push co-operative play as one of its biggest features with Codemasters stating ‘players will be able to team up with their friends to play through additional co-operative game modes.’
New player class roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.
Creative Director Sion Lenton keenly pushes the multiplayer elements of the upcoming title:
“Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before.
“The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We’re excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint,”
Operation Flashpoint: Red River arrives in 2011 on the Xbox 360 , PlayStation 3 and PC.
So Train2Game, what do you think about this news? Does the prospect of proper co-operative play sound good? Is it a Modern Warfare 2 beater? Or are you just tired of the seemingly endless supply of war themed first person shooters?
As usual, leave your thoughts here or on the Train2Game forum.