Train2Game blog readers may see Uncharted 3 as one of the most impressive, story driven games on the PlayStation 3, but some out there criticise it for its linearity when compared with RPGs and other open titles.
Developer Naughty Dog has responded to those criticisms by stating the Uncharted series storyline is more important to them than gameplay.
“That’s not really our genre,” Uncharted 3 creative director Amy Hennig told Gametrailers. “We like those kind of games, as players and fans of other games, but for the action-adventure – especially the pulp-adventure genre – that doesn’t really make sense.”
“It’s about having a very clear, linear story arc that doesn’t allow for a lot of the dilution that is created by player choice in some cases. We always call it ‘wide linear’ – within the path that we give you you have a lot of choice within it, it’s not just hit this button, and this button, and this button.” she added.
Despite the tight nature of Uncharted 3’s story, the Train2Game blog has previously reported that Naughty Dog say they make up a lot of the game as they go along.
Train2Game students interested in how Uncharted 3’s script is written and performed should check out this behind the scenes look on the Train2Game blog.
For more on games writing, check out the huge Train2Game blog interview with Deus Ex: Human Revolution writer James Swallow.
Away from game design, Naughty Dog believes the PlayStation 4 is needed for the next big leap in graphical improvements.
So Train2Game, what do you make of Naughty Dog’s comments on storyline being more important than gameplay for Uncharted 3?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: Industry Gamers]