Medal of Honor “didn’t meet quality expectations” say EA

An EA executive has revealed that Medal of Honor “didn’t meet quality expectations” of the publishing giant.  However, EA exec Patrick Soderlund also says that the Danger Close and DICE developed Medal of Honor is a better game than the reviews are suggesting.

When quizzed on the sales success of Medal of Honor during an interview with Eurogamer, Soderlund replied:

“I’m not going to comment on the sales because EA has an earnings report going out and we will unveil sales in that meeting,”

“What I can say is the game didn’t meet our quality expectations. In order to be successful in that space, we’re going to have to have a game that is really, really strong.

“Medal of Honor is to some extent judged harsher than it should be. The game is better than today’s reviews are indicating.”

Medal of Honor currently has an average review score of 75 on Metacritic, which isn’t a bad score at all. When asked by Eurogamer what score Medal of Honor should have got, Soderlund said:

“I’m not going to say a specific number. I’m proud of what the game is and proud of what the team did. I just think the market is obviously telling us they think the game is X. We need to convince the market we can make something they appreciate more, particularly to be able to compete.

We’re looking at that clearly. We’re taking that seriously. I’m not at all saying Medal of Honor is a failure. It is a successful reboot of that franchise. We’re going to be strong in the future.”

The newest Medal of Honor title has been quite successful, selling over 1.5 million copies worldwide, and spending a week at the top of the UK Chart. Medal of Honor currently sits sixth in the latest sales table. You can check out the launch trailer for Medal of Honor here.

Previously, EA has said that Medal of Honor could beat Activision’s Call of Duty as the number one shooter franchise, but with the hype surrounding Call of Duty: Black Ops upcoming release, it seems unlikely that EA will beat Activision this year.

So Train2Game, what are your thoughts on Patrick Soderlund’s comments about Medal of Honor? Should EA have released Medal of Honor if they weren’t convinced by the quality on release? And what do you think about the comments about reviews, are they what put you off buying Medal of Honor?

You can leave your thoughts about Medal of Honor and review scores here on the Train2Game blog, or on the Train2Game forum.

Call of Duty: Black Ops gets 18 rating

Call of Duty Black Ops

The British Board of Film Classification has given Call of Duty: Black Ops an 18 certificate, citing in game violence as the main reason for this. The BBFC report also reveals that Call of Duty: Black Ops contains a lot of swearing, and it reveals some minor spoilers about Treyarch’s upcoming title.

In summary, the BBFC report that Call of Duty: Black Ops “is a military first-person shooter in which the player takes the role of a member of an elite C.I.A. covert action team operating during the Cold War and attempting to stop the threat of a Soviet chemical weapons project. The game was classified ‘18’ for strong bloody violence and strong language.”

The BBFC statement on Call of Duty: Black Ops in full says:

“The violence takes the form of the player’s involvement in gun battles with various enemies in which an array of contemporary weapons such as automatic rifles, pistols, grenades and other types of explosive ammunition are available, along with larger weapons such as missile launchers which are carried on ships, helicopters and road vehicles.”

“The player can also access bladed weapons for stealth attacks and hand-to-hand combat. The battles are intense and conducted from a first-person perspective with impacts registering as blood spurts which vary in strength depending on the weapon and the range at which it is used. More powerful weapons can also cause dismemberment with resultant gory detail and enemies can be set on fire.

“Although dead bodies can sometimes be used as shields against enemy attacks there is no opportunity to inflict post-mortem damage on downed victims. Whilst most of the intense fighting action, in which the player encounters hordes of enemies, does not linger on injuries or carry a personalised edge, some stealth attacks in which a knife is used to slit an enemy’s throat contain more of a focus on the damage inflicted and some of the non-interactive cutscenes contain stronger bloodshed, for example, in the assassination of a political leader where the action plays out in slow-motion.

“It was these stronger, more focussed moments of bloody violence accumulating through the course of the gameplay that went beyond what may be permitted by the BBFC’s Guidelines at ’15’, which state that ‘Violence may be strong but should not dwell on the infliction of pain or injury’, and which determined the ’18’ category.”

Given that previous Call of Duty titles have received 18 ratings in the past, it probably isn’t all that suprising that Black Ops has also been given the highest certificate. Still it’s interesting to see how the BBFC go about rating games.

The Call of Duty: Black Ops rating announcement comes shortly after Activision released the official Call of Duty: Black Ops launch trailer which you can view here. It does seem to imply that there will be violence…as does the Single Player Campaign Trailer.

You can also see more Call of Duty: Black Ops footage in this Multiplayer Feature from Inside Xbox, while details of the new Call of Duty: Black Ops Gun Game have also surfaced. Call of Duty: Black Ops will also have full 3D support.

Call of Duty: Black Ops is released in one week on November 9th, and many retailers will be opening for midnight launches. Call of Duty: Black Ops will be available on Xbox 360, PlayStation 3 and PC.

So Train2Game, what do you think about Call of Duty: Black Ops 18 rating? Does it sound like it is justified? And when you develop games in future, how much will you be thinking about their rating?

You can leave your thoughts on Call of Duty: Black Ops and game ratings here on the Train2Game blog, or on the Train2Game forum.

Two James Bond trailers – GoldenEye 007 & Blood Stone 007

Blood Stone 007

GoldenEye 007 comes out on the Nintendo Wii this week, so naturally a launch trailer for the N64 remake has been released.  The GoldenEye 007 for Nintendo Wii trailer appears to show what all fans of the 1997 original want to see – classic James Bond GoldenEye 007 action!

Of course, the 2010 remake of the 1997 GoldenEye 007 doesn’t only look prettier, but the game has also been tweaked to bring the story and settings up to date. GoldenEye 007 features Daniel Craig instead of Pierce Brosan while the gadgets have also been updated from the 1990s. Now instead of using a watch to scan documents in  GoldenEye 007, Bond will use a mobile phone.

The GoldenEye 007 for Nintendo Wii features fist fighting, shooting, Bond girls, and of course footage of that all important multiplayer. Enjoy! You can also see a previous trailer for GoldenEye 007 here.

GoldenEye 007 is released for Nintendo Wii this Friday.

There are actually two James Bond games released this week, with the Bizarre Creations developed Blood Stone 007 also set for release this week – but not on the Nintendo Wii. The team has released a developer diary in which they say Blood Stone 007 will be classic Bond and truly authentic to the movies.

The Bizarre developers say they’ve tried to include all of the things that make the James Bond movies – driving, shooting, fighting, witty one liners – and apply them all into Blood Stone 007. We also get told about some of the classic Bond locations we can expect to visit in Blood Stone 007. You can see the Blood Stone 007 ‘Classic Bond’ developer diary below.

Yes, that is Joss Stone playing the Blood Stone 007 Bond Girl. Daniel Craig also features as Bond as in GoldenEye 007. Blood Stone 007 is released on PlayStation 3, Xbox 360 and PC on Friday and like GoldenEye 007, it’s published by Activision.

So Train2Game, do you want to get your hands on either GoldenEye 007 or Blood Stone 007? Would you be drawn to the GoldenEye 007 remake over an entirely new Bond Game? And do you think they’ll be successful?

You can leave your thoughts about Golden Eye 007 and Blood Stone 007 here on the Train2Game blog or on the Train2Game forum.

LittleBigPlanet 2 Sackbot featurette reveals release date

LittleBigPlanet 2

Media Molecule has released a new LittleBigPlanet 2 trailer. It not only showcases the new Sackbots, but also reveals the new release date of LittleBigPlanet 2.

The LittleBigPlanet 2 Sackbots video begins with a scientist Sackboy bringing a Sackbot to life in the style of an old school horror movie, and using the in-game creation tool to choose its size. The LittleBigPlanet 2 Sackbots aren’t just going to be limited to lifeless robots though, with the video showing how the bots can look like regular Sackboys and girls.

The Sackbot featurette also shows how the little blighters could be used in LittleBigPlanet 2 custom levels. Sackbots can be programmed to be rescued, to run from Sackboy, to follow Sackboy, to patrol areas, and to act in cut scenes. Of course, they can dance too, and the LittleBigPlanet 2 featurette shows plenty of that in a Bollywood style ending!

You can see the LittleBigPlanet 2 Sackbots featurette for yourself below.

As the video reveals, LittleBigPlanet 2 is now set to be released on January 18th 2011 after being delayed in September. It’s a date that should be firmly penned in to Train2Game student diaries given the scope available for creating community levels. Portal, Flower and Street Fighter have all been recreated by LittleBigPlanet 2 beta testers, and Train2Game students no doubt have some ideas of their own.

Last week, Media Molecule told Develop that they’ve hired developers after being impressed by their custom LittleBigPlanet levels. If that isn’t an incentive for Train2Game students to invest in LittleBigPlanet 2, I don’t know what is!

So Train2Game, what are your thoughts on the LittleBigPlanet 2 Sackbots featurette? How would you implement them into your LittleBigPlanet 2 level? Will you pick up LittleBigPlanet 2 in January?

You can leave your thoughts on LittleBigPlanet 2 here on the Train2Game blog, or on the Train2Game forum.

Call of Duty: Black Ops launch trailer revealed, zombie mode details leaked

Activision has released the official Call of Duty: Black Ops launch trailer ahead of its worldwide launch next week. Naturally, the Call of Duty: Black Ops trailer looks amazing and is all backed by the amazing Gimme Shelter by The Rolling Stones.

The Call of Duty: Black Ops launch trailer claims Treyarch’s latest will be ‘The Biggest Game of 2010’ and if the video below is anything to go by, this certainly may be the case. Naturally, the minute long Call of Duty: Black Ops launch trailer features lots of shooting and explosions. We also see a Nuke being launched and that a certain John F. Kennedy will feature in Call of Duty: Black Ops campaign.

You can watch the Call of Duty: Black Ops launch trailer below.

Call of Duty: Black Ops is released worldwide on November 9th for Xbox 360, PlayStation 3 and PC. Naturally, Call of Duty: Black Ops will also feature extensive multiplayer modes.

The Call of Duty: Black Ops launch trailer isn’t only Call of Duty video that’s surfaced over the last few days.  The leaked video shows the cast of the Call of Duty: Black Ops zombie mode, but be warned, Do not read on past this point if you don’t want to see possible story ending spoilers.

Call of Duty Black Ops

A leaked video of the Call of Duty: Black Ops zombie mode shows that this time around players will be filling the shoes of John F. Kennedy, Richard Nixon, US secretary of defense Robert McNamara, and Cuban leader Fidel Castro  as they fight to keep zombies out of the Pentagon.  The trailer introducing the zombie mode is quite possibly from the very end of Call of Duty: Black Ops. You have been warned, but  you can see the Call of Duty: Black Ops zombie mode video via Kotaku here.

So Train2Game, what are your thoughts on the Call of Duty: Black Ops launch trailer? And what are your thoughts on the new Call of Duty: Black Ops zombie mode? Which character would you want to be?

You can leave your thoughts on the Call of Duty: Black Ops launch trailer or the Call of Duty: Black Ops zombie mode here on the Train2Game blog, or on the Train2Game forum.

Fable III crowned King of the charts

Fable III

Fable III has risen straight to the top of the UKIE GfK Chart-Track All Formats Top 40 in its first week of release.  The Xbox 360 exclusive Fable III gives Microsoft its third Number 1 of the year, following on from the chart topping success of Halo: Reach and Crackdown 2. You can see the TV trailer for Fable III here.

FIFA 11 is still selling successfully, with the EA title gaining one position and moving up to second place in the chart. FIFA 11 had previously topped the charts after breaking the series previous sales records. FIFA 11’s move up the table means that last weeks Number One, Fallout: New Vegas, has slipped down to third place.

Just Dance 2 has gained one position and moved into fourth place, while Star Wars: The Force Unleashed II debuts in the chart in fifth place. Medal of Honor goes from second to sixth place, dropping to its lowest position since topping the chart just two weeks ago.

There’s another new entry in the top ten, with WWE Smackdown vs. Raw 2011 debuting in a respectable seventh place. You can see the Train2Game review of Smackdown vs. Raw 2011 here on the Train2Game blog.

Nintendo DS exclusive Professor Layton and the Lost Future drops down four places from fourth to eighth while the console release of The Sims 3 sees the game technically re-enter the top ten in ninth place. Some high street discounting sees Pro Evo 2011 just about remain in the top ten in tenth position. It’s probably safe to say that FIFA 11 has one the annual battle of the football games this year. Dead Rising 2, previous chart topper F1 2010, Halo: Reach and Wii Party all slip out of the top ten this week.

Elsewhere in the chart, EA’s Rock Band 3 enters in a disappointing 26th place, while Activision’s DJ Hero 2 slips from 25th to 39th in only its second week on release. Meanwhile, Vanquish drops from 16th to 28th while Enslaved: Odyssey to the West drops to 34th.

The full UKIE GfK Chart-Track All Formats Top Ten for the week ending October 30th is as follows:
1. Fable III (Microsoft)
2. FIFA 11 (EA)
3. Fallout: New Vegas (Bethesda)
4. Just Dance 2 (Ubisoft)
5. Star Wars: The Force Unleashed II (LucasArts)
6. Medal of Honor (EA)
7. WWE Smackdown vs Raw 2011 (THQ)
8. Professor Layton and the Lost Future (Nintendo)
9. The Sims 3 (EA)
10. PES 2011 (Konami)

New releases this week that will be looking to be in the top ten next Monday include GoldenEye 007 for Nintendo Wii, James Bond 007: Blood Stone and Football Manager 2011.

So Train2Game, have you played Fable III, if so do you think it’s deserving of its Number 1 spot? Do you think it’ll remain at the top next week, or will one of the new releases dethrone it? Have you played Star Wars: The Force Unleashed II or WWE Smackdown vs. Raw 2011? If so, what do you think about them?

You can leave your thoughts about Fable III, Star Wars: The Force Unleashed II, WWE Smackdown vs. Raw 2011, or any other game in the charts here on the Train2Game blog, or on the Train2Game forum.

Golden Joystick Awards 2010 – The Winners

Here are the freshly announced winners at this years annual Golden Joystick Awards:

Action/Adventure Game Of The Year – Assassin’s Creed II

Download Game Of The Year – Plants Vs Zombies

Fighting Game Of The Year – Super Street Fighter IV

Music Game Of The Year – Guitar Hero 5

One To Watch – Call of Duty: Black Ops

Online Game Of The Year – League Of Legends

Portable Game Of The Year – Pokémon Heart Gold/Soul Silver

Puzzle Game Of The Year – World Of Goo

RPG Of The Year – Mass Effect 2

Racing Game Of The Year – Forza 3

Shooter Of The Year – Call of Duty: Modern Warfare 2

Soundtrack Of The Year – Final Fantasy XIII

Sports Game Of The Year – FIFA10

Strategy Game Of The Year – Plants Vs Zombies

UK Developer Of The Year – Jagex

Ultimate Game of the Year – Mass Effect 2

So Train2Game, what are your thoughts on the winners? Does Mass Effect 2 deserve the title of Ultimate Game of the Year? Who did you vote for?

As usual, leave your thoughts here or on the Train2Game forum.

Team Fortress 2 gets another Halloween Update

Valve has once again released a Halloween update for Team Fortress 2. Last year the Pumpkin Patch gave Team Fortress 2 players a new map, new hats and new achievements, and now Valve have released a second Halloween update – ‘The Second Annu-Hell Scream Fortress Hauntdead Halloween Special’

The Scream Fortress update introduces a new map Team Fortress 2 in the form of Mann Manor. It’s an Attack and Defend map designed by the winners of the Art Pass contest and features loads of spooky surprises including the first ever Team Fortress 2 NPC Boss Monster!  The Horseless Headless Horseman is randomly generated and can kill a player with one hit. Team Fortress 2 teams may have to work together to take him down!

The Scream Fortress update also introduces the Haunted Halloween Gift, a gift drop that drops randomly, and there are plenty of new hats and weapons – though some can only be purchased through the Mann-Co store and only for the duration of the Halloween Event.

The Scream Fortress update also comes with new “Ghostchievements” including one for killing the Horseless Headless Horseman.  You can also try to grab any of the Scarechievements you may have missed last year.

The Team Fortress 2 Scream Fortress event runs from October 27th through to November 8th and you can read more on the official Team Fortress 2 Scream Fortress page

So Train2 Game, do we have any Team Fortress 2 players in the house? If so, will you be involved in the Halloween event? And what do you think about the introduction of the Horsless Headless Horseman?

You can leave your thoughts on the Team Fortress 2 Scream Fortress update here on the Train2Game blog or on the Train2Game forum.

REVIEW: WWE Smackdown vs. Raw 2011

Smackdown vs Raw 2011 logo

It must be tough working as a developer on a yearly franchise. They know that they’ve made important changes to the game, but the tweaks might be so subtle that gamers don’t recognise that this is the case.  This year however, Yuke’s have made a special effort to ensure that Smackdown vs. Raw 2011 works differently to previous games in the franchise. The controls have been tweaked, Career Mode has been replaced by an all inclusive WWE Universe, and there have been changes to the Road to Wrestlemania story mode. The good news is that these changes are generally positive, and Smackdown vs. Raw 2011 will likely be a welcome addition to any WWE fans game collection.

The biggest change in gameplay is the new physics system that has been introduced for WWE Smackdown vs. Raw 2011. Objects now react more realistically in a variety of situations.  No longer will that table just be moved out the way by unseen forces if your Superstar performs a move near it. Your opponent (Or indeed you) could end up going straight through the table as it smashes into little pieces.  Other ‘foreign objects’ also act more realistically in WWE Smackdown vs. Raw 2011. Ladders for example will lean against the ropes, against the ring, and a variety of other places allowing you pull off a wide variety extreme moves. The new physics system certainly makes WWE Smackdown vs. Raw feel more realistic – if you can call pro-wrestling that! – and special match types are a lot more fun as a result.

Smackdown vs. Raw 2011 Image 1

Well, maybe it isn't so going to be so fun for Drew Mcintyre there...

Yuke’s have also made changes to specific match types for WWE Smackdown vs. Raw 2011 with Hell in a Cell in particular the most improved.  The ‘demonic structure’ is now a full replica of its television counterpart. Now there is more than one persons worth of space between the ring and the cage, and weapons can be pulled out from under the ring for even more carnage. Of course, you can still get out of the cage in – this time by smashing your opponent through it – and unleash further mayhem outside and on top of it.

Ladder Matches have also changed for WWE Smackdown vs. Raw 2011, but they still prove somewhat frustrating. You don’t need to spend as long wrestling with the belt/briefcase/prize of choice above the ring, but your opponents need to practically unconscious to give you enough time to do so. Ladder match AI can sometimes go awry as I saw in a Triple Threat match between myself, Vladimir Kozlov and Chris Jericho. My Superstar was out for the count, Kozlov was trying to grab the briefcase and Jericho just stood there and let him do it! Still the AI of WWE Smackdown vs. Raw 2011 generally works well overall – if less so in Tag Team Matches – but seasoned players will need to ramp the difficulty up to Hard or even Legend for a proper challenge.

Perhaps the most significant change for WWE Smackdown vs. Raw 2011 is the introduction of the WWE Universe.  The WWE Universe essentially combines Exhibition Matches and a Career Mode into one and the game will react according to how you play. The outcomes of matches will change rankings, determine future matches on the in-game schedule (though you can change or just simulate these if you’re not interested) and will create alliances and enemies for superstars. Of course, titles can change hands too but the challenger needs to be high enough up the rankings when a Pay-per-view comes along in order to do so.

WWE Smackdown vs Raw 2011 Hell in a Cell

That surely isn't going to end well for Jack Swagger.

Naturally, with this being the WWE rivalries and interference play roles in WWE Smackdown vs. Raw 2011 and they’ll develop you play matches in the WWE Universe. For example, playing a match as Matt Hardy vs CM Punk ended up with Drew McIntyre attempting to interfere, leading in turn to Big Show running down to the ring in order to even the odds. Matt Hardy and Big Show’s relationship improved because of this and they could eventually go on to form a tag team. Relationships between superstars plays a big part in deciding what cut scenes occurring before, during and after matches in WWE Smackdown vs. Raw 2011. Enemies could assault you on their way to the ring, or after a match. In turn your allies could run to your aid, or even betray you . It’s all rather unpredictable but that’s what makes the WWE entertaining, and it’s a welcome addition to WWE Smackdown. vs. Raw 2011.

This year, Yuke’s have also made changes to the Road to Wrestlemania story mode for WWE Smackdown vs Raw 2011. The biggest one of these is the fact your chosen Superstar can walk around back stage, interacting with other Superstars and performing mini challenges are essentially RPG elements. Completing matches, partaking in backstage ‘events’ (i.e. fights in the locker room) and finding hidden objects all give your Superstar experience points, which you can use to upgrade stats. It’s an interesting new system and it works quite well, but sometimes wandering between one end of the backstage area to the other in order to try and find someone to talk to (or pummel) can get tiresome. The lip syncing is completely off too which takes away from the ‘real’ life of a Superstar.

However, the actual stories in the WWE Smackdown vs. Raw 2011 more than make up for the occasional lack of depth in the backstage area. There are five different Roads to Wrestlemania on offer each following a particular Superstar. You can choose John Cena (Yes, again.), Chris Jericho, Rey Mysterio, Christian or a Vs. The Undertaker story. The last one allows you to play as one of four pre-determined Superstars, or one you’ve created yourself, as they try to end The Undertakers legendary Wrestlemania winning streak. Personally, my favourite Road to Wrestlemania story was Christians’ as it made me feel as I was watching WWE in 1999 all over again.

WWE Smackdown vs Raw 2011 Royal Rumble

You'd think those two would be hitting eachother.

One odd thing about Christians’ story however is that it takes place on the ECW brand which was cancelled all the way back in February this year. There are also storylines that involve wrestlers who aren’t even on the books of the WWE anymore, and of course there are plenty of Superstars who’ve appeared this year that aren’t on the games already impressive roster. It’s a small annoyance, but one that could frustrate hardcore WWE fans.

Naturally, if you think someone deserves to be in WWE Smackdown vs. Raw 2011 you can always attempt to add them yourself using the create a wrestler tool. This feature remains mostly unchanged from last year, but you can still expect thousands of fan created Superstars to appear online for download. The option to create a finisher has also been tweaked for WWE Smackdown vs. Raw 2011 allowing you more freedom as to how you beat down your opponents.

Overall, Smackdown vs. Raw 2011 is an improvement over the previous irritations of the series. The improved physics of the weapons and combination of exhibition matches and a career mode into ‘The WWE Universe’ works well and makes every match played an interesting and enjoyable experience, even if they are occasionally let down by AI issues. Meanwhile, the Road to Wrestlemania storylines remain as enjoyable as ever, but the introduction of the RPG elements lacks some depth. Aside from that and a few other minor issues, WWE Smackdown vs. Raw 2011 a highly enjoyable game and is a must for any WWE Fan, and highly recommended as an enjoyable fighter for anyone else.

VERDICT: 8/10

WWE Smackdown vs. Raw 2011 is available on Xbox 360 and PlayStation 3 from 29th October 2010

You can leave your thoughts on WWE Smackdown vs Raw 2011 here on the Train2Game blog, or on the Train2Game forum.

Kinect will become as ‘core’ as Xbox Live say Microsoft

Kinect

Microsoft says that hardcore games will come to Kinect, and that the motion controller will become as core to the 360 as Xbox Live.  That’s according to Microsoft’s Corporate Vice President in Charge of Microsoft Game Studios,Phil Spencer, who spoke to GameSpot at a Kinect launch event in San Francisco.

“Well we view Kinect as a fundamental part of the [Xbox 360] platform” He said when asked about Kinect games.

“It is as core to the platform as [Xbox] Live is. And we think about the all products in our pipeline, including things that haven’t been announced. And just like there’s an [Internet] pipe connected to the dev kits, there’s a camera connected to the dev kits. So you think about those dev kits and those teams and that creative space, and how they want to add [Kinect] to that experience.”

“I think over time for first party, you’re not going to see that differentiation between “Is that a Kinect game?” and “Is that not a Kinect game?” You’re just going to think about these things as 360 games. Now that doesn’t mean there’s no controller included. This is just like Live, since Live is used in many different ways across many different experiences that we build.”

“I think our [Kinect] launch line up is strong. It’s deep. I think it’s great seeing the third parties step up. But our gamer customers should expect to see Kinect across all genres. All genres will support Kinect at some point.”

The Kinect launch line up certainly looks like it’s lacking hardcore titles, with a large portion of them being party or fitness games. However, Microsoft also has a massive $500 million budget for marketing Kinect, so the company would no doubt be disappointed if their motion controller was shunned due to a lack of hardcore games.

Kinect for Xbox 360 is released here in the UK on November 10th and will be available as part of a 250GB Xbox 360 bundle for £299.99. You can alternatively buy a Kinect for Xbox 360 on its own for £130. If you’re super keen for Kinect, many stores will be open for a midnight launch. With Call of Duty: Black Ops released on November 9th, that’s two midnight launches in as many days. Now that is hardcore…

So Train2Game, what are your thoughts on Spencer’s’ comments. Do you believe that Kinect will really get hardcore titles in the near future? Or do you think Microsoft is more interested in the casual family market?

You can leave your thoughts about Kinect for Xbox 360 here on the Train2Game blog, or on the Train2Game forum.