Train2Game students MUST read this! Molyneux reveals wacky sources of game ideas

 

In a Gamelab talk that should provide a lot of interest to Train2Game students, Peter Molyneux has revealed what inspirations lie behind some of his games, and some of them are a little…odd.

For example, Train2Game students may find it strange to hear that Black & White was inspired by a time when Molyneux had a pet hamster at the age of 12.

“I spent the first three months of my hamster’s life teaching it tricks,” he told the Gamelab.

“Now, sadly, hamsters aren’t clever animals. So eventually I ignored him. One day I came back and, after ignoring the hamster for a month, I found it in its cage and realised it had been dead for two weeks.”

“It was the shame of letting this cute creature die that inspired me,” Funnily enough, Black And White is a game where neglecting your character has consequences.

Molyneux also revealed that the inspiration for Dungeon Keeper came from watching Bond film ‘You Only Live Twice’

In this film, James Bond single-handedly takes out an entire base from an evil villain by pressing one button. I thought this was incredibly unfair. What about the bad guys?” he said

“They’ve spent years building this entire base and it is completely wiped out when James Bond presses a single button?! We never know about what happens to the bad guy,”

“I decided to embrace the dark side, so Dungeon Keeper is all about being evil.” He added.

His main point is sure to be useful to the Train2Game Game Designers.

“Nurture your ideas. Care for them. Don’t criticise them. Think about the reasons why they excite you. I obsess about the reason why my ideas excite me,” Molyneux told Gamelab

“And be prepared before you tell other people about them. As soon as you present your idea you’ll have to answer to the negativity. Start with the people who will believe in your idea. Eventually, you’ll need to be prepared to change your mind as well.”

Useful advice for Train2Game students if there ever was any.

Peter Molyneux often offers advice to up and coming developers, and as reported by the Train2Game bog, he believes they should be getting more support. And as also previously mentioned on the Train2Game blog, he’s offered advice on how to get into the game industry.

So Train2Game, what are your thoughts on Molyneux’s inspiration and advice? Have you had game ideas in odd situations?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Develop]

Train2Game good news for modders! Source SDK will soon be free

Exciting news for Train2Game modding enthusiasts! Valve has revealed that their Source Software Development Kit will be available to anyone for free.

The announcement comes following Valve stating that they were working on making the Source SDK ‘less painful to use, as reported by the Train2Game blog earlier this year.

Currently, you need to buy a Source based game such as Half-Life 2 in order to gain access to the mod tools, but it appears Team Fortress 2 going free-to-play last week has fundamentally changed this.

The news of the Source SDK becoming free first appeared on Reddit, after a mod tester known as Riley contacted Team Fortress 2 developer Robin Walker to ask if buying an in-game item would allow access to the tools. Walker replied with:

“Yep. That said, your email has triggered a process here that made us re-examine that, and we’re going to just go ahead and make the Source SDK freely available. Thanks for making us better!”

PC Gaming blog Rock, Paper Shotgun also contacted Walker to confirm the news, to which he replied:

“We are in the process of getting it all done. It’s a bit messy because we have multiple versions of the SDK, and there’s some dependencies we need to shake out. But yes, the gist of it is that we’re just going to go ahead and make the Source SDK freely available.”

So there’s good news for budding Train2Game game developers, you’ll now be able to access the Source modding tools for free!

Valve have a long history of supporting modders, and as many Train2Game students will know, the popular shooter Counter-Strike begun as a mod for the original Half-Life.

More recently, Valve have allowed Team Fortress 2 community developers a cut of the revenue made from the in-game items sold through digital transactions.

In an interview published on the Train2Game blog last month, Red Faction: Armageddon Lead Level Designer Jameson Durall said that modding is an excellent way for those with desires to get into the games industry to practice their skills.

So Train2Game, will you be using the Source SDK? Have you used it before? And does the  support Valve give mods inspire you?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Rock, Paper Shotgun]