
Many Train2Game students have aspirations to work on the Triple A games that get stocked on shelves in shopping centres and supermarkets, but this area has not been good for creativity in the industry.
That’s according to CEO of Paradox Interactive, Fredrik Wester who revealed that the strategy title specialists generate most of their revenue through digital downloads.
“This year we’re close to ninety percent of our revenue being digital” he told PC Gamer.
“Retail sales are like a bonus for us now. We don’t really need retailers any more and that is a release because retailers have not been good for the industry. They’ve not been good for the creative part of the industry, for finding new cool games.”
“People complain to publishers that there are only sequels on the market, but that’s because retailers want to see sequels, because they can do their chart diagrams for how things sell and things like that. So one of the things preventing more creative gaming has been the retail challenge.”
“I can only say this now because we’re not depending on them, so it’s really relieving to be able to say that.”
Paradox’s main digital partner is Steam, with GamersGate also a big parter. Recently, the company had success publishing indie title Magika, which has been downloaded over 600,000 times. It’s proved to be a popular game on the Train2Game forum.
It also offers inspiration to Train2Game students in that Magika was developed by students at a Swedish University who’ve now got a hit game on their hands!
Essentially, Paradox suggest that digital platforms allow developers to self publish and take creative risks that retailers may not want to be a part of. Self-publishing could also potentially allow Train2Game students direct access to a market for their games.
Earlier this year, the Train2Game blog reported that Alan Wake developer Remedy sees an all digital future.
So Train2Game, do you agree that digital distribution allows game developers to be more creative? Would you publish in that way? Or is seeing a game you’ve developed on store shelves the ultimate goal?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.