Train2Game news: Your chance to join the Brick-Force beta

Train2Game students have the opportunity to take part in the closed beta for Brick-Force, a sandbox shooter from German developer Infernum. The shooter appears to have a Minecraft like feel.

Those selected for the closed beta will be able to test playing Brick-Force from 28th February, with an open beta and full release following later this year.

“This sandbox shooter allows players to create worlds and maps that they’ve always dreamed of, brick by brick. They can also share these virtual playgrounds with the community and use them as the backdrop for fast paced shooter hunts against fellow players or computerized opponents” says the official blurb from Infernum.

Brick-Force is built using the Unity 3D engine and is a browser based title. Train2Game students who wish to participate in the Brick-Force closed beta can register on the official website www.brick-force.com

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, see the Train2Game blog.

So Train2Game, what are your thoughts on Brick-Force? Will you apply for the Brick-Force closed beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Question Final Fantasy developer Hironobu Sakaguchi at BAFTA Q&A

Train2Game students have the opportunity to question Final Fantasy series developer Hironobu Sakaguchi at a BAFTA Q&A event later this month.

The Game Developer Q&A session will see Sakaguchi discuss his upcoming Nintendo Wii RPG The Last Story which launches in Europe on February 24th. Train2Game students potentially have the opportunity to tap into his games industry knowledge with questions during the event.

The Last Story Q&A with Hironobu Sakaguchi takes place at BAFTA’s central London HQ. Train2Game students who wish to find out more, or buy tickets to the event for £5, can do so at the BAFTA website.

Previous BAFTA game developer events – such as the Games Writers Panel – have proved to be very interesting and this one is likely to be extremely useful for any Train2Game students who attend.

So Train2Game, will you attend The Last Story Q&A with Hironobu Sakaguchi? What would you ask him?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Skyrim mod tools showcased in Bethesda Creation Kit trailer

Train2Game students looking forward to using official modding tools for The Elder Scrolls V: Skyrim can see the Bethesda Creation Kit in action in a new video, and boy does it look impressive.

The Skyrim workshop is completely free and offers modders the same creation tools Bethesda used to create Skyrim. It also comes with full Steam functionality, allowing users to easily share, rate and download mods. Train2Game students can see the Skyrim mod tools in action in the video from Bethesda below.

Much more information about the modding tools is available on The Elder Scrolls community page.

A number of Train2Game students are looking forward to making Skyrim mods using Bethesda’s Creation Kit, and if you can get involved too. See this thread on the Train2Game forum for more information.

The Train2Game Blog has previously shown you some of the stranger Skyrim mods, including ones that let you turn Dragons into My Little Pony or “Macho Man” Randy Savage, and a mod that turns Mudcrabs into Futurama’s Doctor Zoidberg.

Not only is modding an excellent way for those on Train2Game courses to practice their skills, but it can also provide that extra experience needed to get into the games industry.

“It’s a really good way for someone to get noticed because it shows that you’re able” Valve’s Chet Faliszek previously told the Train2Game blog about of modding.

Keep reading The Train2Game Blog for the latest news about modding and how it could benefit you.

So Train2Game, what are your thoughts on the Skyrim mod tools? Are you gearing up for their release?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game students win accolades at Scottish Game Jam 2012

Train2Game students were among the winners at The Scottish Game Jam last weekend. The Scottish Game Jam is part of Global Game Jam 2012, the world’s largest game jam event which took place across the world last weekend.

And as revealed by Train2Game’s Dave Sharp on the Train2Game forum, Train2Game Art & Animation students Fiona Stewart and Corinna Bruce were winners of the Best Art Award at the Scottish Game Jam.

The Train2Game Blog spoke to Scottish Game Jam organiser Romana Khan last year, ahead of the first Train2Game Game Jam. The second Train2Game Game Jam, in association with Epic Games, took place in November.

Train2Game Blog readers may recall that Train2Game Art & Animation student Fiona Stewart is on a work placement at Radiation Burn, and recently spoke in depth to RTI FM about her experiences with Train2Game.

Train2Game Art & Animation student Robert Ramsey also took part in the Scottish Game Jam, he’s previously given a huge interview to The Train2Game Blog about his experiences of the course.

The Train2Game Blog would like to congratulate all Train2Game students who took part in the Scottish Game Jam on their efforts.  Keep an eye on The Train2Game Forum, for posts from Fiona, Corinna, and Robert about how they found the event.

Of course, you can leave your comments and congratulations here on the Train2Game Blog, or on the Train2Game forum.

 

Train2Game industry experience diary from Kimberley Caseres

Train2Game Game Designer Kimberley Caseres is on a Train2Game work placement at Wired Productions. In her new industry experience diaries, Kimberley details what she’s been up at the Watford based game development studio responsible for the We Sing series.

Read what Kimberley has to say about her Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

You can Kimberley’s video diaries about the Train2Game course right here. Alternatively, you can find out more about Wired Productions in The Train2Game Blog interview with Senior Producer Kevin Leathers.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game UFC Undisputed 3 interview with THQ Senior Game Designer Wes Bunn – Part 2

Train2Game recently sat down for a chat with THQ’s UFC Undisputed 3 Senior Game Designer Wes Bunn at a preview event in London. In an in depth interview with The Train2Game Blog, Bunn discussed developing UFC Undisputed 3, Game DesignQA Testing, getting into the industry and more.

In part two of our interview, the THQ Senior Game Designer discusses getting into the games industry and the importance of QA Testing in game development.   Read it right here on The Train2Game Blog, or on the Train2Game Scribd page. As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Read part one of our interview with THQ Senior Game Designer Wes Bunn here.

How did you get started in the games industry?

I actually got started as a QA Tester back in 2000. It’s funny how this industry works because it’s really small. I started at a Crave Entertainment, who had the UFC license way back in 2000, I tested UFC Tap Out 1 and 2 back on the original Xbox. That’s how I got started and that’s how I got introduced to UFC.

So how important is testing to the game development process?

I think testing is huge. Back when I started there wasn’t these education programmes where you could go to the different schools and learn about game design, which is cool now, but back then they didn’t have that. But I think in QA Testing you get to see the whole development process, so you get to see iterative builds come in and see the changes, learn the debugging process; that’s a huge part of making sure the game comes out polished, that there’s no imbalanced things in the game, that there’s no exploits, so testing is a huge process, not just with our game but any game.

How did you work your way up from being a QA Tester to being a Senior Game Designer now?

As a QA Tester you get the opportunity to suggest things, that’s basically how I got started when I was working on the original UFC was suggesting ‘Hey, wouldn’t it be cool if we do this, and this is how I think this should work.’ I went to different studios but eventually became a Lead QA tester and was mentoring other QA Testers, then I got into working into production. From production I found out I didn’t really like the production aspect of it, I liked the creative aspects, so from production I got into some junior design work at a Sony studio. I’ve been designing ever since.

For those who might not know, what are the differences between game production and game design?

The production aspect deals more with scheduling, making sure everything comes in on time, making sure that if you’re working with a licensed product, especially, you deal specifically with the licensor. Production also deals with managing the QA Testing process, the development process, dealing with the licensor and marketing as well. Designer focuses on the creative aspects of the game, the game content. That’s where I prefer to be.

So how big is the game design team for UFC Undisputed 3?

It’s pretty big! The situation that we’re in is kind of unique. We’re a co-development team, so we have a group of game designers at the THQ offices and then we have a group of game designers at Yuke’s office in Japan and we co-develop UFC Undisputed 3 together. Most of the design concepts are generated by the THQ team, implementation is done by Yuke’s then the balance and tuning is done by THQ. But there’s a lot of back and forth with Yuke’s, they’ve been great to work with and have offered up some suggestions and have been willing to accept suggestions and things we come up with.

With Yuke’s being based in Japan and THQ in the USA, how do you go about collaborating with them?

It’s been really challenging, we’ve done a lot of teleconferences with them, but we’ve made a lot trips out there. Last year alone we made ten trips to Japan, so I’ve racked up the frequent flyer miles! There are a lot of TV conferences in addition to meetings on site.

Back to getting into the industry, what advice would you give to those aspiring to work in it?

Probably the biggest thing to do, the best thing, is play a lot of games. Not just the mainstream games, the blockbuster games, play a lot of indie games and expand your pallet so you can touch every area. As far as getting into the industry is concerned, you break in through focus group tests. Usually a company will bring people in to test their game and give feedback on what they think of the game. We do focus tests for our products, there’s usually an opportunity there if they like your suggestions enough to bring you on as a QA Tester or something. Now they have the schools you can go to that’s an avenue as well, I have some friends who are enrolled in schools now, but back when I was around they didn’t have that!

And would community created content, such as that of UFC Undisputed 3, be something an aspiring game developer could show to potential employers?

That’s true actually, especially for an artist, creating stuff with user generated content and saying ‘this is what I made’ will help with a CV as well. I think publishers and developers are looking at that stuff.

Thanks for your time Wes.

UFC Undisputed 3 is released on 17th February 2012 for Xbox 360 and PS3.

Part 1 of The Train2Game Blog interview with THQ Senior Game Designer Wes Bunn is here. 

For more about UFC Undisputed 3, and some great advice about getting into the industry, see The Train2Game Blog interview with UFC Undisputed 3 Neven Dravinski  from last year’s Gamescom.

 

Train2Game industry experience diary from Game Designer Jonny Robinson

Train2Game Game Designer Jonny Robinson has been on a Train2Game work placement at DR Studios. In his latest industry experience diaries, he details what he’s been up at the Milton Keynes based game development studio.

He also reveals a little about Commando Kiwi, his team for the Train2Game & Epic Games Make Something Unreal Live contest later this year at The Gadget Show Live.

Read what Jonny has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

You can read his previous industry experience diaries from Jonny here on The Train2Game Blog.

As usual, leave your comments here, or on the Train2Game forum.

Train2Game UFC Undisputed 3 interview with THQ Senior Game Designer Wes Bunn – Part 1

Train2Game recently sat down for a chat with THQ’s UFC Undisputed 3 Senior Game Designer Wes Bunn at a preview event in London. In an in depth interview with The Train2Game Blog, Bunn discussed developing UFC Undisputed 3, Game Design, QA Testing, getting into the industry and much more.

In the first part of this two part interview, the THQ Senior Game Designer discusses the game design process for UFC Undisputed 3. Read it right here on The Train2Game Blog, or on the Train2Game Scribd page. As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Part two of The Train2Game Blog interview with Wes Bunn is right here.

Train2Game Blog: First of all, tell us what your role as Senior Game Designer for UFC Undisputed 3 involves?

Wes Bunn: Pretty much every area of the game from combat to modes to everything! And I’ve been on the franchise since 2006; I was the original designer on the project so I’ve been working on this game for the past six years.

How did you get started with the first project, and how have you keep UFC Undisputed titles fresh?

It’s actually pretty crazy to see the evolution of the past three games. Back in 2006 when I first started there was no game, it was all on paper, all theories about how the game would work. To see where it is now, it’s come a long way and UFC Undisputed 3 is really what I say is five years of development, not just the last two years that we’ve been working on it. Because we’ve always been trying to improve each year and I think that this year when people play it they’ll feel a difference and see it’s by far the best one.

So when you’re designing the game, how difficult is it to create a balance between all the fighting styles, making sure one isn’t overly powered or another isn’t overly weak?

It’s definitely a tightrope that you have to walk, balancing the strikers versus the grapplers. Typically, the guys who are very dominant in their striking skills are lacking in other areas, or are not as effective in other areas. Chuck Liddell is a good example, he’s a great striker, but off his back he’s not very good, so my counter to that would be a good wrestler who can try to take him down and put him on his back and see what he can do. It’s been challenging to get the balance in there, but we’ve been able accomplish that I think, in this game specifically with the additions that we’ve made to the stats and working with the UFC matchmaker Joe Silva, I think players will see the fighters are balanced pretty well.

Pride fighters feature in UFC Undisputed 3, was them and their different rules like developing a whole new game in addition to UFC Undisputed 3?

Yeah, we always joked that it’s a game within a game because when you jump into pride it’s a completely different experience because you’re playing with different commentaries, different rules, different fighters, a different environment… The different moves were probably the most challenging, because getting the soccer kick in there, and the foot stomp, because it isn’t something we’ve had to do in the past.

Tell us about the new community created content sharing options for UFC Undisputed 3.

Yeah, actually that’s a new feature this year, we have this content sharing thing. Not only is it created fighters you can upload and download, but it’s also your created logos, so if you have any kind of tattoos you can create those and post those online, people can download and rate those, as well as our highlight reels, that’s a new feature. So you can upload and download those as well.

UFC Undisputed 3 has moved the series away from a yearly release cycle. How has that changed development and why was that decision made?

The switch in the development time just gave us more time to polish and tune the game as well as introduce new features and systems. It’s something that I think you’ll see in the product when you play, the polish that we were able to get done and the tuning, as it’s really substantial compared to the previous titles. I think moving forward that’s going to be the plan, we’ll do the two year cycle because it gives us more time to what we want to do.

Last year saw the release of UFC Fitness for Kinect, have you thought about somehow implementing Kinect controls into UFC Undisputed 3?

Maybe in the future we could do it for the training. I don’t know how you’d actually do it from character to character with Kinect because then it would just be grappling an invisible person on the floor!

Or multiplayer with a friend!

In that case I’d rather go out there and grapples for real rather do something with an invisible person or somebody for the game! But that might be something for the future, maybe for hitting mitts or something with Kinect, potentially.

How much input into UFC Undisputed 3 did you have from UFC fighters themselves?

We get a lot of “suggestions” I’ll say from fighters about their stats and move sets. I know “Rampage” Jackson has been asking for a head kick three games! I told him if he does a head kick in a fight then I’ll give him one in the game, but most the time people are pretty happy when they see their character in the game. Most of them are just blown away that they’re in the game and their visuals and tattoos are in there and they say it really looks like them. As far as how they play themselves, some of the fighters are big gamers so they get it, some of them aren’t so much so it varies, but most of the time I’d say it’s been positive.

There aren’t any aspiring game designers among the UFC fighters then!

Rampage has said once before that he could design the game for us and I’d like to have him come in and do it!

UFC Undisputed 3 is available from 17th February 2012 for Xbox 360 and PlayStation 3.

Part 2 of The Train2Game Blog interview with THQ Senior Game Designer Wes Bunn is here.

For more about UFC Undisputed 3, and some great advice about getting into the industry, see The Train2Game Blog interview with UFC Undisputed 3 Neven Dravinski  from last year’s Gamescom.

 

Train2Game news: THQ Senior Designer’s advice on getting into the industry – “play a lot of games”

Train2Game students should play as many types of game as possible in order to enhance their chances of finding work in the games industry.

That’s according to THQ Senior Game Designer Wes Bunn, who was speaking to The Train2Game Blog in a soon to be published interview.

“Probably the biggest thing to do, the best thing, is play a lot of games. Not just the mainstream games, the blockbuster games, play a lot of indie games and expand your pallet so you can touch every area.” said Bunn, speaking to The Train2Game Blog at a UFC Undisputed 3 preview event.

And the Senior Game Designer, who started his career as a QA Tester, said that taking part in testing programmes is also a good way to get a foot in the door.

“As far as getting into the industry is concerned, you break in through focus group tests. Usually a company will bring people in to test their game and give feedback on what they think of the game.” said Bunn, adding that if a developer likes your feedback, they could offer you a role as a QA Tester.

“We do focus tests for our products, there’s usually an opportunity there if they like your suggestions enough to bring you on as a QA Tester or something.”

Bunn added that schools, are also a good way of learning the skills needed to get into the industry, though of course, Train2Game students already know this!

“Now they have the schools you can go to that’s an avenue as well, I have some friends who are enrolled in schools now, but back when I was around they didn’t have that!” said the UFC Undisputed 3 Senior Game Designer.

The full Train2Game Blog interview with THQ Senior Game Designer Wes Bunn will be published soon.

So Train2Game, what are your thoughts on his advice? Do you agree that playing a wide range of games is helpful for getting into the industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Meet independent developers at The Guardian Gamesblog Indie Social

Frozen Synapse by Mode 7 Games is published through SteamTrain2Game students have the opportunity to meet some of the of the best, upcoming indie developers in the UK by attending The Guardian Gamesblog Indie Social.

The event in association with BAFTA, takes place on Saturday 11th February at BAFTA’s central London headquarters and developers who’ll be there include, Frozen Synapse developer Mode 7 Games, Hard Lines developer Spilt Milk Studios,  Size Five Games and many more!

Not only will Train2Game students who attend the Guardian Gamesblog Indie Social get the chance to speak to indie developers, but they’ll also be able to get their hands on the PlayStation Vita ahead of its UK launch.

More information about The Guardian Gamesblog Indie social is here, while Train2Game students who wish to attend can sign up for the free event here.

Train2Game has previously attended interview some of the industry’s most well known figures at BAFTA events. You can find them here on The Train2Game Blog.

So Train2Game, will you attend The Guardian Gamesblog Indie Social? What would you ask the indie developers?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

[Source: Guardian]