Some handy advice for Train2Game students on remaining focused during Game Development

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Train2Game students are taking one of the four Train2Game courses – Game Design, Game Development, Game Art & Animation and Game QA Tester – for the sole reason that they want to produce video games.

The following is taken from a blog by Pete Collier of indie start up Hogrocket (and formerly of Bizarre Studios) which explores how a Game Developer can remain focussed on objectives while producing a game. It contains some useful information for Train2Game students who may already be starting to produce their own titles!

Talk to others about your work: Explaining what you’re doing to another person forces you to approach it from an outside perspective and with a more conclusive eye. Another person is objectivity, so use it.

Leave your work and then come back to it: The further down the rabbit hole you’ve tumbled the longer you should leave it before returning. It’s a simple and classic strategy but one of the most effective. However it takes self-awareness to recognise that you’ve lapsed and fallen into crazy-land. Taking action can sometimes just mean having a cup of tea or in more serious cases a longer break, like a vacation. The amount of times I’ve come back to my work and muttered “What was I thinking?!” is plenty. Artists; how many times have you overly tweaked detail that no one will ever notice but you? Coders; overly engineered a piece of code for its intended purpose? You get the picture.

Know your goals: It’s hard to look at things with an objective eye without an objective! Pretty simple, but I’m sure, like me, you’ve seen your fair share of developers, or even entire teams, getting caught up in needless details and tangents because their objectives weren’t clear.

How is your contribution relevant?: Without a sense of purpose we can all stray. Refuse to take on work until you’re absolutely clear why what you’re doing is important and how it fits into the bigger picture. You can’t be expected to remain objective without knowing this. This ties a lot into effectively motivating your team.

Be passionate about your work, but leave your emotions at the door: Emotional attachment prevents objectification. Any Pimp will tell you that one for free. We all need to be able to cut our losses and get rid if something isn’t fulfilling its purpose. Being sentimental, emotional and overly attached can be your biggest enemy here. So grab a flamboyant hat and a lovely big fur coat and your fellow developers will know you mean business.

Present your work to the team: A more extreme version of talking to just one person; this can be a really useful exercise. Fear of talking to a large group of people forces you to consider your audience and demonstrate a very clear grasp of your work. Succinctly summarising your work is impossible to do without looking at things objectively. Just simply out of respect for your audience you’re perspective has to be a wider one.

Collier adds that while straying from objectives isn’t a negative thing in Game Development, the Game Developer should always be aware of their end goal.

So Train2Game, what are your thoughts on the tips for staying focussed on objectives during Game Development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source:  Gaming Reality via Gamesindustry.biz]

Shigeru Miyamoto wants to teach when he retires; who would be your dream Game Development teacher Train2Game?

Shigeru Miyamoto

Donkey Kong and Super Mario Bros creator and veteran Game Designer Shigeru Miyamoto has revealed that he’d like to teach Game Development when he retires.

“When I leave the company, I would like to work with young people and teach them about developing,” he said in a Guardian interview.

“Though it wouldn’t be like [traditional] teaching, more explaining how we think and how we interact with the user. For the development process, practical learning is important.”

Of course, Train2Game students already know the benefits of practical learning.

The Nintendo man added that he has no plans to retire yet.

Train2Game students would no doubt relish any small chance to learn Game Development skills from Shigeru Miyamoto, or a vast number of other high profile Game Designers.

So here’s a question for Train2Game students; if you could be taught one thing by one high profile Game Developer, what would you choose learn, who would it be from, and why?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]

Remedy see an all digital future, do Train2Game students see the same?

Alan Wake

Alan Wake Game Developers Remedy believe an all-digital future is the future for the industry.  That’s what CEO of the Finnish studio Matias Myllyrinne told Edge.

Myllyrinne brought up digital distribution while discussing Remedy’s first steps into it via DLC for last years’ Xbox 360 exclusive Alan Wake.

“It was hugely successful, and really resonated with the fans,” he told Edge. “You’re adding to the value that you’re giving people. But I think on the other hand you need to be very careful – the game that you ship and provide folks needs to have a meaningful ending and closure. Having a TV series structure really, really worked well for it because it’s kind of natural for a TV series to go on to season two or have specials.”

The Remedy CEO added that the studio will be looking towards digital content in future.

“I think there’s a lot there,” Myllyrinne said “Certainly we’re looking to embrace more of the digital stuff. I’m really excited about PSN, [Xbox] Live and some of the stuff on Steam, because it really allows you to directly engage with your audience. All these opportunities are opened up that you couldn’t do before – there wasn’t a model you could work around.”

Regular Train2Game blog readers will be aware that digital distribution currently allows smaller Game Developers to release their games without the need for a publisher, and that Train2Game students could potentially sell games this way. Myllyrinne also believes that big titles can also be sold in this way, and that ultimately it’d be good for the games industry.

“I don’t think the big, huge experiences are going anywhere,” he said “but the sooner we go digital as an industry, the better for everybody. Better for consumers, better for the developers and publishers.”

Myllyrinne added an all digital move may not be good for traditional retail, but made it clear he has little sympathy for those pushing second hand games.

“Maybe [it’s] not so good for retail, but then again if you’re selling our games as used copies and incentivising people to do that, then I don’t really feel sorry for you.”

Remedy aren’t the only Game Developers that see digital as the future.  Earlier this year the Train2Game blog reported that EA believe it’ll soon overtake traditional retail.

So Train2Game, what are your thoughts on an all digital future? Could it happen? Or will there be a place for boxed products for some time to come? And what are your thoughts on second hand sales?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Edge]

UK Charts: Portal 2 still No.1

Portal 2 stays top of the UKIE/GFK Chart-track All Formats top 40 in a week that sees little in the way of change.  The first person puzzler – which the Train2Game blog reported Valve as saying is their best ever single player game – stays No.1 for the second week in a row.

The continued success of Portal 2 means Mortal Kombat once again sits in second place, one place ahead of former chart topper –as reported by the Train2Game blog – Zumba Fitness which raises one spot to No.3. Codemasters Operation Flashpoint: Red River moves up to take No.4 in its second week on sale, overtaking Call of Duty: Black Ops which drops two places to No.5.

Outside the top five, Lego Star Wars III: The Clone Wars moves down one to No.6, ahead of FIFA 11 which once again holds onto No.7, while Wii Fit Plus moves up one to No. 8. THQ FPS Homefront – which the Train2Game blog previously took an in depth look at – rises one position to No. 9, while Just Dance 2 completes the top ten.

Sega’s Virtua Tennis 4 is this week’s only new entry in 23rd position.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 30h April 2011 is therefore as follows:

1. Portal 2 (EA)
2. Mortal Kombat (Warner)
3. Zumba Fitness (505 Games)
4. Operation Flashpoint: Red River (Codemasters)
5. Call of Duty: Black Ops (Activision)
6. LEGO Star Wars III: The Clone Wars (LucasArts)
7. FIFA 11 (EA)
8. Wii Fit Plus (Nintendo)
9. Homefront (THQ)
10. Just Dance 2 (Ubisoft)

The week ahead is a quiet one for new releases, with Plants vs. Zombies arrival on the Nintendo DS a handful of predominantly new titles  for portable consolesto hit the shelves.

So Train2Game, what are your thoughts on Portal 2 holding No.1? Is it a testament to a great game, or just a lack of competition? Will Valve tale their third top spot of the year next week? Or can Mortal Kombat take the title?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.