Train2Game Student Placements – Free SMS Updates

Train2Game students can now sign up for  SMS Job Notifications A completely free service that’ll mean you won’t miss potential Train2Game work placement opportunities!

You’ll be sent you the briefest of details with the location of the studio and if it piques your interest then you can send an email to requestion more information.

To sign up send ‘Your name’ followed by your ‘Student ID’ eg., “David Wainwright GD123456789” to 07840 510791.If you don’t add your student ID, you won’t be added to the list.

You can opt out at any time  by texting ‘STOP’ to the same number!

It should provide a useful service to a number of Train2Game students. Indeed, Laurence Gee was offered a full-time job following his Train2Game placement at Brain in a Jar. Find out more from Laurence on the Train2Game YouTube channel.

Check out the Train2Game Industry Experience Diaries for a bigger insight into what goes on during Train2Game student placements.

For more information, see the thread on the Train2Game forum where Carla can answer any questions you may have.

Train2Game news: Modern Warfare 3 becomes biggest entertainment launch ever

Train2Game blog readers are among the many who’ve rushed out to buy Call of Duty: Modern Warfare 3, which according to Activision makes the launch bigger than Lord of the Rings and Star Wars.

Call of Duty: Modern Warfare 3 sold more than 6.5 million units in North America and the United Kingdom alone in its first 24 hours on sale, breaking the previous records set by Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops

“We believe the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories,” said Activision Blizzard CEO Bobby Kotick.

“Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row. Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for “Star Wars” and “Lord of the Rings,” two of the most successful entertainment franchises of all time.”

“Call of Duty is more than a game. It’s become a major part of the pop cultural landscape.” added Activision publishing CEO Eric Hirshberg

“It is a game that core enthusiasts love, but that also consistently draws new people into the medium. It is the most intense, adrenaline pumping entertainment experience anywhere. I would like to thank our incredible teams at Infinity Ward and Sledgehammer Games for making a brilliant game. But most of all, I would like to thank our millions of passionate fans worldwide. We made this game for you.” he said.

See more about Call of Duty: Modern Warfare 3 here on the Train2Game blog.

So Train2Game, what are your thoughts on the record breaking success of Call of Duty: Modern Warfare 3? What does it say about the games industry?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game at Eurogamer with Professor at Brunel & Games Workshop co-founder Steve Jackson

Train2Game at Eurogamer with Professor at Brunel & Games Workshop co-founder Steve Jackson

In early 1975, Steve Jackson co-founded the company Games Workshop with John Peake and Ian Livingstone. In 1980, he created the line of the Fighting Fantasy game books published by Puffin Books (a subsidiary label of Penguin Books) with Livingstone. Jackson is now a director at Lionhead Studios, which he founded with Peter Molyneux. He is also an honorary lecturer at Brunel University in London, teaching Digital Games Theory and Design MA.

More information from http://www.train2game.com

Train2Game at Eurogamer with Gamesbrief founder Nicholas Lovell

Train2Game at Eurogamer with Gamesbrief founder Nicholas Lovell

The Train2Game blog interviewed Nicholas Lovell almost exactly a year ago, read the huge feature here.

Nicholas Lovell is a former investment banker and web entrepreneur who helps games developers become publishers. He also provides strategic and online marketing advice and is a non-executive director at developer nDreams. Clients have included Atari, Channel4, Channelflip, Dynamo Games, Firefly Studios (who recently self-published MMO Stronghold Kingdoms), IPC Media, Rebellion and Square Enix. He is the author of How to Publish a Game and blogs about the business of games at http://www.gamesbrief.com.

More information from http://www.train2game.com

Train2Game & Epic Game Jam interview: Epic’s European Territory Manager Mike Gamble

Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live 2012 and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Epic’s European Territory Manager Mike Gamble was one of the game jam judges, and the Train2Game blog managed to grab him for a chat. In this extensive interview, Gamble talks about Epic’s involvement with the Train2Game Game Jam, UDK, the future of the industry and much more.

Read it here, on Train2Game’s Scribd site,  or listen to it via Train2Game Radio. (Part 1, Part 2)

You can also read Mike’s blog about the Train2Game & Epic Game Jam over at Unreal Insider. Leave your comments here on the Train2Game blog, or on the Train2Game forum.

We’re here at the Train2Game & Epic Game Jam, can you tell us a bit about Epics involvement with the event?

We’ve been talking with Train2Game about using UDK in their curriculum, as a quite separate item talking about a game jam at The Gadget Show Live and so a natural point of choosing the teams was to be involved in the game jam here.

Tell us about the prize that’s up for grabs at Make Something Unreal Live at The Gadget Show.

There’s a commercial Unreal iOS license up for grabs for the winning team, which essentially means it’s a source code license rather than binary which will allow the winning team to create a game for commercial distribution.

So why do Epic want to get involved with Train2Game and get UDK in the course?

In a purely non philanthropic manner, the more people that use UDK, the more people who are familiar with our tools, the better they are to go into the industry where our engine is pretty ubiquitous.

Can you tell us a bit about the UDK engine which is available for free to anyone to use?

You can download it from www.UDK.com. It’s completely free, you only have to pay anything when you actually commercialise your output, at which point you’d pay us $99 and then a 25% royalty after you’ve collected $50,000. So basically, if you’ve built yourself a little app, a little game, or whatever really using the technology, on PC, or iOS or Mac, you can put it out there on Steam or the iTunes App Store and make a little bit of cash off it.

So it’s been quite successful for teams doing that then?

Yeah, it’s been very successful, we’ve had some cracking titles, quite surprisingly professional let’s say, and there’s some decent money to be made. But often what we find is a development team will start using UDK, and then by the time they’ve finished the project, they decide to swap over to a commercial UE3 license and we have a path for them to do that and some of them have been incredibly successful.

UDK Train2Game blog image

So what are the benefits for Train2Game students of taking parts in events like this, the Train2Game & Epic Game Jam?

Well I think it gives them a real crash course in UDK, it gives them a crash course in games development, it also gives them a crash course in teamwork among people they don’t know in teams selected for them, which was definitely useful for preparing them for going into the jobs market.  And ultimately the benefit for the winners is they go onto The Gadget Show Live and I think everyone who competes there, whether they win or not, stands a very good chance of getting into the industry in a professional manner.

At the time of recording we’re pre-judging, what will you be looking for in the winning games?

Obviously we’re not looking for finished, polished, Triple A sellable games, that would be ridiculous. We’re really looking at a number of criteria: adherence to the theme we’ve set, completeness of the game insofar as the limits to what they can do in this time. But something that’s small and polished and works is preferable to something that’s huge rambling and buggy. We’re looking for the professionalism of the teams, we’re looking for the quality of the games. There are about 6 or 7 parameters we’re scoring out of a hundred in total.

And for everyone involved it’s good that they have a finished product they can show potential employers?

Exactly! Perhaps the most important thing any student can do for themselves is build a portfolio of work. It’s all very well being qualified, but at the end of the day you have to differentiate yourself from every other qualified person, and if you’ve got a kick arse portfolio that’s really going to help.

A little bit about you now, tell us about your role at Epic.

I manage Europe, for Epic, on the technology and licensing front. That means I promote and sell Unreal Engine 3 licenses to developers big and small.

Earlier this year we saw Unreal’s ‘Samaritan’ tech demo, what was the thinking behind producing that? Does it show the future of the industry?

It shows a future. For us it was…well, we’ve called it our love letter to the hardware manufacturers. It shows what can be done with a level of hardware. It was built using PC Direct X 11 hardware that’s available off the shelf today, and it was us saying ‘Look, if you built this into the next generation of consoles, this is what we could do. Obviously we can’t say ‘You must do this,’, and the hardware manufacturers haven’t hold us what they’re doing, but it was for us to stimulate some thinking about what might be possible.

The Samaritan Train2Game blog image

And it goes against those that keep claiming that ‘PC gaming is dead’ when that tech is available on PC?

Yeah totally, PC gaming is not dead by an incredibly long chalk. You only have to look at the popularity of Steam, it’s different now, it isn’t not boxed products, but there’s a PC game for every single person, in a sense it’s  gone niche. You can get a PC game for a hardcore train guy, you can get a PC game for a hardcore RTS guy, there’s everything there, it’s just not available off the shelf, it’s available digitally.

So the PC is a good avenue for people, Train2Game students for example, to get a game out there.

Yes. On PC, Steam is a fantastic way of getting games out into the market and testing the waters. The iTunes App store is also fantastic. Anywhere where you don’t have to have a license from the hardware manufacturer and there’s a market base built is a great way to get your product out.

And how has iOS changed the industry in the last few years?

I think it has made everybody think twice about what a game is. From a development point of view, it’s meant that again there’s the opportunity for small developers to create some very interesting content and make some good money outside of the traditional publisher model, which is incredibly important for nurturing the growth of the industry.

How do you see that developing?

Tricky one that. You could argue there’s been a gold rush and now it’s very difficult to set yourself apart.  I think these things will evolve, they’re(smartphones and tablet computers) going to get more and more powerful and there will be a point where it’s possible for you to essentially have, for all sense and purposes, have the power of a console on your tablet, plug that into your TV, play it with a remote. It kind of changes what a gaming device is and I think that’ll only continue to accelerate.

How did you get started in the games industry?

Well, in real life I’m a mechanical and production engineer, I worked in the Ministry of Defence for ten years and then I worked in the toy industry. Then in the mid 90s I decided to swap over to the video games industry which was at that point becoming slightly professional, and so I joined as a Producer, basically.

And what advice would you give to those looking to get into the industry?

You have to get qualified. I think the days of being able to wing it are gone. But like I said before, portfolio: it doesn’t matter if you’re a designer, programmer, musician, whatever it is you want to do in games, you need to build a portfolio of the stuff you have done yourself.

And UDK can help that with modding?

Totally, yes! Creating mods is a really, really great way of getting a great portfolio. It’s really hard to build a product from the ground up, but as an individual you can mod, and that’s a really good way of doing it.

Great, thanks for your time. 

Thank you.

For more information go to www.train2game.com

Train2Game at Eurogamer with Train2Game Student Kimberley Casares

Train2Game at Eurogamer with Train2Game Student Kimberley Casares

Train2Game Student Kimberley Casares on Placement with Wired Productions. Check out the Train2Game blog interview with Wired Productions Senior Producer Kevin Leathers here.

For more information: http://www.train2game.com

Train2Game at Eurogamer with Train2Game Student Laurence Gee

Train2Game at Eurogamer with Train2Game Student Laurence Gee

Train2Game Student Laurence Gee started on work placement with Brain In A Jar and from there was offered and accepted a position in that company.

For more information: http://www.train2game.com

Train2Game & Epic Game Jam on Unreal Insider blog

Train2Game and Epic’s Game Jam was a huge success last weekend, and now Epic Games European Territory Manager Mike Gamble has posted about it on the Unreal Insider blog

Gamble’s post not only gives some great publicity to Train2Game, especially the winning game jam teams, but also offers some insider information about how difficult it was to judge the games made using UDK.

Read about the Train2Game & Epic Game Jam on the Unreal Insider blog here.

The Unreal Insider blog also promises to post future updates about the winning teams as they work their way towards Make Something Unreal Live at The Gadget Show Live next year.

There’s still plenty of reaction to come from the TrainGame & Epic Game Jam, stay tuned to the Train2Game blog and Train2Game Audioboo for plenty of interviews, including one with Mike Gamble himself.

For more information, see the Train2Game & Epic Game Jam official website.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game at Eurogamer with Neil Parmer CEO of BlueGFX

Train2Game at EuroGamer with Neil Parmer CEO of BlueGFX

Neil Parmer is currently the CEO of BlueGFX based in Guildford. Blue GFX continues to win awards with Autodesk and remains a Gold Partner for Northern Europe, Media & Entertainment. BlueGFX focused their business in games, design visualisation, film/TV, broadcast and educational industries. Worldwide manufacturers of both software and hardware, constantly evaluating and researching the ideal tools in the market that will give their customers competitive advantage, and future proof all investments made.

For more information: http://www.train2game.com

Train2Game at Eurogamer with Jonathan Neweth, Partner from Tenshi Ventures

Train2Game at EuroGamer with Jonathan Neweth, Partner from Tenshi Ventures

Jonathan is a founding partner at Tenshi Ventures. He has been growing and leading businesses in the games and technology sectors since 1989. This has included game developer Kuju Entertainment, an IPO on the AIM market, several trade sales of businesses and various fund raising exercises. Operationally, Jonathan drove Kuju’s business development expertise for many years, acquiring in-depth knowledge of marketing and brand development in the creative sector.

For more information: http://www.train2game.com