Train2game student James Bouckley has been on the T2G Work Placement scheme and has now found FULL TIME EMPLOYMENT – Well Done James!!!
James picks up the story:
Week 20 w/e 20/7/12
Why leave the good news until the end, I got a full time job at Unity!
This means my diary entries will be coming to a close soon but I’ll keep anyone who reads them updated until the end. So apart from the amazing news had a fairly good week in terms of work done too.
In the game there was a bug where if all the spawn points for the enemies were on the camera at once then it threw and exception. I fixed this by, if all of them were on the screen at once, the enemies spawn from the one furthest from the player.
Previously we had a system where power packs needed to be put on a dispensing machine whilst you fought off enemies. When the energy of the machine was full it would dispense items. I’ve changed it now so that instead there are waves of enemies and the last one you kill dispenses items. There was also a fairly major memory leak in the script that made items between you and the camera invisible which I have now fixed and also made it so that multiple things at once can become invisible.
Aside from the game Graham has asked me to write a beginners guide to asset bundles. I finished the first draft on Friday but I am yet to hear people’s opinions on it.
To sum up: new job! YES!