Train2Game News: Worms Revolution developer diary discusses landscapes, physics and water

Learn about the development of the new 3D landscapes and more in the second Worms Revolution diary from Team 17.

The video sees lead programmer Ian Lindsey discussing how current technology allows Team 17 to create 3D landscapes, while he also talks about how updated physics and dynamic water and new elements to  Worms Revolution.

Watch Worms Revolution Developer Diary 2: ‘Landscapes, Physics Objects And Dynamic Water’ below, here on The Train2Game Blog.

There are more developer diaries, giving an insight into development of a wide variety of games, here on The Train2Game Blog. Also, be sure to keep reading for the latest from Team 17 and Worms Revolution.

What are your thoughts on the new features for Worms Revolution?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Worms Revolution developer diary discusses 17 years of Worms

Get behind the scenes of Worms Revolution in the first of five developer diaries from Team 17.

Worms Revolution developer diary one sees lead game designer Kevin Carthew discussing the 17 year history of the series.

Subjects he covers include how creator Andy Davidson produced the first Worms game while doing his A-Levels, moving from 2D to 3D then back to 3D and developing Worms Revolution as a “next-gen” version of Worms with a brand new engine.

Carthew also discusses his role as game designer on the Worms series. Watch Worms Revolution Developer Diary 1: The History of Worms below, right here on The Train2Game Blog.

There are more developer diaries, giving an insight into development of a wide variety of games, here on The Train2Game Blog. Also, be sure to keep reading for the latest from Team 17 and Worms Revolution.

What are your thoughts on Worms Revolution? Are you a long-term fan of the series?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum. 

Train2Game news: Team 17 announce Worms Revolution closed beta

Train2Game students have the opportunity to sign up to participate in the upcoming closed beta for Team 17’s Worms Revolution.

Worms Revolution is the latest title in Team 17’s long running turn based series, which will feature different classes for the first time. Players will be able to build teams with up to four types of worm, with the soldier, the scout, the heavy and the scientist all offering unique abilities and tactics.

To apply to take part in the Worms Revolution closed beta, you’ll need both a Steam and Team 17 forum account. Once you have those, apply to take part in the beta by emailing wormsbeta@team17.com with ‘Worms Revolution Beta’ in the subject line.

For more information, see the Worms Facebook page. Worms Revolution is scheduled for release later this year on PC and consoles, with the closed beta beginning in the new few weeks.  You can watch the Worms Revolution announcement trailer below.

As previously reported by The Train2Game Blog, Team 17 believe that there’s never been an easier time to be an indie game developer.

And for more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, keep reading the Train2Game blog.

What are your thoughts on Worms Revolution? Are you a fan of the series? Will you apply to take part in the beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Indie devs have “far more opportunities these days” say Team 17

Train2Game students looking to form their own indie studios will certainly be buoyed by this; there are more opportunities than ever to break into the industry thanks to digital distribution.

That’s according to Yorkshire based Worms developer Team 17, who’ve been in the game development business for over 20 years.

“I actually think there are far more opportunities these days overall. If we were only talking about PSN, XBLA and Steam I’d tend to agree, but with the whole mobile and browser side thrown in, it’s bigger and better than the late ’80s.” Team 17 Managing Director Debbie Bestwick told The Guardian when asked if there are comparisons between today’s digital market and the bedroom coding days of the late 1980’s.

And Bestwick believes the rise of mobile gaming, on the iPhone in particular, means it’s actually easier for prospective game developers – such as Train2Game students – to enter the market.

“Digital distribution has removed manufacturing and physical distribution costs; hence the entry point is so much lower these days than back then” she said.

“If anything, the App Store reminds me more of the whole shareware scene in the ’80s, just shaken up and organised, and it is a great place to be.”

And in more good news for Train2Game students, the Team 17 Managing Director is optimistic about the future of the British game industry, “because right now we’ve got more platforms, bigger audiences, more direct to consumer sales channels and lower entry costs than ever before for all indie developers.”

“Our traditional market has changed forever with the introduction of smartphones, social gaming and digital store fronts” added Bestwick.

So Train2Game, what are your thoughts on Bestwick’s comments? Do you believe it’s the best time there’s been to be an indie developer? Is self-publishing a model you can see yourself following?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]