Train2Game at Eurogamer with Professor at Brunel & Games Workshop co-founder Steve Jackson

Train2Game at Eurogamer with Professor at Brunel & Games Workshop co-founder Steve Jackson

In early 1975, Steve Jackson co-founded the company Games Workshop with John Peake and Ian Livingstone. In 1980, he created the line of the Fighting Fantasy game books published by Puffin Books (a subsidiary label of Penguin Books) with Livingstone. Jackson is now a director at Lionhead Studios, which he founded with Peter Molyneux. He is also an honorary lecturer at Brunel University in London, teaching Digital Games Theory and Design MA.

More information from http://www.train2game.com

Train2Game at Eurogamer with Gamesbrief founder Nicholas Lovell

Train2Game at Eurogamer with Gamesbrief founder Nicholas Lovell

The Train2Game blog interviewed Nicholas Lovell almost exactly a year ago, read the huge feature here.

Nicholas Lovell is a former investment banker and web entrepreneur who helps games developers become publishers. He also provides strategic and online marketing advice and is a non-executive director at developer nDreams. Clients have included Atari, Channel4, Channelflip, Dynamo Games, Firefly Studios (who recently self-published MMO Stronghold Kingdoms), IPC Media, Rebellion and Square Enix. He is the author of How to Publish a Game and blogs about the business of games at http://www.gamesbrief.com.

More information from http://www.train2game.com

Train2Game & Epic Game Jam interview: Epic’s European Territory Manager Mike Gamble

Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live 2012 and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Epic’s European Territory Manager Mike Gamble was one of the game jam judges, and the Train2Game blog managed to grab him for a chat. In this extensive interview, Gamble talks about Epic’s involvement with the Train2Game Game Jam, UDK, the future of the industry and much more.

Read it here, on Train2Game’s Scribd site,  or listen to it via Train2Game Radio. (Part 1, Part 2)

You can also read Mike’s blog about the Train2Game & Epic Game Jam over at Unreal Insider. Leave your comments here on the Train2Game blog, or on the Train2Game forum.

We’re here at the Train2Game & Epic Game Jam, can you tell us a bit about Epics involvement with the event?

We’ve been talking with Train2Game about using UDK in their curriculum, as a quite separate item talking about a game jam at The Gadget Show Live and so a natural point of choosing the teams was to be involved in the game jam here.

Tell us about the prize that’s up for grabs at Make Something Unreal Live at The Gadget Show.

There’s a commercial Unreal iOS license up for grabs for the winning team, which essentially means it’s a source code license rather than binary which will allow the winning team to create a game for commercial distribution.

So why do Epic want to get involved with Train2Game and get UDK in the course?

In a purely non philanthropic manner, the more people that use UDK, the more people who are familiar with our tools, the better they are to go into the industry where our engine is pretty ubiquitous.

Can you tell us a bit about the UDK engine which is available for free to anyone to use?

You can download it from www.UDK.com. It’s completely free, you only have to pay anything when you actually commercialise your output, at which point you’d pay us $99 and then a 25% royalty after you’ve collected $50,000. So basically, if you’ve built yourself a little app, a little game, or whatever really using the technology, on PC, or iOS or Mac, you can put it out there on Steam or the iTunes App Store and make a little bit of cash off it.

So it’s been quite successful for teams doing that then?

Yeah, it’s been very successful, we’ve had some cracking titles, quite surprisingly professional let’s say, and there’s some decent money to be made. But often what we find is a development team will start using UDK, and then by the time they’ve finished the project, they decide to swap over to a commercial UE3 license and we have a path for them to do that and some of them have been incredibly successful.

UDK Train2Game blog image

So what are the benefits for Train2Game students of taking parts in events like this, the Train2Game & Epic Game Jam?

Well I think it gives them a real crash course in UDK, it gives them a crash course in games development, it also gives them a crash course in teamwork among people they don’t know in teams selected for them, which was definitely useful for preparing them for going into the jobs market.  And ultimately the benefit for the winners is they go onto The Gadget Show Live and I think everyone who competes there, whether they win or not, stands a very good chance of getting into the industry in a professional manner.

At the time of recording we’re pre-judging, what will you be looking for in the winning games?

Obviously we’re not looking for finished, polished, Triple A sellable games, that would be ridiculous. We’re really looking at a number of criteria: adherence to the theme we’ve set, completeness of the game insofar as the limits to what they can do in this time. But something that’s small and polished and works is preferable to something that’s huge rambling and buggy. We’re looking for the professionalism of the teams, we’re looking for the quality of the games. There are about 6 or 7 parameters we’re scoring out of a hundred in total.

And for everyone involved it’s good that they have a finished product they can show potential employers?

Exactly! Perhaps the most important thing any student can do for themselves is build a portfolio of work. It’s all very well being qualified, but at the end of the day you have to differentiate yourself from every other qualified person, and if you’ve got a kick arse portfolio that’s really going to help.

A little bit about you now, tell us about your role at Epic.

I manage Europe, for Epic, on the technology and licensing front. That means I promote and sell Unreal Engine 3 licenses to developers big and small.

Earlier this year we saw Unreal’s ‘Samaritan’ tech demo, what was the thinking behind producing that? Does it show the future of the industry?

It shows a future. For us it was…well, we’ve called it our love letter to the hardware manufacturers. It shows what can be done with a level of hardware. It was built using PC Direct X 11 hardware that’s available off the shelf today, and it was us saying ‘Look, if you built this into the next generation of consoles, this is what we could do. Obviously we can’t say ‘You must do this,’, and the hardware manufacturers haven’t hold us what they’re doing, but it was for us to stimulate some thinking about what might be possible.

The Samaritan Train2Game blog image

And it goes against those that keep claiming that ‘PC gaming is dead’ when that tech is available on PC?

Yeah totally, PC gaming is not dead by an incredibly long chalk. You only have to look at the popularity of Steam, it’s different now, it isn’t not boxed products, but there’s a PC game for every single person, in a sense it’s  gone niche. You can get a PC game for a hardcore train guy, you can get a PC game for a hardcore RTS guy, there’s everything there, it’s just not available off the shelf, it’s available digitally.

So the PC is a good avenue for people, Train2Game students for example, to get a game out there.

Yes. On PC, Steam is a fantastic way of getting games out into the market and testing the waters. The iTunes App store is also fantastic. Anywhere where you don’t have to have a license from the hardware manufacturer and there’s a market base built is a great way to get your product out.

And how has iOS changed the industry in the last few years?

I think it has made everybody think twice about what a game is. From a development point of view, it’s meant that again there’s the opportunity for small developers to create some very interesting content and make some good money outside of the traditional publisher model, which is incredibly important for nurturing the growth of the industry.

How do you see that developing?

Tricky one that. You could argue there’s been a gold rush and now it’s very difficult to set yourself apart.  I think these things will evolve, they’re(smartphones and tablet computers) going to get more and more powerful and there will be a point where it’s possible for you to essentially have, for all sense and purposes, have the power of a console on your tablet, plug that into your TV, play it with a remote. It kind of changes what a gaming device is and I think that’ll only continue to accelerate.

How did you get started in the games industry?

Well, in real life I’m a mechanical and production engineer, I worked in the Ministry of Defence for ten years and then I worked in the toy industry. Then in the mid 90s I decided to swap over to the video games industry which was at that point becoming slightly professional, and so I joined as a Producer, basically.

And what advice would you give to those looking to get into the industry?

You have to get qualified. I think the days of being able to wing it are gone. But like I said before, portfolio: it doesn’t matter if you’re a designer, programmer, musician, whatever it is you want to do in games, you need to build a portfolio of the stuff you have done yourself.

And UDK can help that with modding?

Totally, yes! Creating mods is a really, really great way of getting a great portfolio. It’s really hard to build a product from the ground up, but as an individual you can mod, and that’s a really good way of doing it.

Great, thanks for your time. 

Thank you.

For more information go to www.train2game.com

Train2Game at Eurogamer with Train2Game Student Laurence Gee

Train2Game at Eurogamer with Train2Game Student Laurence Gee

Train2Game Student Laurence Gee started on work placement with Brain In A Jar and from there was offered and accepted a position in that company.

For more information: http://www.train2game.com

Train2Game & Epic Game Jam on Unreal Insider blog

Train2Game and Epic’s Game Jam was a huge success last weekend, and now Epic Games European Territory Manager Mike Gamble has posted about it on the Unreal Insider blog

Gamble’s post not only gives some great publicity to Train2Game, especially the winning game jam teams, but also offers some insider information about how difficult it was to judge the games made using UDK.

Read about the Train2Game & Epic Game Jam on the Unreal Insider blog here.

The Unreal Insider blog also promises to post future updates about the winning teams as they work their way towards Make Something Unreal Live at The Gadget Show Live next year.

There’s still plenty of reaction to come from the TrainGame & Epic Game Jam, stay tuned to the Train2Game blog and Train2Game Audioboo for plenty of interviews, including one with Mike Gamble himself.

For more information, see the Train2Game & Epic Game Jam official website.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game at Eurogamer with Neil Parmer CEO of BlueGFX

Train2Game at EuroGamer with Neil Parmer CEO of BlueGFX

Neil Parmer is currently the CEO of BlueGFX based in Guildford. Blue GFX continues to win awards with Autodesk and remains a Gold Partner for Northern Europe, Media & Entertainment. BlueGFX focused their business in games, design visualisation, film/TV, broadcast and educational industries. Worldwide manufacturers of both software and hardware, constantly evaluating and researching the ideal tools in the market that will give their customers competitive advantage, and future proof all investments made.

For more information: http://www.train2game.com

Train2Game at Eurogamer with Jonathan Neweth, Partner from Tenshi Ventures

Train2Game at EuroGamer with Jonathan Neweth, Partner from Tenshi Ventures

Jonathan is a founding partner at Tenshi Ventures. He has been growing and leading businesses in the games and technology sectors since 1989. This has included game developer Kuju Entertainment, an IPO on the AIM market, several trade sales of businesses and various fund raising exercises. Operationally, Jonathan drove Kuju’s business development expertise for many years, acquiring in-depth knowledge of marketing and brand development in the creative sector.

For more information: http://www.train2game.com

Train2Game at Eurogamer with Elspeth Lawson GameHorizon Project Manager Codeworks

Train2Game at EuroGamer with Elspeth Lawson GameHorizon Project Manager Codeworks

Ms Lawson manages the day to day running of a business network for computer games companies, general account/membership management and building strong client relationships. She has also been the Conference producer for the GameHorizon Conference held at the Sage Gateshead for 350 International delegates. And very much involved with Train2Game Work Placements.

Train2Game & Epic Game Jam interview: Train2Game Course Director Tony Bickley

 Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live 2012 and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Train2Game course leader Tony Bickley organised the Train2Game & Epic Game Jam, and we spoke to him just after the event closed. He tells us how he feels it all went, the meaning of the prize for Train2Game students, and what it meant to have Epic on board.

Read the interview here, on the Train2Game Scribd page, or listen on the Train2Game Audioboo site.

We’re here at the end of the Train2Game & Epic Game Jam, how has it all gone?

Fantastic, a little tiring, but absolutely fantastic. We’ have about 160 people turn up for the Game Jam, the team sizes were 10 teams of 10 and it’s been a pretty good event, I’m very proud of what the students have managed to achieve and even more proud of their dedication and passion driving through.

Tell us what the winners here have won in going onto The Gadget Show Live

We’re putting forward four teams of finalists moving through to The Gadget Show Live. The final prize at The Gadget Show Live is going to be the iOS version of Unreal Engine, as well as personal development plans and tutoring going forward. We believe this’ll put them in very good stead to increase their employability, as well as setting them off to producing their own titles in future.

So it’s a massive opportunity for these Train2Game students?

Absolutely. The most important thing for people trying to get into the industry at the moment is not just proof of understanding but rather proof of ability. With this level of support they’ll be able to work as a solid team on a product, working on one of the best engines in the world. With the tutoring as they go forward, this will really, really enhance their skillsets.

As you say, UDK is one of the best engines in the world, what does it mean for Train2Game to have Epic on board with this?

Fantastic. With the support that Epic have given us in terms of tutorage and support staff, as well as co-sponsoring The Gadget Show with us, it’s absolutely brilliant and has been really, really, appreciated by the students.

How difficult was it to pick out winners from the fantastic games on offer by Train2Game students?

Very tough actually, very, very tough. I’ve been very proud of the students as they’ve come into this, we’re only just moving into using UDK within the teaching materials of Train2Game, so the students, up until a couple of months ago, were not very experienced on it. They’ve had to bring their skill sets up very, very quickly and then on Friday night we assigned the teams for them so there weren’t even pre-formed teams, they’ve had to understand the team dynamics and then work with the UDK engine and they’ve created some fantastic products. The standards were very, very high, we looked for creative input, we looked for graphics, we looked for variations, we looked for innovation, creativity, and it was of a very high standard. 48 hours is not a lot of time and it’s even less time if you want to try and work with an engine of that magnitude. The work that they produced was great.

What next now for the winning teams with the four different genres of games they have to produce?

Apart from going home and sleeping, I will be contacting them with the start of a six month productivity plan for them where they can be milestoned with what they should be looking to learn, and improved the skillsets that they’ve learned here [At the Train2Game & Epic Game Jam] in the last 48 hours, and then starting to prepare them for what they’ll need to do at The Gadget Show Live. It’s going to be 4 days of live development at The Gadget Show, where they finalise a new product using the UDK engine and help present that to the world.

Anything else you’d like to add about this Train2Game & Epic Game Jam?

It’s been a fantastic experience, it’s been very tiring, we’ve all made new friends here, certainly learned a lot and it actually makes me very proud to help train the next generation of computer game developers.

And has it been so successful there will be more Train2Game Game Jams in future?

Absolutely! One of the things one of the students asked me on the way out, even though his eyes were closing, was ‘When is the next game jam?’ Well, give me week to sleep and recover and then we’ll start planning it. We certainly intend to do another one, we certainly intend to make it bigger and better than this one.

Great, thanks for your time

Thanks very much.

For more information go to www.train2game.com

Train2Game & Epic Game Jam Interview: Nick Stones, leader of winning team ‘Nova Eye’

Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Train2Game Game Designer Nick Stones was part of ‘Nova Eye’ one of the Train2Game & Epic Game Jam teams that’ll be heading to ‘Make Something Unreal Live’ at The Gadget Show. Train2Game caught up with him right after the winners were revealed to find out how it felt to win, how the game jam went, and if he’d recommend taking part in one.

Read the interview her, the Train2Game Scribd page, or listen on the Train2Game Audioboo site.

 Nova Eye are one of four winning teams at the Train2Game & Epic Game Jam with the opportunity to Make Something Unreal Live at The Gadget Show Live next year, what does that mean to you?

It’s such a fantastic opportunity and we’re definitely going to make every effort to make 100% of that. I’m over the moon at the moment. I came here, this is my first game jam, I didn’t know what to expect and it’s gone all in our favour. I was delivered a great team and I’ve been able to manage that very well and it’s shown and that’s it at the end of the day. I’m really excited to know that we’ve done our job and it’s gone well. I’m very anxious to know what we can do now for the future.

Was it difficult to contain your excitement when the winners were announced?

Since we’ve been doing this for 48 hours I was quite fine, but overall I was still shocked because I’d only just done my presentation to the Train2Game & Epic Game Jam judges. That was a gruelling experience in itself because I was quite nervous so it’s all still going through my head really.

How big an opportunity for you do you think it is for you to go to The Gadget Show Live and potentially walk away with a fully licensed UDK development kit?

We’ve been given this opportunity, we can put this on our CVs, this is a landmark for us. Everyone who has participated in the Train2Game & Epic Game Jam, we can always say we have won a game jam and there’s nothing that can change that. Overall, it’s amazing and I’m really happy to know that this is possible.

 Tell us a bit about the game Nova Eye has produced here at the Train2Game & Epic Game Jam, based on the theme of Guy Fawkes.

Our Guy Fawkes theme was quite wacky. We basically wanted to break the fourth wall. Our game was about Guy Fawkes and his production levels for Bonfire night. Fireworks weren’t selling, they were being outsold by Halloween and Christmas. So basically, Guy Fawkes is attempting to make sure that Christmas is knocked out of the sale so his markets would increase. What he ends up doing is going to the North Pole and using his custom rocket launcher that shoots fireworks to blow up anything that’s in Santa’s workshop.  That idea is completely crazy, I know that but it’s worked and I think it’s very refreshing.

How did you come up with that idea?

It was actually just a spur of the moment thing. We were talking about how Halloween and Bonfire night, and somebody just went ‘It’s crazy to see all this Christmas stuff before Halloween’ and it went from there. What if, thinking of it from a market side, Guy Fawkes is angry about that and he wants to change it. So there it was, it was a catalyst out of nothing really, just a spur of the moment thought that happened through socialising. So, don’t think you have to go out of the way to make these fantastic ideas, they can come from anything.

So you’d recommend taking part in a Train2Game Game Jam to others?

Yes, I would definitely recommend it. The experience that you get is unlike anything else. You get thrown in at the deep end but it’s not as bad as it sounds. You get to work with some fantastic people, don’t feel unconfident in your own skills, believe in yourself, make sure you’re happy with yourself to come down. Everyone didn’t know what they were doing so don’t worry about it, just come down and get in the moment really! That’s all I can say, get in the moment.

And the team will have to go through the process of designing a game with the genre you’ve picked out for The Gadget Show live. Tell us about the genre, and what your initial thoughts on it are.

We were given Action Adventure.  Our game that we won with was an Action Adventure so it’s something we can already work with depending on the construction of the brief. But since we’ve already done Action Adventure I feel that our confidence level is just that little bit higher than anyone elses’ because we’ve already got something that we’ve worked with already and have previous experience with. I’m over the moon with it. It’s got broad environments so I can work with it and I know my team will be able to do just as well.

 

For more information go to www.train2game.com