Train2Game blog readers may see Uncharted 3 as one of the most impressive, story driven games on the PlayStation 3, but some out there criticise it for its linearity when compared with RPGs and other open titles.
Developer Naughty Dog has responded to those criticisms by stating the Uncharted series storyline is more important to them than gameplay.
“That’s not really our genre,” Uncharted 3 creative director Amy Hennig told Gametrailers. “We like those kind of games, as players and fans of other games, but for the action-adventure – especially the pulp-adventure genre – that doesn’t really make sense.”
“It’s about having a very clear, linear story arc that doesn’t allow for a lot of the dilution that is created by player choice in some cases. We always call it ‘wide linear’ – within the path that we give you you have a lot of choice within it, it’s not just hit this button, and this button, and this button.” she added.
Train2Game Game Designers obviously want to make careers out of creating games and writing their stories, and according to one developer it’s this section of the industry that will grow most in future.
The Darkness was one video game that featured some emotional narrative Game Design, and developers Digital Extremes want this to continue in the upcoming sequel.
And speaking to CVG, Game Director Sheldon Carter believes Game Design and storytelling will become even more prominent in the future of video game development.
“I think it’s a progression that everyone’s going to get to eventually,” he said. “I’m not trying to say we’re ahead of the curve or anything like that, that’s just the choice we made for this game.
“I think story is the final frontier for games. We’re kind of getting there tech-wise. Mechanics-wise it’s cool that we’re innovating but it’s still in the basic same themes. I think story is eventually where we’ll all end up going.”