Train2Game students can get behind the scenes at Epic with ‘Unreal Insider’

Train2Game students on all courses should be interested in this; Epic Games has set up a new blog that’ll give readers a behind the scenes look at the work that goes on at the studio.

The first ‘Unreal Insider’ blog post sees Vice President Mark Rein writing about their success with Gears of War 3 and a milestone number of Epic’s Unreal Development Kit.

“The Unreal Development Kit has been installed on over 1,000,000 unique machines. Yes, that’s ONE MILLION unique installs,” he said.

As reported by the Train2Game blog, it was only in June that the UDK passed 800,000 downloads.

“This isn’t a download count nor does it count users who installed a new version of UDK over an old version, or reinstalls” Rein continues. “This means there are more than one million different computers on to which the UDK has been installed”

“With this massive install base there are countless stories to tell about what those developers are doing with the technology.” the Epic Vice President added.

Of course, Train2Game students will get a chance to use the Unreal engine to create new stories at the Train2 Game & Epic Game Jam next month. For more information, see the official Train2Game & Epic Game Jam website.

Regular Train2Game blog readers will also be aware of the benefits of modding, perhaps using UDK, could bring.

At Eurogamer, Valve’s Chet Faliszek told the Train2Game blog that modding was a great way to get noticed, while  at Gamescom,  id Software’s Tim Willits also praised modding as a good way to get into the games industry.

Could Train2Game students find useful information on getting into the games industry on Epic’s blog in future? It’s a possibility…

So Train2Game, what are your thoughts on this move by Epic? Will you be reading their blog?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Unreal Insider

Train2Game news: Games will match film visuals within a decade say Epic

 

Train2Game students could end up working on games with Hollywood quality graphics in the next ten years. That’s at least if predictions made by Epic Games founder Tim Sweeny come true.

Epic Games are of course on board for the Train2Game & Epic Game Jam in November.

I really see two major milestones coming up for games in the very long-term future.” Sweeny told IGN UK.

“Number one is achieving movie quality graphics and movie quality pixels on the screen, which mean no flicker in the visuals, no popping artefacts, no bulky character outlines on the screen at all.”

“I see that actually occurring over the next ten years” he said.

And the Epic Games founder believes that computers just need the extra power that will come over the next few years in order to achieve this.

“We just haven’t been able to do it because we don’t have enough terra flops or petta flops of computer power to make it so.”

“I expect over the next ten years we’ll a real revolution in that area as we make up this missing gap between where we are today and everything movies are doing” said Sweeny.

“I expect I’ll be actively programming at the time we’ve achieved full movie-quality graphics because that’s really just a matter of brute force computing power and clever algorithm. We know exactly how to do that” he added.

Train2Game students can get a taste of what games could look like in Epic’s impressive Samaritan tech demo produced using Unreal Engine 3, as seen here on the Train2Game blog.

The Epic games founder suggested that Unreal Engine 4 for next-gen consoles will “probably launch around 2014

The other major milestone according to Sweeny is creating proper human characters with emotions in games, and this could be improved over the next ten years, although not to the same extent as graphics.

“Simulation of gameplay characters, artificial intelligence, character dialogue and all of these other things aren’t really problems of brute force computing,” said the Epic co-founder.

“They require increasingly sophisticated algorithms and simulation of human intelligence. I have no idea when those problems will be solved. I’m quite sure they won’t be solved in the next ten years.

“They may not even be solved in my lifetime, but those are all problems that require understanding how the human brain works and trying to simulate that with varying degrees of accuracy”

“We’ve seen very, very little progress in these areas over the past few decades so it leaves me very sceptical about our prospects for breakthroughs in the immediate future.” Sweeny concluded.

So Train2Game, what are your thoughts on Sweeny’s comments? Will we see film quality visuals in the next ten years? And do you think games will ever properly crack artificial intelligence?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: IGN UK via Develop]