Gran Turismo 5 delayed again

Gran Turismo 5Sony has revealed the release of Grand Turismo 5 has been delayed….yet again. The good news this time is that the wait isn’t going to be that long. Probably. The official announcement on the PlayStation blog says:

“We can confirm that Gran Turismo 5 will not be available this November 2nd, but the game’s release will be coming this holiday season.

We sincerely apologize to GT fans for the delay, however, creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating the perfect racing experience, and we are confident that this ambitious game will exceed expectations when it launches.

We’ll have more information for you in the near future.”

CVG has confirmed that Gran Turismo 5 has also been delayed in Europe. However, ‘the Holiday season’ suggests that Gran Turismo 5 should be available before Christmas. However, with the number of delays that Gran Turismo 5 has suffered we can’t be sure. Development on Gran Turismo 5 started in 2006 after all!

The November 3rd release date for Gran Turismo 5 was revealed that this years’ GamesCom. When it’s finally hits the shops, Gran Turismo 5 will feature over 1,000 fully licensed cars and over 70 racing circuits – including the Top Gear  test track. The much anticipated, and much delayed, racer will also be fully 3D compatible.

So Train2Game, what do you think of this latest delay for Gran Turismo 5? Has anyone actually pre-ordered it? Surely the delay can only be good for the gameplay in Gran Turismo 5, right?

You can leave your thoughts about Gran Turismo 5 here on the Train2Game blog, or on the Train2Game forum.

Fable III TV Trailer

Fable III logo

Microsoft has released a Fable III launch trailer – which is also the US TV ad – ahead of the games launch at the end of the month. The Fable III TV trailer shows its world of Albion in the midst of a revolution as your hero attempts to overthrow the corrupt King Logan.

The one minute long Fable III video features the hero taking the lead in the revolution, while fighting breaks out in the streets, important looking people are kidnapped and statue representing the old regime of King Logan falls to the ground. All in all, the Fable III trailer looks like it could be for a TV series rather than a game!

You can check out the Fable III TV trailer, with its Young Dead Men by Black Angels backing track, below.


You can see plenty more about Fable III, including a preview and lots of screenshots, over on Gabe’s Thoughts of Train2Game blog.

The Xbox 360 version of Fable III is currently available for pre-order in both standard and collector’s editions.  The Collector’s edition of Fable III includes:

  • A new quest: Uncover the mystery of the haunted forests of Silverpines and earn the legendary sword, Wolfsbane, deadly against wolves and balverines.
  • Exclusive location: Unlock a new region, ideal for settling down with a family and discovering new treasures.
  • Fable III playing cards: Created by Lionhead, these cards depict every type of character in “Fable III,” including Heroes, royals, rebels and villains from across Albion and beyond.
  • Guild Seal Coin: The coin features a Good side (blue) and Evil side (red) to assist players in making critical decisions that will impact the fate of the world forever.
  • A new dog breed: Renowned for its loyalty, the Boxer is a brave canine companion worthy of greatest Queens and Kings.
  • One unique outfit: Unearth one male and female outfit from the mysterious, faraway land of Aurora, a new destination in your “Fable III” adventures.

Fable III is set for release on the Xbox 360 on October 29th. A PC version of Fable III is also planned, but a release date is hasn’t yet been nailed down.

So Train2Game, what are your thoughts on the Fable III TV trailer? Does it make the game look exciting? Or do you think it should show some gameplay footage?

You can leave your thoughts on Fable III, here on the Train2Game blog, or on the Train2Game forum.

Call of Duty: Black Ops single player campaign trailer

Call of Duty Black Ops

Activision have released a new Call of Duty: Black Ops trailer. This latest video shows what we can expect from the Call of Duty: Black Ops single player campaign. Releasing a new Call of Duty: Black Ops video just as Medal of Honor is released? Activision that’s very cheeky…

The Call of Duty: Black Ops campaign trailer gives us a taste of what will be packed into the single player part of Treyarch’s game. So what will feature in Call of Duty: Black Ops?

Well, perhaps the most interesting little reveal is that at some point of the Call of Duty: Black Ops campaign, you’ll be riding a motorbike, while shooting at people of course. The Call of Duty: Black Ops trailer also suggests that you’ll play as Captain Alex Mason, who someone is “trying to erase from history”

It also looks like that at some point during Call of Duty: Black Ops, Mr Mason will have to play a game of Russian roulette. Will he survive? With Black Ops being a Call of Duty game, you can’t safely predict one way or the other!

CIA types, underwater scenarios, rockets, and of course, lots of explosions also feature in the Call of Duty: Black Ops video. You can see the full Call of Duty: Black Ops campaign trailer from Treyarch below.


The Call of Duty: Black Ops single player campaign is set to feature an all star cast including the likes of Gary Oldman and Ed Harris. Earlier this month, Activision also revealed that Call of Duty: Black Ops will feature full 3D support. Call of Duty: Black Ops will also see the return of the popular Zombie Mode, first featured in Call of Duty: World at War.

Naturally, there’s also a massive interest in the Call of Duty: Black Ops multiplayer mode, which you can find out more about here. The game will be available in standard, hardened and prestige editions. If you wish to pre-order the hardened or prestige editions’ of Call of Duty: Black Ops, they’ll set you back £64.99 and £129.99 respectively!

Call of Duty: Black Ops is scheduled for worldwide release on November 9th on Xbox 360, on PlayStation 3 and on PC.

So Train2Game, what are your thoughts on the Call of Duty: Black Ops? Does the trailer excite you, and if so what is your favourite bit? Or are you not looking forward to Call of Duty: Black Ops? And if so, why not?

If you’re not a fan of Activision or Call of Duty: Black Ops, you may want to read this…

You can leave your thoughts about Call of Duty: Black Ops here on the Train2Game blog, or on the Train2Game forum.

Star Wars: The Force Unleashed II demo available now

Star Wars: The Force Unleashed II

The Star Wars: The Force Unleashed II demo is now available on Xbox Live for you to try. Don’t worry PlayStation 3 owners, you’ll be able to download a demo of Star Wars: The Force Unleashed II on the PlayStation Network from tomorrow.

Star Wars: The Force Unleashed II is the follow up to the 2008 original. The events of the sequel take place seven months after the events of Star Wars: The Force Unleashed and year before Star Wars Episode IV: A New Hope. In Star Wars: The Force Unleashed II, the player once again takes the role of Starkiller, Darth Vader’s Secret Apprentice in the first game.

LucasArts recently released a suitably cinematic trailer for Star Wars: The Force Unleashed II. It contains light saber wielding action, Starkiller, Darth Vadar, Yoda, Force Powers and Bobba Fett.  You can see the Star Wars: The Force Unleashed II gameplay trailer below.

Star Wars: The Force Unleashed II is scheduled for release in Europe on October 29th, for the PlayStation 3, Xbox 360, PC, and Nintendo Wii.

A  collectors edition of Star Wars: The Force Unleashed II will also be available, containing:

  • Star Wars: Force Unleashed II video game in a collectable SteelBook case
  • Three exclusive challenge mode levels
  • An exclusive Ralph McQuarrie concept “Deak Starkiller” skin
  • An exclusive Lightsaber crystal
  • An exclusive MIMOBOT® designer 2GB USB Flash Drive
  • Digital art book, featuring insights into the art of Star Wars: The Force Unleashed II
  • Game script by Haden Blackman
  • Themed wallpapers

In a strange twist, last month LucasArts revealed hat Monkey Island’s Guybrush Threepwood will be available in Star Wars: The Force Unleashed II. How the mighty pirate is unlocked remains unknown.

For more Star Wars action, you can check out this trailer for upcoming MMO Star Wars: The Old Republic.

So Train2Game, if you own an Xbox 360 gamer, have you got your hands on the Star Wars: The Force Unleashed II demo yet? If so how is it? Did you enjoy the original? And are you interested in Star Wars: The Force Unleashed II?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Sonic the Hedgehog 4: Episode 1 released and Sonic Colours video revealed

Sonic the Hedgehog 4: Episode 1

Sonic the Hedgehog 4: Episode 1 is now available! Unfortunately at this moment in time you can only buy the first instalment of Sonic the Hedgehog 4 if you’re a Nintendo Wii owner in the USA.

But fear not because European fans of the blue hedgehog will be able to download Sonic the Hedgehog 4 from different days this week depending on console preference. Sonic the Hedgehog 4: Episode 1 will be available on the PlayStation Network and Xbox Live Arcade from tomorrow. European Nintendo Wii owners need to wait until Friday before they can get stuck into Sonic the Hedgehog 4: Episode 1.

For a full run down of what Sonic the Hedgehog 4: Episode 1 will cost on each system, and to see a Casino Street Zone gameplay trailer, you can click here.

Speaking about the release of Sonic the Hedgehog 4: Episode 1, vice president of Digital Business at SEGA of America Haruki Satomi, said:

“Fans have been eagerly anticipating the next chapter in Sonic’s 2D saga for quite some time,”

“It gives me great pleasure to say that the wait is over – players around the world can now experience Sonic the Hedgehog 4 Episode I on the console of their choice!”

Meanwhile, the official blurb for Sonic the Hedgehog 4: Episode 1 says:

“Dr. Eggman, having survived yet another defeat at the end of Sonic and Knuckles, has decided to upgrade the best of his badniks with one single goal in mind: destroy the spiky speedster once and for all. Players will have to use classic moves like the Spin Dash and the highly versatile Homing Attack to sprint through enemies, traps and hazards as they hunt down the evil doctor yet again. Will the power of the Chaos Emeralds be enough to bring him down this time? There’s only one way to find out!”

Fans of the series will be pleased to know that Sonic the Hedgehog 4: Episode 1 has been receiving positive reviews.

The American release of Sonic the Hedgehog 4: Episode 1 comes on the same day that a new trailer for the upcoming Nintendo exclusive Sonic title, Sonic Colours, has been unleashed on the world. Among other things, the new Sonic Colours trailer features an appearance from Tails.

Sonic Colours is scheduled for release in Europe on November 12th, for the Nintendo Wii and Nintendo DS and you can see the latest trailer below.

So Train2Game, will you be purchasing Sonic the Hedgehog 4: Episode 1 this week? Do you think it’ll take you back to Sonic the Hedgehogs’ glory days on the SEGA Mega Drive? And what are your thoughts on the upcoming Nintendo exclusive Sonic Colours?

As usual, you can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

New Batman: Arkham City screenshots released

A pile of incredible looking Batman: Arkham City screenshots and concept art has been released by Warner Brothers.  They are the first Batman: Arkham City screens to be officially released, given that the glimpses we saw of Rocksteady’s title last month came from a leak.

Unfortunately for us, Batman: Arkham City isn’t scheduled release until autumn 2011. However, you can get a look at how the sequel to Batman: Arkham Asylum is shaping up by checking out the Batman: Arkham City screenshots and concept art available below.

Batman: Arkham City will be coming to Xbox 360, PlayStation 3 and PC.

Naturally, leave your thoughts about the new Batman: Arkham City screenshots here on the Train2Game blog, or on the Train2Game forum.

Batman: Arkham City screen 01

Batman: Arkham City shot 03

Batman: Arkham City shot 06

Batman: Arkham City shot 07

Batman: Arkham City shot 08

Batman: Arkham City shot 10

Batman: Arkham City screenshot 13

Batman: Arkham City Concept Art 01

Batman: Arkham City Concept Art 2

New LittleBigPlanet 2 videos show bounce pads and amazing community created Flower level

The latest LittleBigPlanet 2 video shows an exciting new way for Sackboy to move around: Bounce pads! The newest LittleBigPlanet 2 featurette shows Sackboy and some friends bouncing around, and it’s utterly adorable.

Seriously, if this LittleBigPlanet 2 Bounce Pads video doesn’t make you smile, there’s probably something wrong with you! You can watch the latest LittleBigPlanet 2 video below.


the bounce pads may seem like a simple addition to LitteBigPlanet 2 – and of course they’ve featured in many classic games – but their introduction will give LittleBigPlanet 2 players yet more things to put into community created levels.

Videos from the LittleBigPlanet 2 beta have already shown some unique user created levels, and the introduction of bounce pads will just mean more variety. With so much scope for creating not only levels, but whole custom games, LittleBigPlanet 2 could very well be the Train2Game students dream game.

In yet another example of how creative the LittleBigPlanet 2 community has the potential to be, a video of indie game Flower made using LittleBigPlanet 2 has surfaced. You can see it below.

LittleBigPlanet 2 was scheduled for release next month, but in September Media Molecule announced that the game will be delayed until January 2011. Media Molecule said LittleBigPlanet 2 was delayed to avoid the need for huge post launch patches.

However, in the same statement, they did tease a possible LittleBigPlanet 2 demo.

So Train2Game, what are your thoughts on the latest addition to LittleBigPlanet 2 and the Flower level? Is LittleBigPlanet 2 looking more and more essential to you?

As usual, leave your thoughts here on the Train2Game blog or on the Train2Game forum.

Fallout New Vegas Developer Diary #4 – Factions

It’s Friday, so that means Obsidian Entertainment have released another Fallout: New Vegas developer diary. In this latest developer diary, the team behind Fallout: New Vegas tell us a bit about the different factions in the game and how interacting with them can change the dynamics of New Vegas.

The developers explain how they want the Fallout: New Vegas player to interact with a large number of different groups, and that there are no ‘black and white’ decisions. There is no good, or evil and Fallout: New Vegas is developed in such a way that the player will have a hesitation before joining a faction, while they think about whether it’s the right thing to do.

We’re also told a bit about the main factions competing for power in the Fallout: New Vegas Mojave Wastelands. The New California Republic, or NCR for short, are the government of the New Vegas area. However, we’re told that the NCR has grown to big for its own good and is now struggling to control its territory and protect its citizens.

Meanwhile, Cesar’s Legion are a group of slavers coming from the east and conquering all that they come across. They’re fighting against the NCR, with the two factions in a stalemate at the Hoover Dam, the most important point in the New Vegas area.

The third major faction in Fallout: New Vegasremains rather mysterious, but what the developers do reveal is that its led by ‘Mr House’ and he doesn’t want NCR to take control of the New Vegas strip.

In addition to these three major factions, Fallout: New Vegas will have many smaller factions each with their own politics and ideologies. The developers say the decisions you make as to which of these you help will really make a difference to the Fallout: New Vegas game world. Of course, you also have the option of playing Fallout: New Vegas and not helping anyone at all…

You can watch Fallout New Vegas Developer Diary #4 – Factions, below.


For a more in depth look at Fallout: New Vegas, be sure to check out our preview. Alternatively you can watch the previous Fallout: New Vegas developer diaries about The Story, Tech & Sound, and Art Direction.

And while you’re at it, why not read advice from Fallout: New Vegas senior designer Chris Avellone about breaking into the games industry.

Fallout: New Vegas is release on PlayStation 3, Xbox 360 and PC on October 22nd.

So Train2Game, what are your thoughts about the freedom of choice in Fallout: New Vegas? And what faction can you see yourself joining?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Eurogamer Expo: Enslaved Developer Session with Ninja Theory’s Tameem Antoniades

Enslaved: Odyssey to the West hits the shelves today, and after getting a decent hands on with it at Eurogamer, I hope its successful title for developers Ninja Theory. Enslaved: Odyssey to the West has been received positively by the gaming press, and arguably rightly so given the effort that Ninja Theory went through to produce their latest title.

Ninja Theory Chief Designer and the main man behind Enslaved: Odyssey to the West, Tameem Antoniades hosted a Sunday developer session at the Eurogamer Expo, and it was very interesting indeed. The session provided a massive insight into the development and production of Enslaved: Odyssey to the West and was well received by the audience. Many who attended the Ninja Theory developer session had been queuing for up to an hour, but the wait was surely worth it!

Tameem Antoniades provided a very interesting talk, which would have been useful to any Train2Game student. However, if you didn’t manage to make it to the Ninja Theory developer session, fear not, for I was there. So here’s a look at the development of Enslaved: Odyssey to the West.

For those unfamiliar with Ninja Theory, they’re a development studio based in Cambridge, and were responsible for the highly acclaimed, PlayStation 3 exclusive, Heavenly Sword back in 2007. Enslaved: Odyssey to the West is their first multiplatform title but it looks set to improve upon the already excellent story telling of Heavenly Sword. Ninja Theory’s next title will be DmC, a reboot of the Devil May Cry series.

But for the past three years, the main focus of Ninja Theory has been on producing Enslaved: Odyssey to the West. To start the Eurogamer developer session, Tameem explained that the original concept of Enslaved was to produce a game based on “a buddy road movie” exploring the relationship between two main characters.

But of course, an idea alone can’t make a game, so what Ninja Theory did next was to produce a concept trailer. Tameem explained that this trailer was pieced together by Ninja Theory, using various clips from unrelated films and TV programmes to show the main themes behind Enslaved.

The concept trailer is three years old, and we in the audience were lucky enough to be the first people to see it in public. The trailer was very cinematic, and full of robots, martial arts and Eastern themes. At this point the game was called Monkey: Journey to the West, but needed to be changed to Enslaved: Odyssey to the West for copyright reasons.

We then got to see another trailer for Enslaved, and this too was a first public viewing. In order to try and get a publisher on board, Ninja Theory produced a CGI trailer for Enslaved: Odyssey to the West. This was produced almost three years ago and shows that the original concept of Enslaved was a lot darker than the game that’s been released today, but it was very impressive nonetheless. Tameem Antoniades stressed the importance of game studios producing good concept trailers, explaining that “Better trailers are more likely to be signed up” If that isn’t sound advice for Train2Game students, I don’t know what is!

The Ninja Theory Chief Designer then went on to discuss developing the art style of Enslaved: Odyssey to the West, complete with plenty of images to illustrate the changes that occurred during development.

In the beginning, Monkey looked a lot more like a primate, with Tameem explaining that the character was originally based on a Gorilla in Barcelona zoo. The concept art for Trip was rather different to the somewhat innocent character in Enslaved: Odyssey to the West. The original designers were darker, more gothic, some would say sexier: the concept designs of Trip in a very low top raised many an eyebrow.

Tameem explained that when Ninja Theory were casting for the role of Trip, they sent this concept out work to agencies in order to get women who actually looked like the character. However, the developers were surprised when 40 girls turned up, in costume, in the same outfit as the rather oddly dressed Trip! Who knew that actresses were so enthusiastic about playing roles in games?

Next, we were shown concept art for locations in Enslaved, and once again these looked very impressive. Tameem was keen to explain how Ninja Theory wanted the concept art to be evocative. Of course the next step was to take the concept art and put it in a 3D environment. These art style tests involved creating 3D landscapes with cameras panning all around them in order to make sure they had the right feel for developing further. All this effort before even a single game level is produced!

We also got to see some exclusive character style and animation tests that were produced early in the development of Enslaved.  Tameem explained that this was much like casting the characters, with every movement they make in-game based on these original tests. Naturally, Monkey’s movement style is rather beast like with his own distinct style of running and jumping. Meanwhile, a more comic character in the form of Pigsy is slower, and bumbles a lot more. Still, in these basic tests it was entirely possible to see that the characters were already taking shape…and that was before the actors got involved.

Ninja Theory are well known for their use of actors and motion capture in games and Enslaved is no different. We got to see yet another exclusive video showing Andy Serkis – who plays Monkey – performing tests for motion capture in order to research facial movements. This involved the actor spouting random lines, most of which made no sense whatsoever! Tameem explained that when it comes to the characters faces, the only thing that’s added artificially is the eyes.

We also got to see plenty of clips showing the actors doing what they do best, acting! It was amazing to see how the main actors were interacting with each other, and items around them, then seeing their movements translated perfectly onto the characters in the in-game world. Motion capture in games surely has to be the way forward. The acting in Enslaved could equal that of any film.

Tameem closed the Eurogamer developer session by discussing writing for Enslaved, and the influence of Hollywood screen writer Alex Garland. We were shown an early scene from the game in which Monkey and Trip needed to get over a bridge. The dialogue went on for awhile, and Tameem explained how Garland pointed how scenes, in both films and games, should conform to “one scene for one purpose” We then got to see the final cut of the scene, with flowed a lot better than the original version. Apparently, Antoniades and Garland then repeated this process for most scenes in the game.

As you can clearly see, a lot of work went into producing Enslaved: Odyssey to the West, with development from concept to release taking three years. If you want to learn even more about the game, you can take a look at this developer diary from Ninja Theory.

Still not had your lust for information from developers tended to? Then why not read about the Shogun 2: Total War developer session from Mike Simpson of The Creative Assembly.

So, what are your thoughts on the Enslaved developer session? Does it provide you with a better insight into how games production works? Has it made you keener to produce games?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

GoldenEye 007 for Nintendo Wii trailer

GoldenEyeEurocom has released a trailer for their upcoming Nintendo Wii remake of the classic N64 title GoldenEye 007. It’s hard to believe that the original GoldenEye 007 game was released on the N64 13 years ago all the way back in 1997. Eurocom say that this update is the GoldenEye for today.

Of course, Bond is a bit different now compared to the early 1990’s so the first major change -discounting the massive graphical upgrade- is that you’ll be playing as Daniel Craig’s Bond, rather than the Pierce Brosnan of the original GoldenEye. Daniel Craig himself provides the voice work, so GoldenEye 007 looks set to have that authentic Bond feel.

The story has also changed in some areas, in order to make GoldenEye 007 relevant to today’s world. Of course, the new updated GoldenEye 007 will give you the opportunity to use Bond’s famous gadgets, but with a modern twist. For example, the original GoldenEye 007 saw you using a watch to scan documents, while now you’ll use a mobile phone.

What the updated GoldenEye 007 for Nintendo Wii will retain is the wide variety of options as to how to complete missions. Do you go in all guns blazing? Or will you choose to be a stealthier, smarter bond?

Naturally, the new GoldenEye 007 retains the N64 versions awesome multiplayer, with classic characters like Oddjob and Jaws making an appearance. You can check out both single player and multiplayer footage from GoldenEye 007 in the trailer below.


GoldenEye 007 is scheduled for release on the Nintendo Wii on November 5th, and will be published by Activision.

So Train2Game, are you interested in the revamped GoldenEye 007? Do you think it looks impressive for a Nintendo Wii title? And what classic games would you like to see get remade with modern technology?

You can leave your thoughts about GoldenEye 007 here on the Train2Game blog, or on the Train2Game forum.