Train2Game News: Unknown Worlds to host Natural Selection 2 developer session at Rezzed

Unknown Worlds, the creators of popular Half-Life mod Natural Selection are the latest studio to be added to the developer session line up at Rezzed, the PC and indie gaming show which takes place in Brighton next month.

Natural Selection is a multiplayer mode which combined real time strategy with first person shooting, giving one player the role of Commander as they directed the team and constructed buildings from a top-down 2D viewpoint.  Natural Selection 2 is a standalone sequel scheduled for release later this year.

Unknown Worlds’ Hugh Jeremy will host the Natural Selection 2 developer session on Friday 6th July at 5pm, in which he’ll take audience questions and discuss the game. It could be a great opportunity for Train2Game students to find out more about the benefits of modding.

“Natural Selection 2 is now only months from release. Rezzed is about to get up close and personal to some xenomorph evolution,” said Jeremy

Tickets for Rezzed are available on the official website, and it’s looking to be an interesting event for Train2Game students to attend, with a variety of developer sessions including those from Introversion SoftwareThe Creative AssemblySplash Damage CEO Paul Wedgwood  and Gearbox Software’s Randy Pitchford.

We’ll be sure to keep you up to date with the latest news as the show approaches.

What would you ask Unknown Worlds about Natural Selection and modding?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Epic Mickey 2 video discusses Oswald the Lucky Rabbit

Learn about the origins of Oswald the Lucky Rabbit and what Creative Director Warren Spector wants to achieve with him in Epic Mickey 2 in a new behind the scenes video from Junction Point and Disney.

Spector discusses planning the game around Oswald, how he’s a great character and how Epic Mickey 2: The Power of Two can have Oswald and Mickey’s relationship develop like it hasn’t before.

The video also features Walt Disney Archives Director Becky Cline who discusses the history of Oswald. She shows footage of the character that’s over 80 years old and discussing how this has been used to give him certain abilities for Epic Mickey 2.

Watch Epic Mickey 2 – Meet Oswald the Lucky Rabbit below, right here on The Train2Game Blog.

The Train2Game Blog recently reported how Warren Spector struggled when trying to make Deus Ex perfect.

There’s more about Epic Mickey 2 here, while be sure to stay tuned to The Train2Game Blog for developer diaries which take you behind the scenes of game development.

What are your thoughts on Oswald the Lucky Rabbit and his role in Epic Mickey 2? What does it say about video games in being the medium to bring it back?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

Train2Game News: Phantasy Star Online 2 open beta begins this week

Phantasy Star Online 2 enters open beta this week, and you can get involved.  You can sign up to take part in the beta test by downloading the game here.

Those taking part in the Phantasy Star Online 2 open beta, which begins on Thursday 21st June, will be able to reach Level 30 as the game is tested before its planned full release as a free-to-play title this summer on PC, PlayStation Vita and smartphones.

41,500 players took part in a test of SEGAs MMO last weekend producer Satoshi Sakai revealed, say Siliconera.

There’s more beta testing news, and information on how it’s useful for developers and Train2Game students, here on The Train2Game Blog.

Will you sign up to take part in the Phantasy Star Online 2 beta? Were you a fan of the original?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Unity reveal their next game engine

 

Unity has revealed the fourth version of their game engine, designed to boost AAA game development.

New features for Unity 4 include all-new Mecanim character animation system, DirectX 11 support, updated  mobile graphics, and the addition of Adobe Flash and Linux as new publishing platforms.

“We’ve been working on Unity 4 for a long, long time and are happy to finally be able to unveil its imminent arrival and outline its core features that will change the industry,” said Unity CEO David Helgason

“The revolutionary animation system and add-on deployments to Adobe Flash and Linux are some of the critical features introduced in Unity 4, which together maintain Unity as the strongest, fastest evolving modern games development platform available.”

“The introduction of the Mecanim suite of animation tools into Unity will completely change how developers integrate interactive animations and will result in awesome new gameplay experiences from the Unity community,” added Unity Lead Animation Developer Robert Lanciault,

“These tools will allow animators to work directly in Unity to create advanced and detailed animation blend trees and state machines for incredible and natural character animation.”

The full list of new features for Unity 4 is below.

• Shuriken particle system supports external forces, bent normals and automatic culling
• 3D texture support
• Navigation: dynamic obstacles and avoidance priority
• Major optimisations in UnityGUI performance and memory usage
• Dynamic fonts on all platforms with HTML-like markup
• Remote Unity Web Player debugging
• New Project Window workflows
• Iterative lightmap baking
• Refined component-based workflows
• Extensible inspectors for custom classes
• Improved Cubemap import pipeline
• Geometry data improvements for huge memory and performance savings
• Meshes can be constructed from non-triangle geometry – render points and lines efficiently
• Search, live preview and buy Asset Store assets from the Project Windo

There’s more on Unity here, including industry experience diaries from Train2Game students on work placement at the game engine creator.

What are your thoughts on the unveiling of Unity 4 and its new features?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Gearbox Software’s Randy Pitchford presenting developer session at Rezzed

Gearbox Software founder and CEO Randy Pitchford will be presenting a developer session at Rezzed, during which he’ll demonstrate Borderlands 2 and take questions from the PC and indie gaming show audience.

Borderlands 2 is one of a number of playable titles at the Brighton expo, which takes place on Friday 6th and Saturday 7th of July. Pitchford’s developer session is on the Friday and gives any Train2Game students in attendance to ask the games industry veteran questions about the industry.

Gearbox Software titles include Half-Life: Opposing Force, Borderlands, Brothers In Arms, Duke Nukem Forever and the upcoming Aliens: Colonial Marines.

Tickets for Rezzed are available on the official website, and it’s looking to be an interesting event for Train2Game students to attend, with a variety of developer sessions including those from Introversion SoftwareThe Creative Assembly and Splash Damage CEO Paul Wedgwood 

We’ll be sure to keep you up to date with the latest news as the show approaches.

What would you ask Randy Pitchford at the developer session?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: The Amazing Spider-Man developer diary discusses Manhattan as your playground

Get behind the scenes of The Amazing Spider-Man in a developer diary from Beenox and Activision.

In this ‘Manhattan is your playground’ developer diary Executive Producer Brent Nicholas discusses various features of this movie tie-in including web slinging navigation, combat and interacting with the environment. He also discusses the reasons why these game design elements have inserted into The Amazing Spider-Man.

Watch the Amazing Spider-Man developer diary below, right here on The Train2Game Blog.

There are more developer diaries, which give you an insight into the work going into development of a variety of games, here on The Train2Game Blog.

What are your thoughts on The Amazing Spider-Man?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: “I really enjoy making games, it’s just fun” – Sid Meier

Even after 30 years in the games industry, Civilization creator and Firaxis co-founder Sid Meier still has fun making “very cool” things.

“I really enjoy making games, it’s just fun. It’s like taking a lumpy piece of clay and turning it into something very cool. Every day is part of that process. Not knowing exactly where we are going and figuring it out step by step is just a challenge. It’s almost like the “one more turn” phenomenon in Civilization.” the games industry veteran told GamesIndustry.biz, adding that the element of surprise is something he’s very fond of.

“ It’s looking to that next thing we are going to add to the game and seeing how we can just make it better. The fun for me is really not knowing from week to week what cool thing we are going to add and getting a chance to play with it and tweak it and the constant process of seeing a game grow before your eyes.” said Meier.

His enthusiasm for developing games after so long is sure to be an inspiration to Train2Game students.

Earlier this week, The Train2Game Blog reported that Meier believes the first 15 minutes are key to enjoyable game design.

Meier’s Firaxis Games are currently working on a reimagining of XCOM: Enemy Unknown, and there’s more about the studio here on The Train2Game Blog.

Is the fact that Meier is still so enthusiastic about creating games after 30 years encouraging for you?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Nintendo Wii U supports free-to-play

Nintendo will support free-to-play games for their upcoming Wii U console. That’s what president Satoru Iwata told an audience of analysts at a Q&A session during E3, report Digital Spy.

“With respect to the Wii U system, when we began working on it, one of our goals was to have a variety of purchase options and additional e-commerce options available at its launch,” said Iwata.

“And because of that, we have prepared a Digital Rights Management system. We have designed the system from a technical standpoint to allow developers to freely take advantage of things like free to play and micro transactions.” he added.

While free-to-play has become a popular model for PC, it isn’t as popular on consoles. Ghost Recon Online, a free-to-play version of Ubisoft’s tactical shooter is one of the game’s following the model that’ll be arriving on Nintendo Wii U.

As reported by The Train2Game Blog, One analyst believes the Wii U will be the “Swiss army knife” of gaming.

There’s more about free-to-play and its benefits here on The Train2Game Blog, while be sure to keep reading for the latest news on the Nintendo Wii U.

What are your thoughts on Nintendo introducing free-to-play to their console? Will it be a success?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: “It’s the best time to be an indie” says Introversion co-founder

Steam, the Apple App Store and other services mean it’s a better time than ever to be an independent game developer.  That’s according to Mark Morris co-founder of Introversion Software, the studio behind Uplink, Darwinia, DEFCON, Multiwinia and the upcoming Prison Architect.

His comments echo those made by Ian Livingstone at BAFTA Games Question Time.

“I think it’s the best time to be an indie.” Morris told PostDesk in a huge interview about indie development that’s worth reading for any Train2Game student.

“The Apple App store and Steam services are mature and reliable routes to market. There is an “indie” section on most gaming review sites and journalists that understand Indie games and are willing to review them and devote time to them.” he continued.

“There are indie conferences where you can chat with other developers and pick up ideas and business tips. None of this stuff existed when we started.” the Introversion co-founder added.

One such indie conference is Rezzed which takes place in Brighton on Friday 6th and Saturday 7th July, which see Introversion Software’s Mark Morris hosting a developer session.

There’s more about indie development, including advice on how to become successful in this field, here on The Train2Game Blog.

Do you agree with Mark Morris? Is now the best time to be an indie? Would you prefer the indie route to joining a bigger studio?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Modding is a fantastic way of ‘exploration’ says Day Z creator

Modding is a great way to start the ball rolling with a project, one that allows you to explore ideas that it me not be possible to with full-games.  That’s the view of Bohemia Interactive game designer Dean “Rocket” Hall, who just so happens to have created the incredibly popular Day Z mod for Arma II.

“If you can cross off a few specific problems, then mods are a really fantastic way of dealing with your product.” he told Rock, Paper, Shotgun when asked about modding.

“Like, I’d tried to pitch this concept to other studios before, and people just weren’t interested in it. I’m sure [Bohemia Interactive CEO] Marek Spanel wouldn’t mind me saying that, if I came to him with the concept and without these kind of numbers, he probably would’ve thought I was a bit crazy as well. So modding allows you to do this kind of exploration.”

Hall believes the reason for Day Z’s success is almost entirely down to word of mouth via the internet.

“I think a lot of it comes down to social media. Social media has really come of age. Like, you look at all the protests going on all over the world. I think the same thing’s kind of happening with games.” he said

“It’s certainly why Day Z was successful. There was no promotion. I made one little tiny post in the Bohemia Interactive forums asking people to help me with testing. And then, all of a sudden, people began having these experiences.” he added.

The full Day Z interview with Dean Hall can be read on Rock, Paper, Shotgun.

Modding is a great way for Train2Game students to practice and show off their skills, and there’s a lot more about it here on The Train2Game Blog, including what Valve, Ubisoft and  id Software had to say to us about it.

Do you agree that modding is a good way for game developers to explore ideas that may not be possible with full games?  How important is social media? And are you playing Day Z?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.