Train2Game news: Volition designer speaks out against pre-owned game sales

Train2Game students may already be aware of the methods game developers are using to encourage consumers to buy new copies of their games, rather than second hand versions that are available at retail.

Some include bonus content when the game is bought new, others require a code to play online which comes with a brand new version of the game. Some even believe digital distribution is the way forward.

However, recent rumours suggest that the next generation Xbox console won’t play second hand games at all, and that’s welcomed by Volition Game Designer Jamson Durall.

“Personally I think this would be a fantastic change for our business and even though the consumers would be up in arms about it at first they will grow to understand why and that it won’t kill them,” he wrote on AltDevBlogADay.

“The used games market is significantly impacting the revenue we receive. I think what most consumers don’t realize is that every time they buy a used game, there is ZERO money making it back to the Game Developers. All of those profits are going directly to the re-seller and making it more and more difficult for us to continue making higher quality products.”

 “People often don’t understand the cost that goes into creating these huge experiences that we put on the shelves for only $60. They also don’t seem to realize how much they are hurting us when they buy a used game and how pirating a copy is just plain stealing.” Durall continued, before adding that if something isn’t done to combat the sales of second hand games the games industry “is going to fall apart”.

Train2Game students can read Durall’s AltDevBlogADay post in full here.

His name may be familiar to Train2Game students, as he spoke to us in a massive interview about Red Faction: Armageddon last year. Durall also revealed some excellent advice about how to get into the games industry.

But what are your thoughts on his views on second hand games? Do you understand his concerns as future game developers? Or do you believe that the industry just needs to adapt to second hand sales?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: AltDevBlogADay]

Train2Game news: QA Testing “crucial” says Brawl Busters developer Rock Hippo

Train2Game students on the QA Testing course will be performing a crucial task during game development. That’s according to Brawl Busters developer Rock Hippo Productions who spoke to The Train2Game Blog in a soon to be published interview.

“QA is absolutely crucial to the development process. Something may seem like a good idea on paper, but we’ll never know for sure until we test it out.” Rock Hippo Productions Marketing Manager Flavio Caracas told The Train2Game Blog in an interview about their free-to-play combat title Brawl Busters.

Caracas added that beta testing is also a huge part of the game development process, and a helpful team of beta testers can provide great help to a studio.

“Beta testing allows us to involve our community in game balance decisions and with any bugs overlooked during QA.” He said.

“We’ve been very lucky so far with our community as they have been extremely helpful to us and new players during the open beta phase and our official release. We expect that to continue into 2012 and plan to involve them even more as the game progresses.” Caracas added.

Brawl Busters is a free-to-play multiplayer action combat title, which can be downloaded right here.

The full Train2Game Blog interview with Brawl Busters developer Rock Hippo Productions will be published in the near future.

So Train2Game, what are your thoughts on Rock Hippos comments on QA? How crucial is it to development? And can helpful beta testers iron out troubles in games?

Leave your comments here on The Train2Game Blog, or the Train2Game forum.

Train2Game news: £15 million fund available to Yorkshire game developers

Train2Game students will be pleased to hear that Yorkshire game developers are eligible for a slice of £15 million worth of investment thanks to a new initiative, The Yorkshire Content Fund.

The funding from Screen Yorkshire will offer cash to games, films, television and other digital content produced in the Yorkshire Area.  Revolution Software’s games industry veteran Charles Cecil is on the Screen Yorkshire board.

“The advent of ubiquitous broadband has opened up huge opportunities for video games developers to self-publish their titles and, in doing so, retain the lions’ share of the revenues – Yorkshire, in particular, has a large number of successful, independent developers who find themselves in a fantastic position to grasp these opportunities,” said Cecil, who spoke to The Train2Game Blog in a video interview at last year’s Eurogamer Expo.

“To capitalise on these opportunities upfront investment is required and can be very challenging to secure in this tough financial environment. The Yorkshire Content Fund will address this issue and also lead to significant job creation.” he added.

The Yorkshire Content Fund could create jobs in the games industry, and is therefore could potentially provide Train2Game students with future job opportunities.

“The Yorkshire Content Fund marks a new era for the region’s creative businesses and for Screen Yorkshire as an organisation,” added Screen Yorkshire CEO Sally Joynson.

“These are difficult times and access to capital is still limited so to secure such a major pot of investment for the creative industries in Yorkshire and Humber is an incredible win for the region and for Screen Yorkshire. The fund will also create hundreds of jobs across the supply chain, which is so critical at the moment.” she concluded.

Train2Game students who want more information about the Yorkshire Content fund should see the official website.

So Train2Game, what are your thoughts on the initiative? Do you see it as a boost for the games industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: GI.biz]

Train2Game News: UK Charts – Final Fantasy XIII-2 is No.1

Train2Game blog Final Fantasy XII-2 screenshotTrain2Game students see Final Fantasy XIII-2 take top spot of the UK Charts, in a week in which three new entries make the top five.

It’s Square Enix’s RPG sequel that’s the first new No.1 of 2012, with the Japanese developed title following in the footsteps of its predecessor which was the UK’s best selling Final Fantasy game of all time.

It’s another new entry from Japan at No.2, with the Metal Gear Solid HD collection from Konami performing very well in its first week on sale.  Battlefield 3 climbs two places to take No.3, while previous chart topper FIFA 12 slips to No.4 after six consecutive weeks at No.1. Another Japanese developed new entry in the form of Soulcalibur V from Namco Bandai completes the top five.

Assassin’s Creed: Revelations continues its revival, rising three to No.6, placing it ahead of Call of Duty: Modern Warfare 3 which drops five to No.7.  The Elder Scrolls V: Skyrim also drops five places to No.8, but that won’t stop Train2Game students looking forward to using the soon to be released modding tools.

Just Dance 3 and Saints Row: The Third complete this week’s top ten, while the Zumba Fitness and Zumba Fitness 2  drop to No.11 and No.13 respectively. Meanwhile, Resident Evil: Revelations plummets from No.6, all the way down to No.19 in its second week on sale.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 4th February 2012 is therefore as follows:

1. Final Fantasy XIII-2 (Square Enix)
2. Metal Gear Solid HD Collection (Konami)
3. Battlefield 3 (EA)
4. FIFA 12 (EA)
5. Soulcalibur V (Namco Bandai)
6. Assassin’s Creed: Revelations (Ubisoft)
7. Call of Duty: Modern Warfare 3 (Activision)
8. The Elder Scrolls V: Skyrim (Bethesda)
9. Just Dance 3 (Ubisoft)
10. Saints Row The Third (THQ)

This week’s new releases include Catherine, The Darkness II and Fallout: New Vegas Ultimate Edition.

So Train2Game, what are your thoughts on this week’s charts? Is it a deserved No.1 for Final Fantasy XIII-2? Will it continue to top the chart next week?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Chart-Track]

Train2Game news: “Atari dream team” to develop for “the new arcade” iOS

iPhone and iPad games are “the new arcade.” That’s according to games industry veteran  Seamus Blackley who’s brought together some of the original Atari game developers to build games for iOS.

Blackley co-wrote the proposal for the original Xbox console, and assembled the team behind it.

“This is the dream team from Atari,” he told VentureBeat.

“We are looking at the new arcade, and 99 cents on the iPhone is the new quarter. People are playing on all these new devices and are finding the joy of the arcade games.”

Blackley says his team, “”the Jedi Council of videogame design” want to create, quality, original games.

“We are carrying on where Atari left off, focusing on innovation in gameplay,” he said.

“We have to create a quality experience, hone it, and tweak the crap out of it so that you get the same level of gameplay that people demanded in the arcade era. It’s scary as sh*t if you don’t understand gameplay.” Blackley added.

The eleven Atari developers are going to be joined by a team of interns in a company that’ll consist of 30 employees in total. The studio is called Innovative Leisure.

Train2Game students will be aware of the rise of mobile gaming, and the opportunities it can bring.

The Train2Game Blog will certainly be keeping an eye on Blackley’s new studio.

So Train2Game, what are your thoughts on the Atari veterens developing iOS titles? Is i OS the new arcade?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Eurogamer via VentureBeat]

Train2Game news: UK studios Eutechnyx and Brain in a Jar team up for new project

Train2Game students may be interested to hear that two UK racing game developers have announced they’re working together on a single project.

The two studios are Brain in a Jar and Eutechnyx, both of which may already be familiar to regular Train2Game Blog readers.

Train2Game student Laurence Gee works full-time at Brain in a Jar, after being offered the job following a successful Train2Game work placement. Meanwhile, Eutechnyx’s Lead Programmer Dave Hawes featured in this Train2Game video interview last year.

The new project from Brain in a Jar and Eutechnyx will be announced later this year.

We’re very excited to be working with Eutechnyx on one of its biggest projects this year, as we’re keen to demonstrate the two pillars on which our company is founded on – great technology and intelligent staff scaling.”  said Brain in a Jar founder and director Carl Dalton.

“We’re proving that independent games development in the UK is still at the cutting edge and can adapt to the demands of the global games industry.” he concluded.

“We are actively looking for teams to work with us on a variety of projects, so we’re very pleased to be bringing Brain in a Jar on-board for one of our major pieces of work in 2012.” added Eutechnyx Executive Producer Dave Thompson.

“Despite its core size, the team has proven itself to be a highly skilled and competent developer and its skill in being able to scale its workforce according to work demands is a fabulous asset in the modern game development landscape.” he said

The Train2Game Blog will be sure to keep you up to date with the latest news from the combined project from Brain in a Jar and Eutechnyx. For previous news from Eutechnyx, see The Train2Game Blog.

So Train2Game, what are your thoughts on two independent UK studios working together on one project?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Your chance to join the Brick-Force beta

Train2Game students have the opportunity to take part in the closed beta for Brick-Force, a sandbox shooter from German developer Infernum. The shooter appears to have a Minecraft like feel.

Those selected for the closed beta will be able to test playing Brick-Force from 28th February, with an open beta and full release following later this year.

“This sandbox shooter allows players to create worlds and maps that they’ve always dreamed of, brick by brick. They can also share these virtual playgrounds with the community and use them as the backdrop for fast paced shooter hunts against fellow players or computerized opponents” says the official blurb from Infernum.

Brick-Force is built using the Unity 3D engine and is a browser based title. Train2Game students who wish to participate in the Brick-Force closed beta can register on the official website www.brick-force.com

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, see the Train2Game blog.

So Train2Game, what are your thoughts on Brick-Force? Will you apply for the Brick-Force closed beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: EA’s Origin has 9.3 million registered users

Train2Game students might be among those using Origin, EA’s digital distribution service, which the publisher claims now has 9.3 million users.

The number would make EA’s Origin about a quarter of the size of rival digital distribution service Steam which has more than 40 million users.  EA also claim that the service has generated $100 million in sales in its first 12 months of operation.

EA are using Origin to generate sales for popular titles such as Battlefield 3 and Star Wars: The Old Republic which aren’t available to purchase or play through rival service Steam. Mass Effect 3 will be an Origin exclusive for those looking to purchase it digitally, unlike the previous two games in the series which were available to buy through Steam.

Capcom, Warner Bros and THQ are among publishers that are backing EA’s Origin, allowing their games to be purchased through the service, while Trion Worlds, CD Projekt RED and Paradox Interactive are also among its supporters.

The Train2Game Blog has previously reported that EA are committed to increasing output for digitally distributed games, and these stats seems to suggest the publisher is moving in the right direction.

For news on digital distribution and downloads, see The Train2Game Blog.

So Train2Game, what are your thoughts on Origin’s stats after a year? Do you use the service?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop]

Train2Game news: Question Final Fantasy developer Hironobu Sakaguchi at BAFTA Q&A

Train2Game students have the opportunity to question Final Fantasy series developer Hironobu Sakaguchi at a BAFTA Q&A event later this month.

The Game Developer Q&A session will see Sakaguchi discuss his upcoming Nintendo Wii RPG The Last Story which launches in Europe on February 24th. Train2Game students potentially have the opportunity to tap into his games industry knowledge with questions during the event.

The Last Story Q&A with Hironobu Sakaguchi takes place at BAFTA’s central London HQ. Train2Game students who wish to find out more, or buy tickets to the event for £5, can do so at the BAFTA website.

Previous BAFTA game developer events – such as the Games Writers Panel – have proved to be very interesting and this one is likely to be extremely useful for any Train2Game students who attend.

So Train2Game, will you attend The Last Story Q&A with Hironobu Sakaguchi? What would you ask him?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Star Wars: The Old Republic gains 1.7 million subscribers in first month

Star Wars The Old Republic Train2Game blog imageTrain2Game Blog readers will have seen plenty of recent posts about MMO’s going free-to-play, but that doesn’t mean there isn’t a place for subscription based titles.

The Evidence? BioWare’s Star Wars: The Old Republic has gained 1.7 million paying subscribers in the little over a month since the game launched.

The figures were revealed during an EA investors meeting, with other data including Star Wars: The Old Republic sees over one million unique log ins per day, with the average play session around the four hour mark.

“This great launch makes Star Wars: The Old Republic the fastest growing subscription MMO in history” EA CEO John Riccitiello is quoted by Develop in telling investors.

“We’re incredibly pleased to see this great game from BioWare off to a very strong start,” he added.

The Train2Game Blog spoke with BioWare co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk about the history of their studio  and how to get into the games industry towards the end of last year.

We also spoke in-depth to Star Wars: The Old Republic Associate Lead Designer Emmanuel Lusinchi during our trip to Gamescom last August. Train2Game students can find out the design process behind the MMO in this huge Train2Game Blog interview.

Keep reading The Train2Game Blog for the latest news on Star Wars: The Old Republic and BioWare.

So Train2Game, what are your thoughts on the initial success of SWTOR? Are you a paying subscriber? Will the success last?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop/Gamasutra]