Train2Game news: Commando Kiwi win Make Something Unreal Live with Fighting Fantasy Warlock of Firetop Mountain game

Train2Game student team Commando Kiwi is the winner of Epic Games and Train2Game’s Make Something Unreal Live, an unprecedented game development competition that took place at the Gadget Show Live.

Four teams presented their new iOS games based on individual books in the “Fighting Fantasy” series to the franchise’s esteemed creators, Steve Jackson and Ian Livingstone OBE, and the duo determined that Commando Kiwi’s fresh twist on the third-person adventure genre makes the best use of the property and exhibits the most outstanding commercial potential.

The studio’s winnings include a full source Unreal Engine 3 license for iOS that may be applied to a future project as well as a holiday at the luxurious AquaCity water park and resort in Poprad, Slovakia.

All four iOS games were publicly debuted this week and are primed for release on the App Store in the coming weeks through a new publishing deal with AppyNation.

Teams competing in Make Something Unreal Live have been developing their games since winning the Train2Game and Epic Game Jam last November. Five months of development went into overdrive this week at the Gadget Show Live, where students presented projects twice daily to industry legends, implemented changes based on expert critiques at a rapid pace and submitted their near-final games for today’s judging.

By using the Unreal Development Kit (UDK), the free edition of Epic’s award-winning Unreal Engine 3 technology, all four teams, whose members are enrolled in Train2Game’s blended learning courses, are poised to publish their games on the App Store under standard UDK licensing terms. A portion of the proceeds will be donated to The Prince’s Trust.

“Commando Kiwi really captured the essence of ‘The Warlock of Firetop Mountain’ with great gameplay and visuals,” said “Fighting Fantasy” author and co-creator, Ian Livingstone.

“It’s remarkable what these student teams were able to produce working remotely for such a short period of time using UDK. Although only one of the teams has won this amazing prize, the experience students have gained is invaluable and I fully expect to see many of them working in the video games industry.

“We look forward to playing these games, and Steve and I are sure that Fighting Fantasy fans everywhere will really enjoy these new interactive experiences based on the books.” he added,

“I’m just dead proud of my team. They’ve worked really hard and this competition has changed our lives forever,” said Jonny Robinson, producer of Commando Kiwi and team captain for Make Something Unreal Live.

“The quality of the games produced for the Make Something Unreal Live competition at Gadget Show Live is a testament to the teaching that the students have received on Train2Game courses,” said Myra Smallman, course director, Train2Game.

“The competitive process that they have been through should give them a glimpse of what it’s like to work in a professional studio and the experience should go towards giving them the skills to gain employment in the games industry.”

Epic Games European Territory Manager and Make Something Unreal Live mentor Mike Gamble summed up the dramatic conclusion to the competition. “Priming the next generation of game developers benefits the industry as a whole. This competition may be over but the journey for four new studios has only begun.”

There’s more information on Make Something Unreal Live here on The Train2Game Blog, while we’ll keep you up to date on the future progress of Commando Kiwi.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: RTI 2 launching to cover Train2Game and Epic Games’ Make Something Unreal Live at The Gadget Show

Train2Game students will be taking part in Train2Game and Epic Games’ Make Something Unreal Live at The Gadget Show Live next week, as they compete to win a fully licensed Unreal Development Kit for IOS.

If you’re not one of the thousands of people who’ll be able the games based on Fighting Fantasy being built live on the Train2Game stand at the Birmingham NEC, you can still keep up to date with the latest developments through RTI 2, a new online channel launching next week, specifically to cover Make Something Unreal Live.

RTI 2 will being you reports, previews and interviews – including some with the legendary games industry figures advising Train2Game students – as Commando Kiwi, Derp Studios, IndigoJam and Digital Mage strive to complete their Fighting Fantasy games for IOS live in front of the crowds at The Gadget Show.

Reporters Danny Palmer, Harry Cole and Debby Penton will be there to bring you the latest news as it breaks.

You’ll be able to tune into RTI 2 live from next Wednesday, with perhaps a little sneak peak coming on Tuesday too. Tune in to  the channel right here, or via the link below.

Interviews with Train2Game students taking part in Make Something Unreal Live are right here on The Train2Game Blog.

Train2Game news: Next-gen ‘Samaritan’ visuals available on PC “right now” say Epic

The Samaritan Train2Game blog imageTrain2Game students have probably seen Epic Games’ impressive Samaritan tech demo by now, and with the quality graphics and animation, you’d be forgiven for thinking that a game like that could only be achieved with a next gen console.

But according to Epic vice president Mark Rein, Samaritan like graphics are available “right now” if you happen to have access to a high spec PC.

“In fact, Unreal Development Kit has all the features that powered Samaritan – every single graphics feature you can do. We could have shown another 30 videos,” he told CVG.

“We have guys doing stuff on high end PCs that are just outside of the gaming space that are really pushing the envelope there. So that to us is pretty exciting – and you can do that now.”

As previously reported by The Train2Game Blog, Unreal Engine 4 was shown to a select group of developers at GDC. But Rein added that there’s still plenty of life left in Unreal Engine 3.

“The UE4 stuff is very futuristic. UE3 is really the horse for this year.” he said.

Of course, Train2Game students are currently preparing to use Epic’s Unreal Engine for iOS to make games as part of Make Something Unreal Live at The Gadget Show

For more about Epic Games, the Unreal Development Kit and that Samaritan tech demo,see The Train2Game Blog interview with Epic European Territory Manager Mike Gamble, who was speaking to us at the Train2Game & Epic Game Jam.

What are your thoughts on Rein’s remarks on the graphical capibilities of the current and future Unreal Engine?

Leave your comments here on The Train2Game Blog or on the Train2Game forum.

Train2Game news: All the Make Something Unreal Live interviews in one place

Train2Game News has recently posted a number of interviews with students taking part in Make Something Unreal Live. The event, which takes place at The Gadget Show Live, sees  four Train2Game student teams making games based on the prestigious Fighting Fantasy IP in an effort to win a fully licensed Unreal Development Kit for iOS.

In order to make them easier to find, we’ve put links to each Make Something Unreal Live interview below, in which the Train2Game student contestants reveal a bit about their games and tell us how they feel about taking part in the event. You can also listen to each interview here. Enjoy!

Team Digital Mage

Interview with Craig Moore.

Interview with Laurence Kinane.

Team Commando Kiwi

Interview with Jonny Robinson.

Interview with Adam Sherratt.

Team Derp Studios

Interview with Chris Ledger.

Interview with Stuart Moore.

Team IndigoJam

Interview with Ben Stoneman.

Interview with Daniel Rutter.

Keep up to date with the latest Make Something Unreal Live news, right here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game interview: Daniel Rutter of Make Something Unreal Live team IndigoJam

Train2Game students are launching four new development studios in 2012 as part of ‘Make Something Unreal Live,’ a competitive process designed to accelerate their careers by giving them the tools and resources needed to release games for iPhone, iPad and iPod touch this spring.

The studios are Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam.

The first titles released by the studios will be based on the Fighting Fantasy series of books created by Ian Livingston and Steve Jackson.

We caught up with IndigoJam’s Daniel Rutter to find out how the road to Make Something Unreal Live at The Gadget Show has gone so far. Listen via Train2Game Radio or read it here on The Train2Game Blog.

Hi Daniel, what’s the name of your team for Make Something Unreal Live, and why has it got that name?

We’re called IndigoJam Games, and there are a few different reasons. The main one is that Indigo is a colour that scientists can’t decide whether it does or doesn’t exist and it has a bit of mystery around it. And the word jam comes from, well, we all met at the Train2Game & Epic game jam. That’s how we got to know each other, that’s what we’ve got in common and those things came together and sounded quite tasty and so we ran with it.

You’re now moving forward to Make Something Unreal Live where you’re using the Fighting Fantasy IP to make a game, which is of the Fighting Fantasy books is your game going to be based on?

The book we’re doing is one of my personal favourites, and it’s Deathtrap Dungeon.

What genre of game are you making?

We were given the genre of the action adventure game, probably one of the broadest ones out there.

But it goes well with Deathtrap Dungeon.

Definitely. We had the choice of House of Hell or Deathtrap Dungeon. We thought House of Hell was more of a survival horror – still a good IP that we’d love to do at some point – but Deathtrap Dungeon fitted really well with our action adventure brief.

Tell us a bit about your game then, the mechanics, how it works.

We’ve opted for doing a first person action adventure game, keeping with the idea of the book that you are the player, it’s all about you, you don’t have another character there that’s getting in the way of the story, it’s just you and the action. We’ve also stuck to keeping dice for combat, which is very much rooted into that mythos, that’s what all of the books have, that’s what I fondly remember.

We also have a little things like environment kills and being able to sneak around; you can play through the levels in a couple of different ways depending on whether you like doing the combat with dice, or whether you’d rather avoid the enemies of dispatch of them in other ways.

And how have you found developing for the IOS platform?

Developing the game has been fantastic. We’re fairly early adopters for UDK on IOS, there have been a few games and they’re gradually coming out now, so it’s really been a finding our own way of doing things. But once you sort it out, it’s amazing, especially the way we can plug in our iPhone or iPad, plug in the game and actually have it there, play test it, it’s really, really good.

How have you found the transition from being a team at the Train2Game & Epic Game Jam, to being a fully functioning game developer working towards Make Something Unreal Live at The Gadget Show?

It started off absolutely terrifying! Suddenly, you’ve gone from 48 hours where I’d turned up for the experience and to have fun, and we came out really well from it, which is really good. And then suddenly The Gadget Show is up for grabs, a licence is up for grabs, we really had to knuckle down and come up with something. But we’ve had to work around some clever ways of working because we’re not in the same room, you can’t just lean over and look at what another person is working on.

So, our lead programmer set us up with a forum where we originally started coming up with ideas. Then we were given our IP, we have a Teamspeak account so we can all chat online, so we verbally communicate. We use various web based software for sharing screens, so we are kind of working in the same room, but over the internet.

Are you looking forward to making a game at The Gadget Show live, potentially in front of thousands of people?

I’m really looking forward to it actually, I really am. I’ve always been interested in games, and if something like this had been going on I would’ve been there to see what’s going on and I’m sure lots of people will have lots of questions and I now feel like I’m in a position where I can answer some of those questions because we’re doing it. That’s really cool.

What are the contact details for IndigoJam on Facebook and Twitter?

Our Twitter handle is @IndigoJamGames and our Facebook page is also IndigoJamGames. So come along, like us, follow us, we’ll share information with you.

Thanks for your time and good luck for The Gadget Show.

Keep up to date with the latest news from Make Something Unreal Live here on The Train2Game Blog.

 

Train2Game interview: Stuart Moore of Make Something Unreal Live team Derp Studios

Train2Game students are launching four new development studios in 2012 as part of ‘Make Something Unreal Live,’ a competitive process designed to accelerate their careers by giving them the tools and resources needed to release games for iPhone, iPad and iPod touch this spring.

The studios are Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam.

The first titles released by the studios will be based on the Fighting Fantasy series of books created by Ian Livingston and Steve Jackson.

We caught up with Stuart Moore of Derp Studios to find out how the road to Make Something Unreal Live at The Gadget Show has gone so far. Listen via Train2Game Radio or read it here on The Train2Game Blog.

Hi Stuart, how have you found being part of Derp Studios on the road to Make Something Unreal Live?

Very chaotic, but also very enjoyable. I’ve got a great team working with me, there’s a whole range of personalities and they’re really lovely people, I’ve made some good friends and I’m really enjoying working with the Unreal Engine and making massive progress, some great leaps recently in installing the software onto the device and just seeing it in action blows your mind.

So, you’re enjoying using UDK?

Yeah, the software is really good, really intuitive. As a developer, using the tool that they’ve called Kismet, it really lets you visualise all the development that you’re doing.  Instead of seeing lines and lines of code, you get to actually see images on the screen of the actions you want the engine to take.

You’re working with the Fighting Fantasy IP, which book is your game going to be based on?

We’re making a sequel to the book The Citadel of Chaos. That’s basically a story which revolves around a mage who was sent to assassinate the evil Balthus Dire, who is attempting to get another Army of Chaos from another realm.

So there’s a lot of Might & Magic style things in the game.

Yeah, there will be a lot of spells and we want the player to rely more on the spells and strategy and only use their melee as a last resort.

How are you finding developing a first person game for IOS?

As far as I’m aware, there aren’t many first person games for IOS, so I think we’re really hoping to revolutionise the platform and get more hardcore gamers on iPad and on iPhone. But also we want to incorporate a mini-game so you can play on a casual commute if you’ve just got half an hour on the train so you will be able to hack and slash. But if you want to sit at home for a few hours you can play through the story and that mode will be quite immersive, we hope.

So, you’re essentially doing two games in one.

Yeah, we’re hoping to have two completely separate modes, one rough and ready that gets you into the game to kill as many enemies as possible to get the highest score that you can. And also, we’re hoping to have an engaging, in-depth story mode to keeping the player interested, wanting to know what happens next, where is the next twist coming from.

The team formed at the Train2Game and Epic Games Game Jam, how have you found the transition from that to working as a fully operating game development studio.

I’d say one of the major difficulties that we have is the distance between some of our team members. We have to rely mostly on communicating over the internet using Skype and Facebook, and we’ve got a pretty good program called SVN which we can use to share files. But apart from that, you wouldn’t really be able to tell that we’re not having that many face-to-face meetings. We’re gelling really well and the progress is coming along leaps and bounds.

And there’s still plenty of time to go before you take part in Make Something Unreal Live at The Gadget Show, how do you think you’re going to find building the final stages at the big event where potentially thousands of people could be watching?

The pressure is going to be on, to have five days to build the game. Hopefully we’ll know exactly what we’re doing, the whole process has been a massive learning curve.

And finally, tell us the contact details for Derp Studios,  of your Facebook page and Twitter page.

We’re available on Facebook at www.facebook.com/derpstudios and on Twitter it’s www.twitter.com/derpstudios

Great Stuart, thanks for your time.

Thank you.

Keep up to date with the latest news from Make Something Unreal Live here on The Train2Game Blog.

Train2Game interview: Adam Sherratt of Make Something Unreal Live team Commando Kiwi

Train2Game students are launching four new development studios in 2012 as part of Make Something Unreal Live,’ a competitive process designed to accelerate their careers by giving them the tools and resources needed to release games for iPhone, iPad and iPod touch this spring.

The studios are Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam.

The first titles released by the studios will be based on the Fighting Fantasy series of books created by Ian Livingston and Steve Jackson.

We caught up with Commando Kiwi’s Adam Sherratt to find out how the road to Make Something Unreal Live at The Gadget Show has gone so far. Listen via Train2Game Radio or read it here on The Train2Game Blog.

Hi Adam, tell us about your team for Make Something Unreal Live, Commando Kiwi.

We all met at the Train2Game & Epic Games game jam in November. We all worked very closely together then and we actually came up with the winning game, obviously, that’s why we’re in this competition! We’ve all grown very close, working closely together on these projects, and we’ve got a nice range of skill sets – we have somebody who is good at just about everything – and it’s really working for us.

How are you finding working with the Fighting Fantasy IP and the Unreal Engine?

The Fighting Fantasy is very exciting. I honestly hadn’t heard of it previous to this, but having read the book, I can see why the series is so popular and it was a very exciting experience to read the book and think ‘we’re going to make a game out of that.’ As for the Unreal Engine, it’s been incredibly helpful, it has little quirks, but I can honestly say, without using such an amazing technology, we wouldn’t be able to pull this off in the time we’ve got.

You’re making a third person game on IOS for Make Something Unreal Live, how is the process of that going? Building a game using UDK for iPad?

It’s a bit more difficult than making a traditional game for PC, there’s a lot of considerations you’ve got to have in watching the performance and that sort of thing; you’ve got to build things in a particular way. Obviously, being on a small screen means you’ve got to watch how it’s laid out. It’s been quite a challenging process but also quite rewarding, because it’s pushed us more to think about what we’re doing and how we’re doing it and how it’ll work for the player.

So you’ve learned new things as you’ve gone along, in addition to using the knowledge you already have through Train2Game courses?

That’s right. As the lead programmer I use a lot of Unreal scripts, and the Train2Game course teaches you C++ which is very similar. I must say, this experience has been incredibly educational, I’ve gone away and learned lots of different things, and putting these into the game has been very exciting and a great learning experience.

What have been some of the landmarks so far in the development of your game?

This first landmark was just getting a character on the screen and running around! We have a very simple touch and move interface, and just getting that nailed so anybody could play it – a 10 year old, a 40 year old, whoever wants to play it – it’s so simple anyone could play it. Next key, milestone is we’ve recently got battles working; once again it’s a very simple interface which we can’t go into much about now, secrets, secrets! But once again, it’s a very simple Fighting Fantasy meets Final Fantasy style, very exciting times.

How have you found the transition from being a team at the Train2Game & Epic Game Jam to being a fully functioning game development studio working on IOS with UDK?

It hasn’t been too bad really because we got on so well at the game jam, and we all became good friends then. The only challenge really is communicating via Skype and the internet. We have our own forum, Facebook page, Basecamp, Skype conferencing every week and we talk to each other over the phone. The only challenging part really is the distance, but we keep in close contact with one another and as a result we’ve been able to stay close together as a team just like we were at the game jam.

Distance won’t be a problem when you’re at The Gadget Show Live, how much are you looking forward to being part of Make Something Unreal live at The NEC, Birmingham?

It’s incredibly exciting. I mean, I’d heard of it beforehand, but I never thought I’d get the opportunity to compete at it. So I’m incredibly excited to show the judges and obviously the 125,000 people there what we can do.

For those who want to keep up to date with Commando Kiwi on the road to Make Something Unreal Live, what are the details of Facebook and Twitter?

You can like us on Facebook at www.facebook.com/commkiwi or on Twitter @CommandoKiwi.

Great, thanks for your time Adam and good luck.

Thank you very much.

Keep up to date with the latest news from Make Something Unreal Live here on The Train2Game Blog.

 

Train2Game interview: Laurence Kinane of Make Something Unreal Live team Digital Mage

Train2Game  students are launching four new development studios in 2012 as part of ‘Make Something Unreal Live,’ a competitive process designed to accelerate their careers by giving them the tools and resources needed to release games for iPhone, iPad and iPod touch this spring.

The studios are Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam.

The first titles released by the studios will be based on the Fighting Fantasy series of books created by Ian Livingston and Steve Jackson.

We caught up with Digital Mage’s Laurence Kinane to find out how the road to Make Something Unreal Live at The Gadget Show has gone so far. Listen via Train2Game Radio or read it here on The Train2Game Blog.

Hi Laurence, tell us about your team for Make Something Unreal Live, Digital Mage.

We were at the Train2Game & Epic Game Jam and obviously selected as one of the winning teams to go to Make Something Unreal Live at The Gadget Show. We came together as a good team, we had good team dynamics at the game jam. We’ve found it a bit difficult taking that into virtual development, it’s a bit more difficult not being in the same room with everybody, but we do get on well and we’ve learned to work with the virtual restriction.

How have you found working with the prestigious IP of the Fighting Fantasy books, and which particular story is your game based on?

It was quite a big surprise getting such a prestigious IP, the book we are based on is Armies of Death. We’ve got a bit of creative license we can use there but we are trying to stick with the story as much as possible.

And what genre of game are you making around that story?

We were given the strategy genre to work with. We’ve taken it to a tower defence style game, but we’ve put a bit of a spin on it in you’re actually attacking the towers rather than defending them. We’ve also another spin where you’re not actually the good guys, you’re the bad guys.

What gave you that idea?

We were throwing a few ideas around between the whole team, and we just stumbled upon it really. We thought it might be cool if we work this in, being the bad guys, as players don’t play as the bad guys so much, especially in tower defence games.

I suppose it’s just one of many good ideas you’ve had on the road to Make Something Unreal Live.

It’s quite nice when you come up with ideas that maybe you don’t initially think will work, but you have a tweak at an idea which fits in perfectly. We’ve had a few circumstances where that’s happened, and hopefully we’ll have many more before The Gadget Show.

Are there any other achievements you’re particularly proud of so far?

I’d say one particularly was last night. We’d hit a bit of a stumbling block, one of the game mechanics, we were having a few problems. But it all seemed to fall together last night, and we’ve managed to put it onto IOS to show to our mentors.

And it’s a good opportunity for you to put into practice the skills you’ve learned on Train2Game courses.

Oh yeah, definitely. The game design course is more geared to the documentation side, it’s later in the course where they start getting you involved in game engines, but obviously UDK is out there, anybody can use it for free, it’s a good engine to start working in.

How much are you looking forward to the Make Something Unreal Live event in April?

Yeah, I can’t wait to get there, it’s going to be a huge experience, it’s going to be a huge opportunity for not just ourselves, Digital Mage, but also all four teams involved it’s a fantastic opportunity. Also it’ll be good to work in the same room as the team again.

For those who want to follow Digital Mage in run up to Make Something Unreal Live, what are the contact details for Facebook and Twitter?

Do a Facebook search for Digital Mage and they’ll find us there, with a nice black icon with a mage figure inside. On Twitter it’s @TheDigitalMage.

Thanks for your time Laurence, and good luck.

No problem Danny, cheers.

Keep up to date with the latest news from Make Something Unreal Live here on The Train2Game Blog.

Train2Game student industry experience diary: Jonny Robinson at DR Studios – weeks 27& 32

Train2Game designer Jonny Robinson is on a Train2Game work placement at DR Studios. In his latest industry experience diaries, he details what he’s been up at the Milton Keynes based game developer, in addition to telling us about the latest goings on in his Make Something Unreal Live team, Commando Kiwi.

Read what Jonny has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page

Previous industry experience diaries can be found right here on The Train2Game Blog.

Train2Game interview: Ben Stoneman of Train2Game & Epic Games Make Something Unreal Live team IndigoJam

Train2Game students are launching four new development studios in 2012 as part of ‘Make Something Unreal Live,’ a competitive process designed to accelerate their careers by giving them the tools and resources needed to release games for iPhone, iPad and iPod touch this spring.

The studios are Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam.

The first titles released by the studios will be based on the Fighting Fantasy series of books created by Ian Livingston and Steve Jackson.

We caught up with IndigoJam’s Ben Stoneman to find out how the road to Make Something Unreal Live at The Gadget Show has gone so far. Listen via Train2Game Radio or read it here on The Train2Game Blog.

First of all, tell us a bit about your studio for Make Something Unreal Live.

We’re a group of ten; we have three artists, three designers, three programmers and we have a QA Tester. We were forged just after the November Train2Game & Epic Game Jam.

Let’s talk a bit about the history of the team, how did you all get on at the Train2Game & Epic Game Jam?

Well, we actually formed afterwards. Basically, I was in a team then I was chosen as an individual, coming into IndigoJam then was voted to be team captain.

How have you found working with the Fighting Fantasy IP, and which story have you been given to make a game about and what genre is it going to be?

We’ve got Deathtrap Dungeons and it’s going to be an action adventure, and Fighting Fantasy in general, I love it. I’m a big Dungeons and Dragons player, and in a way the worlds relate. When I was a kid, I used to read them all the time and my dad has got loads of the books, he’s very much into that sort of thing anyway. So, it’s been something from my childhood I can bring to the game.

You mentioned your dad has a strong interest in games, how does he feel about you heading up a team, making a video game at The Gadget Show Live?

He’s very proud. He’s happy about the theme we received and of course he’s basically been the person who’s headed my Dungeons and Dragons past, as in playing it and he’s chuffed to bits really.

And how do you feel about making a Fighting Fantasy game using Epic’s Unreal Engine for IOS?

I think the Epic Unreal Engine works really well for the theme due to things like the graphics. The engine in general is really good to use, but bringing it to life is…I’d say it’s always a challenge, to want to bring something that these writers have made in the past, like books that are so good, that we’ve got to meet that and we’ve got to deliver the excellence that has come before us as it were.

Of course, the skills you and your team have learned on Train2Game courses are helping the team to achieve that.

Definitely, yeah.  Really, all of the course material helps towards everything we do for Make Something Unreal Live.

What have been the biggest landmarks for IndigoJam so far on the road to Make Something Unreal Live?

Our Alpha version of the game has been our biggest landmark; it’s really our first rush to hit a deadline as it were. And there was also the concept stage where we had to basically design the concept, what we’re going to do, where we’re going to go, what direction the game would take in design.

And how do you feel about developing the game at The Gadget Show Live, potentially in front of thousands of people?

I’m looking forward to it and of course a bit nervous as well, but I think it’ll be really good and I’m confident in my abilities as well as the team’s abilities to show thousands of people that we’re good at game development and show them how exciting and fun it can be to actually do it.

For those who want to follow your progress in the run up to Make Something Unreal Live at The Gadget Show, what are IndigoJam’s Facebook and Twitter contact details?

Follow us on Twitter at @IndigoJamGames and Facebook at https://www.facebook.com/IndigoJamGames

Great Ben, thanks for your time and good luck.

Thank you very much.

Keep up to date with the latest news from Make Something Unreal Live here on The Train2Game Blog.