Train2Game News: Guild Wars 2 designer on the importance of taking risks in development

ArenaNet have posted a huge blog exploring the game design of their upcoming MMO, which they call the golden rules of Guild Wars 2. The game is set for release on Tuesday 28th August.

Among the six golden rules, is an interesting piece about taking risks in game design which Train2Game students may find particularly fascinating.

“Let’s try it.” You hope to hear that phrase at the end of a meeting, especially if that meeting was contentious, or if the idea discussed is new and radical.” writes Guild Wars 2 game designer Ben Miller.

“Imagine a playground full of kids playing. At its best, playing is making mistakes in a safe environment and learning from those mistakes in a way that encourages growth. Trying out new ideas or making drastic changes is the way we as designers get to play with the game.”

Miller says it’s a collective experience that tells them which risks work and which don’t

“It’s where we slip and fall, scrape our knees, and otherwise monkey around on the jungle gym. While we don’t try out every idea, we use our collective experience to get a sense for what has promise—what we should follow down the rabbit hole.” he continues, adding that Guild Wars 2 changed through development as a result.

“We look at where our ideas break, how they break, and why they break. You can see this in how we redesigned the sylvari, or in how we have developed the professions. They’ve all undergone quite a bit of transformation over the last few years as we have tried out different approaches and learned from those very playful experiences.” said the Guild Wars 2 designer.

The full post is available to see over on the ArenaNet blog, and is great reading for Train2Game game designers. They recently posted a similar blog on the importance of making Guild Wars 2 fun.

There’s more on Guild Wars 2 here on The Train2Game Blog.

What are your thoughts on the golden rules set out by ArenaNet?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Cheat Mode author Dan Jacobs on what makes a good QA Tester

Good QA Testers needs communication skills and an explorative nature. That’s according to industry veteran Dan Jacobs, author of Cheat Mode: The definitive guide for getting into and surviving the industry, who was speaking to The Train2Game Blog as part of a soon to be published interview.

“A good QA Tester has to communicate clearly, concisely and well all the time, and has to keep that level consistent.” said Jacobs.

“They have to have an explorative nature, because I can hire anyone to play a game, but hiring someone to break a game is a subtle but key difference. If all they do is just play the game, they’re not going to find the problems.”

“When you release a piece of software, you end up with millions and millions of possibilities from every position that character is in, and we need to test those possibilities.” the Cheat Mode author added.

Our full interview with Dan Jacobs about Cheat Mode, the industry and QA Testing will be published soon. Meanwhile, keep reading The Train2Game Blog for the latest QA Testing news.

What do you think makes a good QA Tester?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Good game design focuses on the player, not the designer’s mind says Warren Spector

Good game design focuses on the player, rather than the ideas of the game designer. That’s according to Deus Ex creator and Epic Mickey 2 creative lead Warren Spector.

“A lot of games are all about trying to read the designer’s mind. A designer creates an incredible puzzle and you have to try and solve that puzzle in the one way that the designer lets you,” he told OPM UK.

“I don’t make games like that. The games that I make are about offering problems to players. In Epic Mickey you’re constantly making choices. It’s all about you deciding what’s important.

“It’s not about how clever and creative I am – it’s about how clever and creative you are.” Spector added.

There’s more from Epic Mickey 2 and Warren Spector here on The Train2Game Blog. Meanwhile, keep reading for more behind-the-scenes news on game design.

Do you agree with Spector’s views on game design? Is choice essential for good game design?

Leave your comments on The Train2Game Blog, or here on The Train2Game forum.

Train2Game News: End of Nations closed beta details and developer diary released

Trion Worlds and Petrogylph have released details about the upcoming closed beta for their MMORTS End of Nations, along with a developer diary discussing the key ideas behind the game.

The first End of Nations closed beta event will run from Friday 20th July through to Sunday 22nd July and will feature a variety of large and small maps across several different terrain types.

Those interested in taking part in the End of Nations closed beta can apply to be a part of it here.

Meanwhile, the End of Nations ‘When Titans Join Forces’ developer diary sees staff from both studios involved in producing the game, including Trion Worlds CEO Lars Buttler and Petrogyph president and co-founder Mike Legg, discussing their project.

Subjects covered include include the two studios working together as a team, bringing innovations to real time strategy and online gaming, and how they believe End of Nations is the world’s first AAA quality free-to-play game. Watch the developer diary below, here on The Train2Game Blog.

There’s much more about End of Nations, the importance of a beta to game development and QA Testing in our huge interview with Trion Worlds Senior QA Tester Karl Tars.

And be sure to keep reading The Train2Game Blog for more developer diaries and opportunities to take part in beta tests.

What are your thoughts on End of Nations? Will you be applying to take part in the closed beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Legend of Grimrock level editor tools demonstrated in developer video

Indie RPG Legend of Grimrock will soon introduce a level editor as part of a free update, allowing you to create your own dungeons.

Developers Almost Human have released a video, showing how the Grimrock level editor will work, with the good news being that it looks quite simple to use! Watch the Legend of Grimrock level editor preview below, here on The Train2Game Blog.

Modding and using level creation kits are great ways for Train2Game students to both practice and showcase their abilities. Find out more here on The Train2Game Blog.

Are you a Legend of Grimrock player? Will you be using the level editor?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Steam, Amazon, Google, BBC and more added to Develop line-up

Steam, Amazon, Google and the BBC have been added to at next week’s Develop Conference line-up.

Lionhead Studios and SCEE are also among the final speakers confirmed for the packed schedule of events which take place in Brighton from Tuesday 10th to Thursday 12th July.

“We’re very excited to announce speakers from Amazon, Google and BBC Worldwide, which further display both the increasing convergence between games and TV and the rise of digital distribution,” said managing director, Tandem Events managing director Andy Lane.

“The fact that the Develop Conference draws names from global entertainment giants such as these is also testament to the investment we have made over the last seven years to continually evolve this conference to ensure it always meets the knowledge, networking and business requirements of today’s games developers in Europe.” he added.

Other keynote sessions at Develop include talks from games industry veterans David Perry, Ian Livingstone, Philip Oliver and David Braben who’ll all speak as part of the conference’s Visionaries track.

The Train2Game Blog will be at Develop in Brighton bringing you as much news as possible! There’s more about Develop Conference here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News is looking for a full-time blogger!

We’re sorry to say Train2Game News Editor Danny Palmer is moving on to pastures new as he’s landed himself a staff writer position within a top end publisher – Danny will be leaving us at the end of this month.

However, this also gives us the opportunity to offer the open position of blogger for Train2Game News.  Applicants should be within easy commuting distance of Luton/London, with the successful candidate working from home, with a laptop and mobile provided by the company.

This is a full-time position and you’ll be working as a part of the Head Office Online team which spans many European countries. Full training and guidance will be given and on-going. You’ll need exceptional English and be able to demonstrate you have the experience and skills to write blogs, manage social media, report from event and represent the company in an exemplary way. A passion for the games industry is obviously a bonus.

Other skills you will be taught or ideally should already have some experience with are a flare for audio editing, good writing skills and the ability to be self-motivated.

Interviews will take place in Luton at the online team head office. Interested applicants should send a CV and covering letter explaining why you are the best candidate for the job to recruiting@train2game.com The closing date for applications is 17:00 on Friday 6th July. 

More information is available on the Train2Game forum.

 

 

Train2Game News: UK Charts – Lego Batman 2 beats The Amazing Spider-Man to No.1

Lego Batman 2: DC Superheroes holds off The Amazing Spider-Man to take top spot of the UK charts for the second week running.

Activision’s movie tie-in is one of three new entries to reach the top five 2K’s Spec Ops: The Line debuting at No.3, while SEGA’s London 2012: The Official Video Game reachesNo.4 in its first week on sale.  FIFA 12 slips three places to No.5.

Former No.1 Ghost Recon: Future Soldier also drops three places, settling for No.6 this week.  The Train2Game Blog recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice to Train2Game students on getting into the industry.

The Elder Scrolls V: Skyrim moves up one to No.7 following the release of the new Dawnguard DLC, while Max Payne 3 drops to No.8.  Battlefield 3 slips to No.9 while the launch of Metal Gear Solid HD collection for PlayStation Vita sees it complete the top ten.

PlayStation 3 exclusive Ratchet & Clank Trilogy: Classics HD just misses out on breaking into the top ten, reaching No.11 in its first week on sale.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 30th June is therefore as follows:

1. LEGO Batman (Warner)
2. The Amazing Spider-Man (Activision)
3. Spec Ops: The Line (Take-Two)
4. London 2012: The Official Video Game (Sega)
5. FIFA 12 (EA)
6. Ghost Recon: Future Soldier (Ubisoft)
7. The Elder Scrolls V: Skyrim (Bethesda)
8. Max Payne 3 (Rockstar)
9. Battlefield 3 (EA)
10. Metal Gear Solid HD Collection (Konami)

New releases for the week ahead include Dead Island: Game of the Year Edition and Theatrhythm Final Fantasy.

What are your thoughts on this week’s charts and the new entries into the top five? Can Lego Batman 2 continue to hold No.1 next week?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Worms Revolution developer diary discusses 17 years of Worms

Get behind the scenes of Worms Revolution in the first of five developer diaries from Team 17.

Worms Revolution developer diary one sees lead game designer Kevin Carthew discussing the 17 year history of the series.

Subjects he covers include how creator Andy Davidson produced the first Worms game while doing his A-Levels, moving from 2D to 3D then back to 3D and developing Worms Revolution as a “next-gen” version of Worms with a brand new engine.

Carthew also discusses his role as game designer on the Worms series. Watch Worms Revolution Developer Diary 1: The History of Worms below, right here on The Train2Game Blog.

There are more developer diaries, giving an insight into development of a wide variety of games, here on The Train2Game Blog. Also, be sure to keep reading for the latest from Team 17 and Worms Revolution.

What are your thoughts on Worms Revolution? Are you a long-term fan of the series?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.