A must read for Train2Game students: Nintendo ‘Godfather’ Shigeru Miyamoto on the role of a Game Designer

Train2Game Game Designers should strive to make their work as unique as possible. That’s the lesson to take away from comments made by the father of Super Mario and Donkey Kong in a recent interview.

“In the past, game design was all about which game was the best on the hardware that was available,” Nintendo’s Shigeru Miyamoto told The Guardian.

“That still holds true in the current world, but for the Game Designer, it’s important to understand the overall system.

Plus, it’s important to understand all the mechanisms in games, otherwise the movement or the gameplay would not be right. If that is good, then it will be evaluated as a good game.”

The Nintendo legend believes Game Designers should be unique; it’s likely that those on the Train2Game Game Design course do believe that they have unique ideas to bring to the industry.

“But games nowadays are at a higher level, and the devices are higher-technology, so generally speaking, people can [and should] make good games.

Nowadays, it’s really important that the designer should be unique, and that their individuality should show through in the production itself.”

Continuing on from this, Miyamoto added that a Game Designer should never do something just because it’s popular.

“It’s costly if you do something because other people are doing it, but the focus should be: ‘Because people are not doing it, we’ll go this way.’ Uniqueness is important.

Finance-wise, you can put more budget in, but your energy has to be focused on something, otherwise it won’t work. For me, if you tell me, ‘I’ve seen this before,’ or ‘I’ve done this before,’ that’s challenging.”

Earlier this month, the Train2Game blog reported that Shigeru Miyamoto wants to teach when he retires.

So Train2Game, what are your thoughts on Miyamoto’s comments about Game Design? How useful is it for you that one of the most iconic people in the industry has said what he thinks the ideal designer should be?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

 [Source: The Guardian] 

Call of Duty: Modern Warfare 3 will bring ‘most advanced multiplayer ever’

Modern Warfare 3 gameplay trailer image

The first gameplay trailer for Call of Duty: Modern Warfare 3 – which you can see here on the Train2Game blog – sparked more debate than excitement on the Train2Game forum, but Activision have vowed it’ll have the ‘most advanced multiplayer ever’

“Call of Duty: Modern Warfare 3 is by far the most epic Call of Duty experience yet.  The teams at Infinity Ward and Sledgehammer Games have worked tirelessly to create for the Call of Duty player a scale that is unimaginable with a level of polish and creativity that will push the genre forward,” said, CEO of Activision Eric Hirshberg

“The passion and energy of our developers is reflected in everything about the title.  From the innovative gameplay, to the cinematic intensity, to the most advanced multiplayer ever, Modern Warfare 3 will raise the bar for this already incredible franchise.”

 The question many Train2Game students – especially those on the Game Design course – will be asking is what will developers Sledgehammer and Infinity Ward do to make the multiplayer of Call of Duty: Modern Warfare 3 the most advanced ever?

As previously mentioned by the Train2Game blog, Call of Duty: Modern Warfare 3 is reportedly influenced by the destructible environments of the Battlefield series.

Call of Duty: Modern Warfare 3 is scheduled for release on 8th November 2011.

So Train2Game, what game design changes do you believe need to be made to the Call of Duty formula? Does it need to change? And can the title live up to Activision’s hype?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

L.A. Noire tech can ‘compete with film’ and be used outside games industry!

L.A. Noire developers Team Bondi believe their impressive facial Art & Animation techniques (Which if you haven’t seen, you can here on the Train2Game blog) can aid Game Designers in competing with Hollywood.

“The beauty of it for games specifically is it will now allow us to compete head-on with film and TV in terms of storytelling.” Team Bondi founder Brendan McNamara told BBC Newsbeat.

“If you take all the strengths of what’s great about a video game and you take all the strengths of what’s great about cinema and film you can get this amazing new product and what that means is video games become the pre-eminent entertainment form for the 21st century,” he said.

McNamara’s comments are similar those he’s previously made – as reported by the Train2Game blog – in that it’ll soon be hard to differentiate between games, films, and TV.

The L.A. Noire Director added that the MotionScan technology has even attracted interest from the industries outside of entertainment and gaming.

“We’ve had all sorts of approaches from different people wanting to use it for medicine and for security and people like law enforcement wanting it for lying simulators to show operatives how to read faces”

Back inside the industry, Valve are also ‘keeping an eye on’ the impressive Art & Animation technology.

As reported by the Train2Game blog, L.A. Noire became the fastest ever selling original IP in the UK, taking No.1 in the charts in the process.

So Train2Game, can games compete with TV when it comes to storytelling? Do any of you Game Designers have big plans? And is it positive for the industry that in-game tech is interesting those outside it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Souce: BBC Newsbeat via Develop Online]

Train2Game students thought it may never happen… Duke Nukem Forever goes gold

Duke Nukem Forever goes gold

Many of those on Train2Game courses probably thought it’d never happen, but Duke Nukem Forever has gone gold.

That means the game is game is now being pressed to disc, ready to ship for its 10th June release date. The announcement game from Publisher 2K and developer Gearbox Software today, and the fetching picture of Duke was released to celebrate the news.

Last week, the Train2Game blog published a three part feature about the Duke Nukem Forever Q&A session with Gearbox Software CEO Randy Pitchford.

It’s worth checking out for Train2Game students,  not only to be reminded about Duke Nukem Forever, but the amount of effort that’s gone into making sure the game is released.

“Always bet on Duke, I did,” said Gearbox boss Randy Pitchford on Duke Nukem Forever going gold.

“I bet on all of the developers who have ever been a part of this legendary project and I bet that none of us want to live in a world without the Duke”

I’ve played the final game and it is an incredible experience – a once-in-a-lifetime opus of interactive entertainment that reminds me once again why Duke Nukem is our King.”

“The developers of Duke Nukem Forever at 3D Realms, Triptych, Piranha and finally at Gearbox deserve our thanks and respect for never giving up and have truly shown us that they have balls of steel!”

When the Train2Game blog reported that Duke Nukem Forever was being revived last year, some thought it may have been a hoax. But finally, after 14 years in development, Duke Nukem Forever is set for release on 10th June.

So Train2Game, what are your thoughts on Duke Nukem Forever going gold? Will the game live up to expectations? And does it’s release say anything about never giving up when it comes to the games industry?

Leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

[Source: VG247]

Train2Game Art & Animation student Fee Stewart speaks to Train2Game Radio

Fee Stewart is studying to become a Game Artist & Animator with Train2Game. Train2Game Radio caught up with him to find out why she chose to study with Train2Game, how she’s finding the course and what she wants to achieve in a career in the games industry. Listen to the interview at www.audioboo.fm/train2game

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

You can also read a previous interview with Fee about her experience at the Scottish Game Jam, here on the Train2Game blog.

For more information go to www.train2game.com 

First Call of Duty: Modern Warfare 3 trailer revealed! What do you think Train2Game?

MW3

Yesterday, the Train2Game blog reported that the Call of Duty: Modern Warfare 3 engine would ‘move beyond’ that of its predecessors.

Well, you can now get a glimpse of the very first Call of Duty: Modern Warfare 3 gameplay trailer and see if the engine shows any sign of being tweaked yourselves!

You can also see if Call of Duty: Modern Warfare 3 contains the supposed influences from Battlefield 3 – as previously mentioned on the Train2Game blog.

The Call of Duty: Modern Warfare 3 trailer not only reveals London, France and Germany as locations, but also confirms the involvement of Sledgehammer as one of the studios involved with game development.

Earlier this year, the Train2Game blog reported that Sledgehammer may be one of three studios aiding in the development of Call of Duty: Modern Warfare 3.

Watch the Call of Duty: Modern Warfare 3 trailer below, here on the Train2Game blog.

What are your thoughts on the Call of Duty: Modern Warfare 3 trailer? Can you see any immediate evidence of a tweaked in-game engine? Do you have high hopes for the Game Design in the new locations?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

An interesting look for Train2Game students behind the scenes of Uncharted 3

Uncharted 3 screenshot

While new UK No.1 game – as reported by the Train2Game blog – L.A. Noire may have hit the headlines recently thanks to its impressive Art & Animation techniques, it isn’t the only game out there using motion capture.

The PlayStation blog not only recently revealed the secrets of the motion capture techniques behind the upcoming Uncharted 3, but also the writing techniques used to optimise the Game Design.

The post provides some real insights for both Train2Game Art & Animation and Game Design students.

”We’ve developed a unique process for motion capture and performance capture for games,” Uncharted 3 Creative Director Amy Hennig explained  in  post about the cutting-edge new mocap studio in Culver City, California. “We’re kind of ahead of the pack.”

Moving onto how the game is written, Hennig said:

We don’t have the luxury of writing a big script in an ivory tower, we have an outline that we work from and we write the scenes as we go.”

The approach means it’s easily for Hennig and her team to make changes to the script as and when they need too.

“As the writer, I get to learn the actor’s voices — their cadences, their idiosyncrasies, and I write them right in”

“Their characters become infused with their personalities.” She added, echoing Naughty Dogs previous comments that Uncharted 3 is being produced like a Hollywood film, as reported on the Train2Game blog.

For the full behind the scenes look at Uncharted 3, Train2Game students should head over to the PlayStation Blog.

You can also find out even more about how Uncharted 3 is written here on the Train2Game blog.

So Train2Game, what are your thoughts on techniques behind Uncharted 3’s production? Did you ever imagine games development becoming so complicated? Would you like to work in such an environment in future?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: PlayStation blog]

Next Call of Duty will ‘move beyond the Modern Warfare 2 engine’

Call of Duty: Modern Warfare 3’s game engine will feature plenty of improvements over the previous game in the series.

That’s according to a Tweet from Infinity Ward Creative Strategist Robert Bowling. When asked if Modern Warfare 3 would feature a brand new game engine, he replied:

“We haven’t gone into detail on the engine yet but we’ve moved beyond the MW2 engine and added a lot of cool stuff for #MW3.”

As the Train2Game blog reported earlier this month, Call of Duty: Modern Warfare 3 appears to be influenced by Battlefield’s Game Design which features destructible environments.

Meanwhile, EA has claimed that Battlefield 3 will be superior to the next Call of Duty game in every single way.

And with the two titles reportedly both being released in November, it looks like we’ll have a bit of a fight on our hands.

Given that the ‘cool stuff’ news came from Twitter, it’s worth pointing out that it’s worth following the Train2Game Twitter page for all the latest Train2Game news updates.

So Train2Game, do you think Modern Warfare 3 needs a new engine? Could Infinity Ward use the same one they used to produce Modern Warfare 2? Or does it need updating?

Leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG] 

Barriers of entry into industry “being blown away” say Remedy (Good news for Train2Game students then!)

Remedy logo

In a statement that Train2Game students may mind surprising coming from a big developer, Alan Wake producers Remedy believe casual and social games are very good for the games industry.

Last week, the Train2Game blog reported on Angry Birds reaching 200 million downloads; it’s just one sign of how huge this relatively new sector of the games industry has become.

And Remedy Executive Vice President Aki Järvilehto believes that this is a positive thing, which allows easier entry into the games industry – some Train2Game are likely to see themselves getting their first job in a mobile development role.

“I think the market is changing in a radical fashion. Barriers of entry are literally being blown away. New business models are booming and this is not about devaluation,” Järvilehto told Industry Gamers.

“Facebook is doing tremendous things to gaming and attracting completely new people to enjoy different more casual and social games. I can’t see how the fact that mainstream consumers are finally embracing our industry could be negative. After all isn’t that what we’ve been hoping for since forever?”

“Games and gaming as an experience is certainly changing – platforms are evolving and developers and consuming is evolving with it” Järvilehto concluded.

Facebook games have certainly become popular, with the Train2Game blog previously reporting on the success of titles such as Cityville.

Last month, the Train2Game blog even reported that the role of a Game Designer is even more important for a casual title; so working on one could provide a Train2Game student with large amounts of experience!

Meanwhile, earlier this month the Train2Game blog revealed how Remedy believe game developers learn from their mistakes.

So Train2Game, what are your thoughts on Järvilehto’s comments? Do you agree with his views about casual games? Can you see yourself developing one in future?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

UK Charts: L.A. Noire breaks records to take No.1

The Train2Game blog has dedicated many of its pages to the game’s impressive Art & Animation techniques, but sales show that L.A. Noire may be more than just a visually impressive game; it’s taken top spot in the UK Charts in a  record breaking debut week.

It’s become the fastest ever selling new video game IP in the UK; a promising sign to Train2Game students that you don’t have to be developing a sequel to a successful franchise for the game to be a hit.

58% of L.A. Noire sales were for the Xbox 360, showing that the 3 discs the Train2Game blog reported the game comes on wasn’t an issue for gamers.

LEGO Pirates of the Caribbean remains at No.2, while last week’s chart topper – as reported by the Train2Game blog – Brink, drops to No.3 in its second week on sale.  Zumba Fitness drops one spot to No.4, while PC exclusive title The Witcher 2: The Assassins of Kings takes No. 5 in its first week.

The high chart position of The Witcher 2 is arguably yet more evidence that the PC is far from dead, but rather provides an excellent opportunity for Train2Game students to develop games.

The rest of the top ten is filled by familiar titles; Crysis 2 moves up three to No. 6, Portal 2 drops three to No.7, FIFA 11 remains at No.8,  Mortal Kombat drops three to No.9, while Call of Duty: Black Ops slips five to No. 10.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 20th May 2011 is therefore as follows:

1. LA Noire (Rockstar)
2. LEGO Pirates of the Caribbean (Disney)
3. Brink (Bethesda)
4. Zumba Fitness (505 Games)
5. The Witcher 2 (Namco Bandai)
6. Crysis 2 (EA)
7. Portal 2 (Valve)
8. FIFA 11 (EA)
9. Mortal Kombat (Warner)
10. Call of Duty: Black Ops (Activision)

Releases in the upcoming week include Dirt 3 and Dead or Alive: Dimensions for the 3DS.

Have you played L.A. Noire yet? Does it deserve to be the record for the fastest selling new IP? Is its success good for the games industry? And what are your thoughts on PC exclusive The Witcher 2?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Chart-Track]