In a future when reading and writing have been outlawed, Brother Todd of the Runekeepers and a motley crew of characters must journey across the devastated landscape, bringing peace and order to a ruined civilization. But outlandish legends thrive on oral tradition, and Todd uncovers a painful truth written in the margins of his life’s story.
Untold is setting its sights on older players with Spellirium’s darkly comic approach to themes of betrayal, individualism, and privilege. The company hopes Spellirium will please venerable adventure fans who remember a time before pointing and clicking, when entire worlds were explored through text parser commands. Puzzlers who delight in crosswords, Scrabble, Boggle, and logic challenges will find something to love in Spellirium.
Using word-based spellcasting to battle monsters and shadowy overlords, Spellirium is an adventure for clever players. More than just manipulating letters to form words, players must utilize palindromes, synonyms, color combos, rhymes, and more. One monster, for example, can only be defeated through onomatopoeia (CRASH, BANG, BOOM). A certain achievement sees players building semordnilaps – words that spell valid, entirely different words when read backwards (ROOM <-> MOOR). A mindless word-search this most definitely is not.
Pre-order customers immediately receive an alpha download of the game, which includes the prologue and two of three acts. The “kickENDER campaign,” as called by Untold Entertainment founder, Ryan Henson Crieghton, will be used to fund further development, including the implementation of the final act, voice-overs, and sound effects.
Rewards for financial backers at various tiers include voicing a character in the game, designing a creature, and branding a word in the Spellirium Dictionary; a collectible list of 50,000 words that can be used to buy items and craft power-ups. The Reserve-A-Word tier is already proving popular with players, who have reserved a bizarre list of words including SLUG, LIZARD, MOIST, BARF, MOMMY, SAMURAI and SAUSAGE.
In one of the support tiers you also get access to the UGAGS game logic and a “God Panel” so you can tweak and play around with the game as much as you want or just see the coding that went in to how the game works. This should be very helpful to any Train2Game developers.
This sounds like an interesting new take on an old system that was used in the likes of the text based adventure, ZORK.
You can watch the trailer below
You can pre-order Spellirium, support them and find out more at www.spellirium.com