Train2Game News: Next Xbox could eliminate pre-owned games

XBOX720One of the latest reports to come out in regards to the next Xbox suggests that you will need a constant internet connection to play games.

The report announces that Microsoft will move to make Xbox Live an integral rather than optional feature of the next Xbox, with retail games being made available for download. Physical boxed titles will remain on sale in shops via 50GB Blu-ray discs, but “activation codes” will require verification online, the report adds. Once verified, discs will have no function beyond the initial users – effectively eliminating the second-hand games market as it’s currently known.

The information is said to come from sources with first-hand experience of Microsoft’s next generation console.

“Given its experience with 70 million-plus 360 console stats, Microsoft has accumulated enough user data to make the decision to go online-only with its successive hardware one that adds up,” the report states.

“Microsoft’s hand has been guided by the PC gaming landscape, and viewed through a particular lens it makes sense, even if unbelievers will take some convincing.

“Ultimately, Microsoft has asked itself a simple question: who wants to play games on a next-generation Xbox and yet doesn’t have access to the internet? The answer: not enough to make a considerable difference.”

The next Xbox, codename Durango, is said to utilise an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM but to date the consoles hard drive capacity is said to be undecided.

Both next-gen consoles are said to be set for release before this Christmas, although PS4 is unlikely to launch in Europe until “early 2014”.

Digital distribution – The Train2Game students best friend?

Digital and pre-owned games constituted one third of the United States market last year, with US consumers spending over $4.5 billion dollars on them according to research by the NPD Group.

It wasn’t so long ago that discs, or cartridges, were the only way for the consumer to purchase a video game. But thanks to the wonders of the internet, it’s now so easy to buy games without even leaving the house.

Of course, there’s the standard online shopping which allows consumers to buy the latest Call of Duty or FIFA through just a few clicks, but even then they’ll have to wait a few days for the postman to deliver what they want. So the gamer might be happy about not having to leave the house – because let’s face it, if we can avoid moving we will – but less pleased about not instantly receiving the game.

Digital downloads almost entirely bypass this issue. When purchasing a game, then downloading it, the consumer doesn’t have to wait long at all before they can play it. Of course, Train2Game has previously examined the discs vs. digital debate, but over the weekend I saw for myself just how easy it is for us download games – games that we may have had no intention of actually buying in the first place!

I like to relax – if relaxing can be defined as bellowing instructions to teammates down a microphone – by playing Team Fortress 2. Now, in order to play Team Fortress 2 I need to log into Steam, Valve’s content delivery system. When I logged in, a special offer popped up saying the Mass Effect games were on offer over the weekend only, with a whopping 75% off the RRP. Having never played a Mass Effect game, and having heard how great they are, I decided to buy the first Mass Effect title for the grand total of £3.24. If I could have afforded to, I would have bought Mass Effect 2 for £12.99 too.

So, having signed into Steam to play Team Fortress 2, I find that I’ve parted with my hard earned cash and soon have a shiny digital copy of Mass Effect installed on my hard drive.

This is why digital downloads are ever-increasing their share of the consumer games market – it’s just so easy to download a game! The thought of buying Mass Effect hadn’t even crossed my mind before I logged into Steam on Sunday afternoon, but a few hours later the game had been added to my collection.

Of course, the knock down price played a massive part in my decision to make the purchase – which is probably why pre-owned games are doing so well too – but the fact is I parted with my cash and bought a game that is two years old through digital distribution.

Train2Game students should take heed of how powerful the digital market has become in recent years, and strive to take advantage of it. A Games Developer, Games Designer and Games Artist & Animator can get together and make a game yes, but ultimately in order to become successful in the industry their creations will have to sell. For Train2Game graduates just starting out in the industry, digital distribution would be by far the easiest way to do this, be it through a standard PC download, Steam, the PlayStation Network or Xbox Live.

There’s a consumer market out there, who with the right incentives will buy new games at the drop of a hat. What will you do to market yours? As usual, freel free to leave your comments here or on the Train2Game forum.