Fallout: New Vegas Dead Money DLC details revealed

Fallout: New Vegas Dead Money

Bethesda has released more details about their upcoming DLC for Fallout: New Vegas, Dead Money. The new information about the Fallout: New Vegas DLC, and the screenshot above, comes from the Bethesda Softworks newsletter.

Senior Designer Chris Avellone provided the details about Dead Money in a short but revealing interview:

Can you discuss the setting for Dead Money?
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west – except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area – which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims… only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

And so the Sierra Madre faded from the history books, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status… a supposed “City of Gold” in the Mojave Wasteland where all the treasures of the Old World were rumoured to be held. It was kept alive as a late-night saloon story by prospectors who’d claimed to have found maps leading there… and were willing to part with the “map” for a few caps. Or a drink. Or a warm place to sleep.

How will the player reach this area?
The Sierra Madre is a mythical place in the wastes, with travellers all risking their lives to find it. Only one man truly “found” it – and lived. After the fall of HELIOS One, Father Elijah of the Brotherhood of Steel set out to find new weapons to eradicate NCR. And in the process he found the Sierra Madre. The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening.

From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3.

Can you share details on some of the new creatures/enemies players will encounter?
This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the courier will also have to deal with the mysterious Ghost People as well as the casino’s substantial defence systems.

Sounds interesting, right?

Chris Avellone has previously given advice about breaking into the games industry in an interview with Planet Fallout. You can check out his tips here.

Dead Money is going to be the first in a number of DLC packs for Fallout New Vegas. Bethesda have previously announced that all DLC will be Xbox 360 exclusive, but then the DLC for Fallout 3 was originally exclusive to Microsoft so it could eventually come to the PlayStation 3 and PC.

Fallout: New Vegas has sold rather successfully, and topped the UK Charts when it was released at the end of October. It only dropped out of the top ten today following the entry of other big hitters including Call of Duty: Black Ops and Assassin’s Creed: Brotherhood.

Bethesda hopes that the DLC will increase the shelf life of Fallout: New Vegas.

The Dead Money DLC will be available on Xbox Live from December 21st for 800 Microsoft points

So Train2Game, what are your thoughts on the new details about the Dead Money DLC for Fallout: New Vegas? Do you think you’ll part with your cash for extra content? Or are you happy to finish Fallout: New Vegas without paying for DLC?

And does anyone else think that Ghost Person looks like one of the Combine Overwatch from Half Life 2?

You can leave your thoughts on the Dead Money DLC for Fallout: New Vegas here on the Train2Game blog, or on the Train2Game forum.

Fallout New Vegas Developer Diary #5 – The Strip

Obsidian has released a fifth Fallout: New Vegas developer diary. This time the team focus on one of the key areas of Fallout: New Vegas, the Strip.

The team at Obsidian discuss how getting the New Vegas look right was very important, and how it’s the part of Fallout: New Vegas they “put the most amount of work in term terms of design”. They also discuss the huge scale of The Strip and how they’ve captured elements that have always made Las Vegas exciting, then combined them with the pseudo 1950’s Sci-Fi world of Fallout: New Vegas.

Obsidian are obviously very proud of The Strip they’ve created for Fallout: New Vegas, saying that there’s nothing like it in the entire Fallout universe to date.

Of course, New Vegas isn’t all about the landscape, and we’re told how its glitz also features soldiers “walking around in drunken stupors, puking on the sidewalks and dancing naked in fountains, and that sort of thing” Naturally, you can also gamble and The Strip is also seems to play an important part in the storyline of Fallout: New Vegas. The developers say there is plenty to do!

You can watch Fallout New Vegas Developer Diary #5 – The Strip, below.


There are four other Fallout: New Vegas developer diaries from Obsidian. They cover The Story, the Tech & Sound, the Art Direction, and the Factions of Fallout: New Vegas.

You can also find out hardcore mode, morality, and combat in Fallout: New Vegas, by checking out this Q & A post in the PlayStation blog. You can also see the Train2Game preview of Fallout: New Vegas here.

Fallout: New Vegas is released in one week on October 22nd, and will be available for Xbox 360, PlayStation 3 and PC.

So Train2Game, what do you think about the amount of effort Obsidian have put into Fallout: New Vegas’ Strip? What real world locations would you like to see transformed in a future Fallout game? And of course, who is going to be playing Fallout: New Vegas this time next week?

You can leave your thoughts about Fallout: New Vegas here on the Train2Game blog, or on the Train2Game forum.