Train2Game news: Valve employee handbook offers great insight into life at the company

Train2Game students can get a great insight into what life is like for those working at Valve Software, thanks to the publication of a guidebook for new employees.

Dubbed ‘A fearless adventure in knowing what to do when there’s no one there telling you what to do,’ the Valve employee guidebook offers advice on everything from settling into the company, to deciding what projects to work on in the company’s manageress structure  to how to move your desk.

The handbook ends with an amusing glossary of people in terms detailing how Valve co-founder Gabe Newell is “Of all the people at this company who aren’t your boss, Gabe is the MOST not your boss, if you know what we’re saying.”

The Valve employee handbook is a fascinating read, and you can see it for yourself right here.

Perhaps you can take a small step towards working at Valve by taking in Gabe Newell’s advice to aspiring game developers here on The Train2Game Blog.

Keep up to date with the latest news from Valve here.

What are your thoughts on the Valve employee handbook? Does it inspire you?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news – Valve: modding ‘a really good way’ to get noticed in the games industry


Train2Game students should take up modding in order to help demonstrate that they’re ready to work in the games industry. That’s according to Valve Software’s Chet Faliszek who spoke to the Train2Game blog at The Eurogamer Expo.

“It’s a really good way for someone to get noticed because it shows that you’re able” he responded when asked about modding.

“Normally modders have to work as a team and that’s important, and they also have to be able to finish something and that’s really important. So those two things together are a really good way to demonstrate that you’re ready to work in the industry.”

Valve have a reputation of hiring modders, and as previously reported by the Train2Game blog, Team Fortress 2 regularly sees community created items added to the game.

As part of an interview that’ll shortly be published  on the Train2Game blog in full, the Valve writer added  that it’s important to just “make sure you’re doing something.”

“Do whatever you’re doing,” he said.  “Like we (at Valve) weren’t necessarily writing for games when Gabe (Newell) tapped us, but do whatever you do as well as you can and with a view as to what your eventual goal will be”

Faliszek’s comments echo those of id Software’s Tim Willits, who last month also told the Train2Game blog that modding is a great way to get into the industry. Willits himself started his career as a modder.

“Modding is a great way to get into the industry. Most of the key guys at ID come from the mod community – myself, Matt Hooper, Robert Duffy, Jan Paul Van Waveren – and we have numbers of other guys” said the RAGE Creative Director.

“What I suggest to people who want to get in the industry is find their favourite engine – Unreal, Source, it doesn’t matter, id tech – find whatever engine they like, what games they like to play, get the mod tools and make a mod. And make sure they complete it!

“Lots of times we have people who send resumes’ in with 20 half completed mods; we don’t want that, we want a handful of one’s that are actually done, and that’s really important” he added.

So Train2Game, what are your thoughts on Faliszek’s advice? Do you mod? Would you like to take it up?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.