Train2Game news: UK Charts – Skyrim dethrones Modern Warfare 3

Skyrim Dragon Fight screenshotTrain2Game students have come to expect Call of Duty: Modern Warfare 3 to be at No.1 in the charts, but this week there’s a new top dog.

It’s The Elder Scrolls V: Skyrim that tops the charts after some heavy discounting from a number of retailers, with Bethesda’s RPG being available brand new for as low as £22.49. It’s the RPGs first week at No.1.

Train2Game students may be interested in the news reported by the Train2Game blog that Skyrim mod tools are coming next month.

The rise of Skyrim means it isn’t a fifth consecutive week at No.1 for Call of Duty: Modern Warfare 3 which slips to No.2.  Just Dance 3 moves up one to No.3, while former No.1 FIFA 12 drops two to No.4. Assassin’s Creed: Revelations drops to No.5.

EA’s Battlefield 3 climbs three to No.6, Professor Layton and the Spectre’s Call for the DS claims a third week at No.7 and Saints Row The Third drops two to No.8.

Uncharted 3: Drake’s Deception returns to the top ten at No.9 after a three week absence thanks to some discounting, while Mario Kart 7 for 3DS completes the top ten.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 10th December 2011 is therefore as follows:

1. Elder Scrolls V: Skyrim (Bethesda)
2. Call of Duty: Modern Warfare 3 (Activision)
3. Just Dance 3 (Ubisoft)
4. FIFA 12 (Electronic Arts)
5. Assassin’s Creed: Revelations (Ubisoft)
6. Battlefield 3 (Electronic Arts)
7. Professor Layton and the Spectre’s Call (Nintendo)
8. Saints Row: The Third (THQ)
9. Uncharted 3: Drake’s Deception (SCE UK)
10. Mario Kart 7 (Nintendo)

So Train2Game, what are your thoughts on the UK Charts this week? What does Skyrim being discounted so early say about the industry? Are you just pleased to see something new at the top?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: UKIE appoint Jo Twist as CEO

Interactive entertainment industry trade body UKIE has announced the appointment of Dr. Jo Twist as their new CEO.

Her current role is Channel 4’s Commissioning Editor for education, with previous positions at the BBC including Multiplatform Editor and for BBC Entertainment and BBC Three Multiplatform Channel Editor.

“We are really excited that Jo has agreed to lead UKIE at this really exciting time in our development.” said UKIE Chairman Andy Payne.

We took our time to find the right CEO and we believe we have her. Jo’s passion for games and her background in media and commissioning content will allow us to further help UK games and interactive entertainment makers and all those involved in this industry get further political and economic traction in a connected, digital worldwide market which is teeming with exciting opportunities.” he said

“I would also like to thank especially Rob Cooper, David Yarnton, Matt Carroll, Keith Ramsdale and Ian Livingstone who have helped UKIE appoint such a great person, it was a real team effort.” Payne added.

“It’s an honour and a privilege to join the brilliant UKIE team at a time when the British interactive entertainment industry is forging its path as a global leader” Twist said if her appointment as UKIE CEO.

“UKIE has already achieved so much in bringing the potential of our games industry to the national debate, and I am hugely excited to represent its members and help shape its vision for 2012 and on. I will of course be sad to be leaving the Channel 4 Education team who continue to produce award winning and innovative interactive content for young people.”

Twist will begin her role as UKIE CEO on January 9th 2012.

As recently reported by the Train2Game blog, UKIE helped the government accept the Livingstone-Hope review and they now support the teaching of coding in schools.

So Train2Game, what are your thoughts on the appointment of Jo Twist as UKIE CEO?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Interesting Guardian feature on women in game development

Train2Game students should have a look at this article on the The Guardian website. Titled ‘Game changers: the women who make video games’ it features some of the best female game development talent out there and examines what can be done to get more women into the games industry.

Of course, there are plenty of women currently on Train2Game courses as we speak.

“I think young girls need to have their eyes opened to the different avenues open to them in games,” said games writer Rhianna Pratchett, who has worked on games including Heavenly Sword and Mirror’s Edge.

“They can be artists, animators, writers, designers, producers, programmers … We need to get them fired up about technology and find the Ada Lovelaces of the future. I think both the industry and the educational system have a role to play to achieve this. There are so many great female role-models within the games industry, but they rarely get the exposure they deserve.”  she added.

Rhianna Pratchett was part of BAFTA’s Games Writers Panel discussion, which recently became available to listen to via podcast. Find out how to listen to it, and see the rest of Train2Game’s BAFTA Games Writers Panel coverage, here on the Train2Game blog.

Other female game developers who feature in The Guardian article includes Deus Ex: Human Revolution co-writer Mary DeMarle, and Uncharted 3 Director Amy Hennig. The women in video games piece certainly does make interesting reading for Train2Game students.

So Train2Game, what are your thoughts on the article? What do you think can be done to encourage more women into game development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

(Source: The Guardian)

Train2Game news: EA’s Peter Moore sees all digital future

Train2Game students have seen the games industry change a lot over the last few years, in part thanks to the rise of mobile and cloud based gaming, and according to EA COO Peter Moore, games companies will need to keep changing methods of operating in order to survive.

“Transitions are hard because revenue slows down and costs speed up. You’re getting ready to develop for new platforms, whether they be hardware platforms or software, and it’s getting to be even more complex now,” Moore told Industry Gamers in the latest of their ‘Better know’ interviews.

Interestingly, as previously reported by the Train2Game blog, Moore has previously stated that Nintendo’s Wii U is not a transitional platform.

But he believes that developers and publishers to stick to traditional business models will find that they eventually disappear.

The companies that have prepared themselves and have diversified their offerings to chase the consumer wherever they want to play games are the companies that will succeed and thrive and flourish. Companies that continue to rely on the old model as the model changes before our eyes, unless they change their ways and invest in the future those companies eventually will die off. No two ways about it,” said Moore.

And the EA COO believes that, while physical copies of games remain strong for now, eventually we’ll be in an entirely digital industry.

“The packaged goods business, while still flourishing and strong, eventually – as we’ve seen in music and movies – will go to the cloud. It will go digital and we’ll be delivering games from the cloud and delivering games directly to hard drives and we’re still going to sell a lot of discs for the foreseeable future.”

But eventually, physical media will diminish as the core part of how gamers get their content. And we’re ready for that, but we’re also still ready to be the number one packaged goods publisher in the world.” said Moore.

“If you want to be a publisher that’s still going to be viable for the consumer 3-4 years from now, you better be ready to deliver your content anytime, anywhere and to everyone.” he added

Peter Moore has previously questioned the role of handheld consoles thanks to the rise of smartphone gaming.

So Train2Game, what do you make of Moore’s comments? Will the future be digital?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

(Source: Industry Gamers)

Train2Game news: Nintendo deny Miyamoto “retirement” reports

Shigeru MiyamotoTrain2Game blog readers will have read news this morning that that Mario and Zelda creator Shigeru Miyamoto is retiring. Nintendo, however, have denied that he’ll be stepping down from his position.

The legendary game designer had told Wired he wanted to retire from his position to “be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers”

However, Nintendo have told MCV that Miyamoto isn’t going anywhere.

Video game designer Shigeru Miyamoto’s role at Nintendo is not changing,” said a Nintendo spokesman. “He will continue to be a driving force in Nintendo’s development efforts.

“In discussing his priorities at Nintendo in a media interview, Mr Miyamoto explained how he is encouraging the younger developers at the company to take more initiative and responsibility for developing software. He attempted to convey his priorities moving forward, inclusive of overseeing all video game development and ensuring the quality of all products.

“Mr Miyamoto also discussed his desire to pursue fresh ideas and experiences of the kind that sparked his initial interest in video games.”

Miyamoto has previously stated how he’s keen to teach younger game developers, and as reported by the Train2Game blog, the Nintendo man wants to teach when he eventually does retire from game development.

What are your thoughts on this apparent misunderstanding?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Your chance to join Paradox Interactive’s Warlock: Master of the Arcane beta

Train2Game students have the opportunity to join a beta for Paradox Interactive’s Warlock: Master of the Arcane.

Those Train2Game students interested in joining the limited closed beta have until 14th December to register on the Paradox Interative beta sign up page. You’ll also have to be a member of the Paradox Interactive forum. The lucky applicants who are chosen for the Warlock: Master of the Arcane closed beta will be notified by email on 16th December.

Paradox Interactive describe Warlock: Master of the Arcane “as an innovative turn-based strategy game scheduled for Q2 2012 that pits players as powerful, empire-building mages as they war for dominance.” Train2Game students can check out the trailer below.

It’s worth noting that, as reported by the Train2Game blog, Paradox Interactive are still accepting applications to take part in the Magna Mundi closed beta.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on the significance of beta testing to the game development process, see the Train2Game blog.

So Train2Game, will you be applying for the Warlock: Master of the Arcane closed beta?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Mario creator Miyamoto on “retiring” to work on smaller projects

Shigeru MiyamotoSuper Mario and Zelda creator Shigeru Miyamoto has revealed he wants to step down from his current role as Head of Nintendo Development to get hands on with smaller projects.

“Inside our office, I’ve been recently declaring, ‘I’m going to retire, I’m going to retire.” The 59 year old Miyamoto said in an interview with Wired. “I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”

“What I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers” he said

“Or I might be interested in making something that I can make myself, by myself. Something really small. I’m not intending to start from things that require a five-year development time. I’m interested in doing a variety of many other things.” Miyamoto added.

His words could be construed as a desire to create smaller titles in the mobile game mould.

However, Nintendo have denied that the legendary game designer will be leaving his current role.

“This is absolutely not true,” a Nintendo spokeswoman told Reuters. “There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation. He has no intention of stepping down. Please do not be concerned.”

The Train2Game blog has previously reported that the game design veteran wants to teach game development when he eventually retires. You can find out Miyamoto’s thoughts on the role of a game designer here on the Train2Game blog.

So Train2Game, what are your thoughts on Miyamoto’s comments?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Wired]

Train2Game news: BAFTA Games Writers Panel podcast now available

Train2Game students who couldn’t attend the BAFTA Games Writers Panel at the end of October can now listen to the whole discussion via podcast.

The Games Writers Panel featured games writers Rhianna Pratchett, Jim Swallow and Ed Stern, and was chaired by Andrew Walsh. The panel discussed narrative in video games, so while it’ll be of particular interest to Train2Game Game Designers, it should provide interesting listening for anyone interested in video games.

Listen to the BAFTA writing for games panel debate podcast here. (It does contain some strong language)

When Train2Game attended the BAFTA Games Writers Panel we were fortunate to get interviews with two of the speakers, both of whom spoke in-depth about game design and offered Train2Game students advice on getting into the industry.

You can read the Train2Game blog interview with Deus Ex: Human Revolution writer Jim Swallow here.

Meanwhile, the Train2Game blog interview with Brink writer Ed Stern is here.

More recently than the Games Writers Panel, the Train2Game blog spoke to Bioware co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk at the BAFTA Bioware Lecture.

As usual, leave your comments here on the Train2Game blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game student Daniel Parkes December update with 100% TMA

Train2Game QA Tester Daniel Parkes has posted a December update on his blog, and it has good news, Daniel scored 100% on his latest TMA.

“Everything about being a QA Tester has ticked a box for me. The last TMA I submitted was on lesson 3-practical video capture and editing: after going over it a few times I was happy enough to hand it in, within a few days I had the result back. I’m so happy to say it has been my best result to date, I got 100%.” said Train2Game QA Tester Daniel.

Daniel adds that the Train2Game course has helped him keep on top of and understand developments in the games industry.

“When I read game reviews and look for the latest gaming news if can understand heaps more about what they are saying than I could before I started this course.” he said

Read the full entry here on Daniel Parkes blog. Alternatively, see Daniel’s previous blog posts here.

Train2Game news: Epic President labels games business as “shockingly immature”

Train2Game students have a great year for games in 2011, but while the games industry is very successful, the business behind it is still “shockingly immature.” That’s according to Epic Games President Mike Capps in an interview with GI.biz.

In the extensive piece, Capps argues that the games industry needs to share learning and experiences in order to continue to improve.

“Our games industry is shockingly immature from a business perspective, because so few folks have business experience before coming in, or an education for business,” he said.

“It’s awesome because it’s entrepreneurship gone right, that’s what our industry comes from, and that’s really exciting, but there’s not a lot of sharing, there’s not a lot of great game business ‘how to’ books, so we try to share and people listen to us, for some reason, and we try to learn as much as we can from everybody else and their mistakes. It just seemed like the right thing to do.” said Capps.

The Epic President said licensees of their Unreal Engine help each other, rather than only looking out for their own interests.

“There’s no reason, if you find a bug, you don’t go ‘ha ha ha, that’ll give us an edge on Splinter Cell!’” said Capps.

“Because it doesn’t at all and so you share it, because it’s one less thing that Epic has to find and fix and they can focus on something you care more about. And you share with the Mass Effect guys and they share with you.”

Of course, four Train2Game student teams, winners of the Train2Game & Epic Game Jam will be attempting to win a UDK licence of their own when they compete at The Gadget Show Live next year.

Lots more about Epic Games and their Unreal Engine can be found in the Train2Game blog interview with Epic’s European Territory Manager Mike Gamble. Get more Epic Games news here on the Train2Game blog.

So Train2Game, what do you make of the Epic President’s comments? Should games business work closer together for the benefit of the industry?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

[Source: GI.biz]