Jonathon Robinson Train2Game work placement experience video diary No.1

Train2Game Game Designer Jonathon Robinson recently joined DR Studios as part of the Train2Game industry experience placement programme.

In his first placement experience diary, Jonathon and Train2Game incubator scheme and Art & Animation student William Alexander discuss his initial impressions of working in the game industry.

Watch the video, produced voluntary by Jonathon, below and leave your comments here on the Train2Game blog, or on the Train2Game forum.

Disclaimer: views expressed in the video are those of the person expressing them, and not of Train2Game or DR Studios.

Partially Train2Game student developed game Bug Wings updated

Bug Wings for iPhone and iPad, developed with the help of Train2Game students on work placement at DR Studios, has received its first official update.

Bug Wings Version 1.1 adds the following features:

★ Bug selection and level loading UI improvements
★ Support for both device orientations
★ Reduced default sensitivity for new players

Bug Wings, which has Train2Game student names in the credits, has received favourable reviews online, including a 4/5 review on 148apps.com. Bug Wings also currently has a user rating of 5 stars on the official iTunes app store page.

For more information about Bug Wings from DR Studios, see the launch post on the Train2Game blog, or the official Bug Wings website.

You can support your fellow Train2Game students through buying Bug Wings from the iTunes store.

Do you like Bug Wings? Does it inspire you into mobile game development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

The latest Train2Game student placement diaries

The latest batch of Train2Game student industry work placement diaries are now online for your reading pleasure.

Chris Robinson, William Alexander and Darren Price detail their experiences on placement at DR Studios, while Laurence Gee also provides an insight into working in the games industry during ‘crunch’ time.

Read about all of their experiences below or on the Official Train2Game Student Placement Diaries website. 

Train2Game E3 news: OnLive brings Triple A to tablets and smartphones

OnLive tablets

In a mobile gaming development that could very much be of interest to Train2Game students, OnLive has launched an Android and Apple app that brings cloud gaming to the mobile market.

As previously reported by the Train2Game blog, OnLive allows streaming of Triple A titles to computers or other system that wouldn’t be advanced enough to run them. This process is done via running the games on computers on OnLive servers then transferring the visuals to the users monitor via the internet.

The certainly adds something to the mobile gaming market, something Train2Game students will know is fast growing industry.

And OnLive Founder and CEO Steve Perlman belives cloud gaming is the future of the industry.

“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” he said as the App was launched at E3.

“The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”

The Onlive App reportedly works with most games already available on the service, and both smartphones and tablets will be able to become advanced gaming devices. A control will also become available to play games in the more ‘traditional’ way.

OnLive is expected to launch in the UK later this year.

Smartphones and tablets aren’t just for playing games anymore, with the Train2Game blog reporting earlier this week that one new app allows game developers to produce games using the iPad.

Regular Train2Game blog readers are also well aware of how valuable developing mobile games can be for an aspiring game developer. Indeed, Train2Game students on work placement at DR Studios helped develop newly releases iPhone and iPad title Bug Wings.

So Train2Game, what are your thoughts on the OnLive app? Can smartphones and tablet computers compete with consoles? Is the future of gaming cloud based?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: PCR-Online]

Train2Game Student Adam Gulliver – Industry Experience Diary No.3

Train2Game Game Designer Adam Gulliver writes about his experiences on a Train2Game student work placement at DR Studios. You read can part 3 here on the Train2Game blog, or on the official Train2Game industry experiences website.  Both Part 1 and Part 2 as also available on the Train2Game blog.

Train2Game Student Adam Gulliver – Industry Experience Diary No.2

Train2Game Game Designer Adam Gulliver writes about his experiences on a Train2Game student work placement at DR Studios. You read can part 2 here on the Train2Game blog, or on the official Train2Game industry experiences website.   Part 1 is also available on the Train2Game blog.

 

 

Train2Game Student Adam Gulliver – Industry Experience Diary No. 1

Train2Game Game Designer Adam Gulliver writes about his experiences on a Train2Game student work placement at DR Studios. You read can it here on the Train2Game blog, or on the official Train2Game industry experiences website.

Train2Game Game Designer Chris Robinson – Industry Experience Diary No.1

Train2Game Game Designer Chris Robinson writes about his experiences on a Train2Game student work placement. Chris is on placement at DR Studios. You read can it here on the Train2Game blog, or on the official Train2Game industry experiences.

Chris Robinson has previously shared about his experiences with the Game Design course. Read them here on the Train2Game blog, or alternatively, listen to him on Train2Game Radio.

Train2Game Student Robin Channon – Industry Experience Diary No. 2

Another post by Train2Game Game Design student Robin Channon about his Train2Game work placement at DR Studios. You can also read it here on the official Train2Game student industry experiences website.

You can also read his thoughts about the placement in this Train2Game blog interview.

Train2Game course providers DR Studios release Bug Wings

Bug Wings – the game which Train2Game students on work placement at DR Studios helped develop – is now available for iPhone and iPad. You can support the work of fellow Train2Game students by buying it from the iTunes App store for just £1.19!

Taking control of your colourful bug, you must glide and guide your tiny winged steed across the skies above the Great Pond locating the missing pollen, trying to land safely on the flowers and lily pads with your precious cargo intact and not end up in the water! Accumulate the big points by collecting as much pollen as possible while aiming at the stars which multiply your landing tally for those ultimate high scores.

Unlock new levels and bonuses as you progress and then return to previous levels to try and beat your high scores. With both single player story mode and multiplayer mode for up to four players, Bug Wings is a game with bugs in that you’ll love!

For more information on Bug Wings visit the official website at www.bugwings.net or follow the game on Twitter at www.twitter.com/BugWings

FEATURES

·         24 exciting levels across 4 unique Ponds, with more coming soon

·         Simple, intuitive touch&tilt game controls

·         Solo or Party modes with up to 4 players

·         Rich, colourful game world and lovable characters

·         Hundreds of points, stars and power-ups to collect

·         Addictively fun game play and scoring

·         Risky flying rewarded with high scores

You can leave your comments about Bug Wings here on the Train2Game blog, or on the Train2Game forum.