Train2Game Radio wants you to be its next star!

Train2Game Radio needs your help!

As regular readers of The Train2Game Blog will know, Train2Game students are regularly featured on Train2Game Radio. In these short interviews, Train2Game students about themselves, the reasons they chose to join a Train2Game course, and what their hopes for the future are.

The Train2Game student interviews are then uploaded to Train2Game Radio, and their transcripts are posted here on The Train2Game Blog.

If you want to want to hear how interviews sound before you decide to volunteer for one, just go back and listen to one of the many student interviews from 2011 on our Audioboo website.

You can also see transcripts of interviews here on The Train2Game Blog, or on the Train2Game Scribd page.

If you’re interested in being interviewed for Train2Game Radio, you just need these two things in addition to a computer or laptop with an internet connection

  • A Skype account and username
  • A microphone that’s plugged into or attached to your computer.

It doesn’t matter which Train2Game course you’re on, be it Games Designer, Games Developer, Games Artist & Animator or Games QA Tester, we want to hear from you!

So, want to be the next star of Train2Game Radio? Leave a comment here on The Train2Game Blog, email Train2Game Blog Editor Danny, or leave a comment in the thread on the Train2Game forum and we’ll be touch.

We look forward to hearing from you!

Train2Game news: L.A. Noire development took 7 years because it was “too big” says creator Brendan McNamara

L.A. Noire Cole Phelps Train2Game blog imageTrain2Game students will know that game development can take a significant amount of time, but even in this industry, L.A. Noire’s seven year development cycle was extensive. (Though only half as long as that of Duke Nukem Forever…)

Why was this? Well, partly because of the impressive Motionscan facial animation, and also because L.A. Noire creator Brendan McNamara believes his film noire title, published by Rockstar, was “too big”

“One [thing] is the size, it’s a huge game – probably too big. The map’s massive, and so that’s probably my fault. We had to build a new process to do that” he told OPM

“We were a brand-new studio – we had brand-new tools, new technology. We have tools that allow you to build cities now, but we had to build that kind of stuff and make it work. Everything from the road network, where all the trolley cars go, all the cables connecting automatically to all of the buildings…”

McNamara revealed that at least 18 months of L.A. Noire’s development was dedicated to research.

“The tech was pretty extensive, including MotionScan. I’d say the first year and a half – [maybe] even longer – was just research.” he said

“Newspaper research, guys going over to LA and doing research on the buildings, taking photos, getting all the resources together… We were quite a small studio – 16 people or something – and we had to have all this material so we could start building stuff.” McNamara concluded

Facial animation was a huge part of L.A. Noire, however, in an interview with the Train2Game blog last November, Brink Lead Writer Ed Stern told us it isn’t something that’s needed in order to enjoy video games.

As previously reported by the Train2Game blog, L.A. Noire broke records to take No.1 in the UK charts when it was released last year.

For more on L.A. Noire, see previous posts on The Train2Game Blog.

So Train2Game, what do you make of McNamara’s comments? Is it possible for a game to be too big? What lessons do you thinkcan be learned from the development of L.A. Noire?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: OPM]

Train2Game news: Your chance to join CCP’s DUST 514 closed beta

Train2Game students have the opportunity to join a closed beta for CCP’s upcoming PlayStation 3 title DUST 514, as long as they’re an active subscriber of Eve Online.

Registration for ‘DUST 514: Mordu’s Private Trials’ was announced by CCP via the Eve Online Developer Blog.  Those who are selected for the DUST 514 beta will gain access to early testing and ‘special events’

DUST 514 is a PlayStation 3 exclusive MMOFPS set in the Eve Online universe and is scheduled for a release in Spring. Train2Game students with an Eve Online account that wish to register for the DUST 514 beta can do so here.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

The Train2Game Blog will be sure to keep you up to date with the latest beta testing opportunities.

So Train2Game, are you an Eve Online subscriber? If so, will you apply for a place in the DUST 514 beta test?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: VG247]

Train2Game news: Mod adds Futurama’s Doctor Zoidberg to Skyrim

Train2Game blog readers will know that here, we’re fans of modding, because not only does it allow you to practice your game development skills,  but it gives you a portfolio to show potential employers.

However, it’s also a way to add more silliness and fun to games, and that’s exactly what a modder named Snoopey has done with his Doctor Zoidberg Mudcrab mod for The Elder Scrolls V: Skyrim. It was released was released towards the end of last month.

The mod does exactly what it says it will, replacing the skins and sounds of Skyrim’s mud crabs with the likeness and voice clips of Futurama’s Doctor Zoidberg.  You can see the Zoidberg Mudcrabs in action in the video below, right here on The Train2Game Blog.

Want to use the Doctor Zoidburg Mudcrab mod? Download it here.

As previously reported by The Train2Game Blog, official modding tools for Skyrim, featuring Valve integration, are set to be released sometime this month.

Not only is modding an excellent way for those on Train2Game courses to practice their skills, but it can also provide that extra experience needed to get into the games industry.

“It’s a really good way for someone to get noticed because it shows that you’re able” Valve’s Chet Faliszek previously told the Train2Game blog on the subject of modding.

“Normally modders have to work as a team and that’s important, and they also have to be able to finish something and that’s really important. So those two things together are a really good way to demonstrate that you’re ready to work in the industry.”

Id Software’s Tim Willits has also previously told the Train2Game Blog that modding is a great way to get into the games industry.

So Train2Game, what would you use the Doctor Zoidberg mod? Is modding something you’d like to try in 2012?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Beefjack]

Train2Game news: UK Charts – FIFA 12 stays No.1 as Star Wars: The Old Republic nosedives

Train2Game students see FIFA 12 take the honour of being the UK’s final chart topper of 2011, while Star Wars: The Old Republic drops 28 places.

It’s FIFA 12’s fourth appearance as the UK’s best seller of the week and as reported by The Train2Game Blog, the football sim first took No.1 with its release last October, becoming the third ever biggest video game launch in the UK.

It’s also the second No.1 in a row for FIFA 12, which also topped the charts the previous week.

The success of FIFA 12 denies Activisions Call of Duty: Modern Warfare 3, which has to settle for No.2, one place ahead of EA’s Battlefield 3. Just Dance 3 drops one spot to No.4, while Ubisoft’s Assassin’s Creed: Revelations is a non-mover at No.5.

Saints Row: The Third and Need For Speed: The Run are also both non-movers at No.6 and No.7 respectively, while Christmas No.1, The Elder Scrolls V: Skyrim, remains at No.8. Mario Kart 7 and Forza Motorsport 4 complete the top ten.

Star Wars: The Old Republic slips from No.10 to No. 38 in just its second week on sale. It’s worth noting however, that EA and Bioware’s MMO is also available as a digital download. The Train2Game Blog interviewed Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk towards the end of last year.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 31st December 2011 is therefore as follows:

1. FIFA 12 (EA)
2. Call of Duty: Modern Warfare 3 (Activision)
3. Battlefield 3 (EA)
4. Just Dance 3 (Ubisoft)
5. Assassin’s Creed: Revelations (Ubisoft)
6. Saints Row: The Third (THQ)
7. Need for Speed: The Run (EA)
8. The Elder Scrolls V: Skyrim (Bethesda)
9. Mario Kart 7 (Nintendo)
10. Forza Motorsport 4 (Microsoft)

So Train2Game, what are your thoughts on the UK Charts this week? What do you make of the massive drop in sales for Star Wars: The Old Republic?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Naughty Dog want to “raise the bar” of game design with The Last of Us

Naughty Dog want to “raise the bar” for the “poor” storytelling in video games with their new title, The Last of US.

The new game from Uncharted developer Naughty Dog was revealed at last weekend’s VGAs and will be exclusive to PlayStation 3.

“We try so hard at Naughty Dog to push things,” The Last of Us Creative director and writer Neil Druckmann told Eurogamer 

“And then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it.

“As critics we need to raise the bar, otherwise no-one’s going to change. We’re going to keep pushing ourselves, and kill ourselves to make this story happen – but hope that by doing it, the rest of the industry is going to take notice and try to do the same thing.”

Druckmann says that The Last of Us is a love story between father and daughter and that they’re doing it because ‘love’ isn’t something that’s often properly explored in games writing.

“We approached this genre because we felt no-one is getting to the heart of it. It tells you something about the human condition – that’s what you want to do as a storyteller.” he said

“We’re not saying every game needs a strong, compelling and dramatic story, but if you are going to make a narrative-based game then you better learn the craft.” Druckmann added.

Naughty Dog describe The Last of Us as “a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.”

Train2Game blog readers can see the first trailer for The Last of Us below.

So Train2Game, what are your first impressions of The Last of Us? Is a ‘love story’ a bold move for Naughty Dog? Do you believe game writers need to raise the bar?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Eurogamer]


Train2Game feature: Why Baroness Susan Greenfield’s views on video games are ill-informed

Train2Game students may have seen this BBC debate last week, based around Neuroscientist Baroness Greenfield’s theory that people who play a lot of video games can have an increase in “aggression and recklessness”

Appearing on the BBC’s Daily Politics show, Greenfield was given a platform to air her views, which she herself admitted could be construed as biased…not a good way to start the basis of an argument.

“There’s an increase in aggression, increase in recklessness, high levels of arousal, decreases in pro-social behaviour. Of course this paper itself has been critiqued as biased, but that is the nature of scientific evidence, it’s very rarely the killer paper, the conclusive paper.” said the Baroness.

“As a neuroscientist, it is a given that the brain adapts to the environment, the human brain is exquisitely evolved, more than any other species, to adapt to wherever it is placed.” she continued.

“It is a given that if the environment shifts to a two dimension world, with only hearing and vision being accessed, it is a given that the brain will change. Most people accept this. The big question is it good or bad? What do we want to do about it? Lets try and unpack the important issues that come from that. But no one will dispute the plastivity of the brain.”

It’s certainly a strange point the Baroness makes. Her argument is that people change when left in a ‘two dimensional world,’ which despite here being applied to playing video games, could count towards anything: watching TV, watching a film, or even reading a book. The implication is that people who spend all their time alone playing video games will have their brains altered. If this did indeed turn out to be the case, then why isn’t Greenfield focusing the same attention on other entertainment mediums?

It was at this point in the debate that The Telegraph’s Tom Chivers attempted to add balance to the debate, but he was, arguably unfairly, cut off before Baroness Greenfield went back to speaking.

“Let’s think of two separate things. One is the anecdotal evidence, and frankly, I’ve yet to meet a parent that says ‘Do you know, it’s great that my kid spends so much time on the computer’ that’s the first thing.” she said on the BBC.  

Firstly, the use of anecdotes is hardly the sort of evidence a scientist should be using to draw conclusions, and secondly, it’s a real shame that Greenfield appears to use the debate to jump on the ‘video games are no good for children’ bandwagon.

As previously reported by the Train2Game blog, there’s evidence out there that games do help children with learning.  In this video presentation, Gabe Zichermann discusses how the use of video games and game mechanics can improve everyday life, be it learning in schools, or training in the work place.  Indeed, just lack week the Train2Game blog examined games as a learning tool in this post about the Serious Games Expo.  One particular game, Ludomedic, is an educational game for children in hospital. It’s unlikely that it’s going to cause children to become aggressive.

Of course, Ludomedic is hardly Call of Duty, but if game ratings were properly adhered to my parents, children wouldn’t be playing the 18 rated Modern Warfare 3.

Moving on from anecdotal ‘evidence’, Greenfield goes onto state that children are spending more time in front of screens. This doesn’t just include video games, but also watching TV, surfing the internet and so on.

“Second, are the statistics that are coming out. For example, a recent study in the states showed that between a child’s thirteenth and seventeenth birthdays, over half of them were spending 30 plus hours in front of a screen outside of school.” said the Baroness.

“That’s at least five hours a day not giving someone a hug, not looking someone in the eye, not talking to friends, not walking along a beach, not feeling the sun on your face. That’s the first thing.”

For starters, spending time playing games is far from the old stereotype of someone locked away in a darkened room not talking to anyone. People speak to each other online, be it talking to friends over a Call of Duty session on Xbox Live, chatting with a World of Warcraft guild, or even Train2Game students communicating with each other on the Train2Game forum.

Secondly, Greenfield’s argument that it’s time not doing other things doesn’t make much sense. No matter what a person does, it’ll be taking time away from doing something else. Going to the cinema? Well, you won’t have the sun on your face then. Are you driving somewhere? Well, you’re not giving anyone a hug.  Coming from a scientist, who we already know has an agenda against video games, it just doesn’t make sense.

Chivers once again tried to stick up for video games and the people who played them before once again being cut off by Greenfield, shortly before the debate finished. If you can call it a debate, because it hardly seemed balanced with Baroness Greenfield getting plenty of time to talk about her views while Mr. Chivers seemingly was a second thought throughout the debate.

The piece generally perceives video games and the people who play them in a negative light, something that Train2Game students and those in the wider games industry will surely object to because despite her scientific background, Baroness Greenfield doesn’t actually offer any conclusive evidence here. She doesn’t cite sources, she uses anecdotes and makes crass generalisations about the lives of people who play games.

As evident on the Train2Game forum, and throughout the Train2Game blog, the games industry is full of dynamic, creative, social people, none of whom appear to be made reckless or aggressive by the games they help produce.

Perhaps one day there will be a debate on the BBC about the benefits of playing computer games, but so long as people like Baroness Greenfield are producing reports with an anti-games agenda, it seems it won’t happen.

Stick to the Train2Game blog for more positive news about video games.

What are your thoughts? Leave them here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Gotham City Imposters beta open for registration

Train2Game students have the opportunity to get involved with the open beta for Warner Bros. multiplayer shooter Gotham City Imposters.

Gotham City Imposters is a download only FPS that pits vigilantes dressed as Batman against criminal gangs dressed up as The Joker. It’s a light-hearted multiplayer shooter that boasts massive customisation and plenty of unlockables.

The Gotham City Imposters Xbox Live and PlayStation Network beta is scheduled to begin soon, and Train2Game students who wish to be involved should register at www.GothamCityImpostors.com

Those who wish to join the Gotham City Imposters beta will need to sign up for a WBID ID account before filling out a few details including whether they wish to beta test Monolith Productions multiplayer shooter on Xbox 360 or PlayStation 3.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on the significance of beta testing to the game development process, see the Train2Game blog.

So Train2Game, what are your thoughts on Gotham City Imposters? Will you apply for the beta?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Obsidian Chief Writer on digital distribution and ‘stabbing the used game market in the heart’

Fallout New Vegas DLCTrain2Game students will be highly aware of the rise of digital distribution, and Obsidian Chief Creative Officer Chris Avellone believes digital is good for game developers and good for the games industry, especially if it can help stop second hand game sales.

Avellone has over 20 years experience of writing and designing RPGs with titles under his belt including Fallout 2, Star Wars: Knights of the Old Republic II, Neverwinter Nights 2 and most recently, Fallout: New Vegas.

“I love digital distribution. For one thing, being environmentally conscious, I really appreciate that we’re not making more boxes and shipping them and creating all that waste. It’s better just to download the game through Steam and not have to have all that packaging.” he told Industry Gamers.

However, it isn’t just the green factor that Avellone sees as a positive of digitial distribution, he also believes it allows game development studios to be more flexible thanks to not having to rush towards deadlines.

“One of the things I enjoyed with Fallout: New Vegas was that digital distribution of the DLC made things more flexible in terms of getting the content done. You didn’t have to worry about production times for discs, and so you could take an extra week if you needed that to get things right.” said Avellone.

The Fallout: New Vegas writer also added, with some aggression, that digital distribution can kill off second hand games.

“Of course, one of the greatest things about digital distribution is what it does to reduce the used game market. I hope digital distribution stabs the used game market in the heart.” he said.

The Train2Game blog has previously reported on the extensive advice the game design veteran has given on getting into the games industry.

So Train2Game, what are your thoughts on Avellone’s comments on digital distribution? Does it help game developers? And will it ‘stab’ the second hand games market?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

Train2Game news: Auto Club Revolution dev Eutechnyx to open London office

British racing game developer Eutechnyx are to open a new publishing office in London.  The Gateshead studio is expanding to London in order to support the launch of its next title, Auto Club Revolution, due for release in 2012.

Train2Game students may have previously seen Eutechnyx Lead Programmer Dave Hawes give advice on getting into the games industry in this Train2Game video interview.

“We’re building a dedicated publishing team to support the global launch of Auto Club Revolution in key markets around the world” said Eutechnyx COO Darren Jobling.

“Our strategy is to secure the best people from the online games industry, and London gives us great access to an amazingly rich talent pool.”

“The development team in the North East of the UK includes some of the best people in the sector, and the opening of a London office will allow us to attract the right calibre of candidate to build a team with the publishing power behind it that the game deserves.”

As reported by the Train2Game blog, Eutechnyx were recently nominated for a global award.

Train2Game students can find out more about Eutechnyx in this feature about 7 UK game studios to keep an eye on.

So Train2Game, what are your thoughts on Eutechnyx creating jobs in London?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GI.biz]