Train2Game news: Half-Life mod Dear Esther gets trailer ahead of full release

Train2Game students should be interested in upcoming indie title Dear Esther for two reasons. First of all, it throws the rulebook for traditional game design out the window, and secondly it started life as a mod.

In terms of game design, Dear Esther is a first person ghost story in which you wander an island uncovering the reasons why you’re there and what’s going on as you explore the environment.  There are no guns, no weapons; Dear Esther is all about discovering the narrative, so it might prove to be an interesting experience for Train2Game students who  play it.

While Dear Esther is getting a full release, as mentioned above it started life as a mod built using Half Life-2’s Source engine and originally released in 2008 by Dan Pinchbeck, a researcher based at the University of Portsmouth. However, by 2010 the mod had been given support by Valve for a full, independent release, with a team of six people behind it.

Dear Esther is set for release on 14th February and Train2Game students can watch the trailer below.

You can find out more about Dear Esther on the game’s official website.

Dear Esther isn’t the first mod to get an official release. Heck, it isn’t even the first Valve mod to be officially released with huge titles such as Counter-Strike and Team Fortress starting life as mods.

And in an interview with The Train2Game Blog, Valve’s Chet Faliszek said modding is a great way to break into the games industry.

“It’s a really good way for someone to get noticed because it shows that you’re able” he said.

“Normally modders have to work as a team and that’s important, and they also have to be able to finish something and that’s really important. So those two things together are a really good way to demonstrate that you’re ready to work in the industry.” Faliszek added.

For all the latest news about modding, and how it can be a great benefit to you, keep reading The Train2Game Blog.

So Train2Game, what are your thoughts on Dear Esther? What does it say about the potential of modding?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: League of Legends patch to help colour blind players

Train2Game students may know someone who is colour blind, or indeed, may even colour blind themselves.

Unfortunately, most developers don’t cater for the one in 12 men and one in 100 women who suffer from the condition, meaning that those with colour vision deficiency may struggle to enjoy playing video games.

Fortunately, League of Legends developer Riot Games are set to include a colour blind patch as part of their next update, which will allow those affected by red-green colour blindness to better-distinguish between friendly an enemy health bars during gameplay.  The news was revealed on the League of Legends website.

Train2Game students should be able to see the difference between what League of Legends currently looks like to colour blind players in the image below, with the image at the top of this post of how it’ll look when the update comes.

League of Legends has over 11 million players, so statistically, a large portion of them will benefit from this patch.

Riot Games aren’t the only developer to include options to help colour blind people, with the Train2Game Blog previously reporting that Call of Duty: Modern Warfare 3 will be “colour blind friendly”

So Train2Game, what are your thoughts on League of Legends colour blind patch. Should more developers take the condition into account? Is it something you’d consider?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.


Train2Game student Fee Stewart on RTI FM

Train2Game Art & Animation student Fee Stewart recently appeared as a guest on RTI FM to talk about Train2Game.

The mum of three told Postcard from Poprad about her experiences with Train2Game and what she’s been working on as part of a Train2Game student placement at award winning independent game developer Radiation Burn.

Train2Game students can listen to Fee’s interview here.

Fee also presents Train2Game student video diaries, you can see the latest right here on The Train2Game Blog.

As usual, feel free to leave your comments here on The Train2Game Blog, or on The Train2Game forum.

Train2Game student reaction to next-gen Xbox ‘tablet’ rumour

Kinect for Xbox 360 Train2Game blog imageTrain2Game students didn’t see rumours a about a tablet based next-generation Xbox reveal at CES come true in yesterday’s Microsoft presentation,

That’s possibly a good thing, because when the rumours were posted on the Train2Game Facebook page, Train2Game students were lukewarm about the prospect at best.

“We are at least one generation away from a tablet based console that would be designated an Xbox replacement or successor. Otherwise being a massive and unduly risk for Microsoft. Any dedicated gaming device by Microsoft would be an addition to their arsenal and not to take the role of the Xbox, which may be the case.” replied Train2Game student Simon Anderton

Meanwhile, Train2Game student James Pottinger thinks Microsoft should be focusing their attentions on improving Kinect integration when the next Xbox consoles appears.

“Why bother with any tablet based console add-ons. Microsoft should just combine Augmented Reality with improved Kinect software to create a brand new, fully interactive 3D experience. I’d sure buy it” he said.

However, Train2Game student Jasmine Jackson pointed to the fact that if such a thing did occur, it’d mark a new trend set by Nintendo.

All I’ve got to say on the matter is that Nintendo are trend setters, obviously. It’ll be interesting to see Microsoft’s take on the idea of a tablet controller.” she said.

There were many more responses on the Train2Game Facebook page, and you get involved with the discussion there, or leave your comments right here on The Train2Game Blog.

Train2Game news: Rockstar show extensive research behind development of Max Payne 3

Train2Game students should find this interesting, Rockstar Games have given us a behind the scenes look at the development of Max Payne 3.

The first in what Rockstar say will be a series of posts looks at the work going into research for the development of Max Payne 3, with developers going to visit various locations around the game’s setting of São Paulo.

“Gathering assets to help accurately inform and create faithful game level environments set in São Paulo, Rockstar game developers and designers took several trips to the area to extensively document everything from the glamour and exclusivity of posh spots like Avenida MorumbiAvenida Paulista and the Jardins district, to harsh high-crime locales like Favela Japiaçu (Favela do Nove) and the infamous Edificio São Vito (aka Treme Treme or the Vertical Favela).” said the post from Rockstar.

“Thousands of pictures were taken for mood and texture, local fashions and outfits were scanned for reference, and a diverse array of Paulistanos from all walks of life — from bossa nova singers to jujitsu champions to favela gang members — were consulted and interviewed to provide thorough background on the dazzling and dangerous world in which the game is set.”

Train2Game students can feel the post in full, here on the Rockstar Newswire. You can also find out more about the development of Max Payne 3 here on The Train2Game Blog.

And stay tuned to The Train2Game Blog for all the latest Rockstar news.

So Train2Game, what are your thoughts about the effort going into researching Max Payne 3? How important do you feel good research is to the game development process?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Bioware would test more if they made Star Wars: The Old Republic again

Train2Game students will be aware that Bioware launched their long awaited MMO Star Wars: The Old Republic last month, after many years in development.

Now, in an interview with TORWars, Bioware co-founder Greg Zeschuk has revealed that if given the chance, Bioware would do it all again, but in hindsight, there are things they’d do slightly different during development, including much more testing.

“I think we would definitely do it over again given the opportunity, or a time machine.” said Zeschuk, who along with fellow Bioware co-founder Dr. Ray Muzyka spoke to The Train2Game Blog about the studio last November.

“I think we can see a lot of things we could have done differently given the benefit of retrospective vision, but I also don’t think we would have changed many decisions. It would more have been a process of refinement and fine tuning to our plans.”

Train2Game Blog readers might recall that Bioware put massive importance on testing Star Wars: The Old Republic, but Zeschuk believes they should’ve done even more of it in order to help develop the game.

“Certainly testing even more than we did, and doing so earlier would have been a good goal.” he said.

“ I also think in retrospect we would have been able to weight some of our technical decisions differently given that we ultimately knew what worked after the fact and what needed a lot of work; there was no way of knowing that in advance, but in retrospect that would have helped quite a bit.” Zeschuk concluded.

Of course, Train2Game offers a course in games QA testing, which you can find out more about here.

For more about the development of Star Wars: The Old Republic, read our interview with Bioware Associate Lead Designer Emmanuel Lusinchi right here on The Train2Game Blog.

So Train2Game, what are your thoughts on Zeschuks comments?  What do they say about the importance of testing throughout game development?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: TORWars via VG247]

Train2Game news: Rumours suggest next Xbox will be tablet based

Kinect for Xbox 360 Train2Game blog imageTrain2Game blog readers could see the next-gen Xbox feature tablet based components. At least that’s according to rumours from GameSpot.

“Given Microsoft’s recent efforts at unification across its Windows, Mobile, and Xbox product lines, it seems clear that the 720 or whatever they end up calling it (surely not that) will be the ultimate personification of that strategy.” suggest GameSpot.

“There are strong signs suggesting that, like with Nintendo’s Wii U, a tablet component figures heavily into the new design. That saucy Windows 8 Metro interface (now also seen on the Xbox Dashboard) just begs to be touched.”

“Speculation as to the form it will take has been rife for the past few months, with some even suggesting that the core of the new platform will be akin to a tablet PC that wirelessly connects to a base station, which in turn plugs into your TV.”

“If this is the case, a premium Xbox Next setup could feasibly include a base station, a tablet, a conventional controller of some kind, and the recently discussed high-def evolution of the Kinect.”

GameSpot claim that Microsoft will make their first announcement regarding the Xbox 720…or whatever it’s going to be called…at this week’s Consumer Electronics show.

If Microsoft are going to be including a tablet with their next Xbox, they’re not the only console producers following that path. As reported by the Train2Game blog last year, Nintendo’s Wii U features a tablet based controller.

The Train2Game Blog has previously brought you suggestions that the next Xbox console will be launched next year.

Whenever the next generation of consoles eventually appears, Epic Games Cliff Blezsinski wants them to be capable of graphics at the same level as the movie Avatar.

So Train2Game, what are your thoughts on the rumours about the next Xbox being tablet based? Could it happen? If so, what does it say about the direction of Microsoft?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: GameSpot]

Train2Game news: Shooters have “biggest window of entry” says Binary Domain producer

Train2Game blog readers would’ve seen this recent post which reported Metal Gear Solid creator Hideo Kojima believes the success of shooters means there isn’t much demand of other types of games.

It’s a view that ultimately wasn’t shared by Train2Game students, with many responding on the Train2Game Facebook page.

However, appeals of shooters include the fact they’re popular and relatively simple to jump in and play, and according to the producer of SEGA’s upcoming title Binary Domain, that’s the studio decided to develop the game.

“The genre was chosen to have the biggest window of entry for as many gamers as possible. Yes it’s the studio’s first shooter and there’s a lot of challenges. Within the studio there are so many who are total enthusiasts and who play a range of western titles.” Binary Domain producer Masayoshi Kikuchi told CVG.

However, he explained that SEGA also want to bring something new to the table with Binary Domian which features voice commands and an in-game consequences system.

“I’ve looked at a lot of shooters for good references. But also there’s a good point of comparison: identifying where the genre lacked and trying to bring something new to it. We wanted to contribute to the ‘gap’, and this is where having robotic enemies comes in. It ties heavily into the gameplay and with the very detailed procedural damage, giving you a different sense of feeling.” said Kikuchi.

And he added that SEGA have used both Japanese and English speaking writers to aid with the appeal of Binary Domain.

“For Binary Domain a Japanese and UK writer collaborated on the story and all the little dialogues, Subtle differences were discussed so as not to alienate anyone despite where they’re from.” Kikuch said.

Binary Domain from SEGA “puts players in the middle of a fast paced and intense battle for humanity in a robot-invaded 2080 Tokyo” It’s scheduled for release on PlayStation 3 and Xbox 360 on 17th February.

So Train2Game, do shooters have the biggest window of entry? And what are your thoughts on Japanese and English speaking writers working together to smooth out dialogue?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: CVG]

Train2Game news: PopCap provide advice on becoming a better game designer

Train2Game game designers should definitely have a look the latest article in Develop Online’s ‘New Year, New Job’ feature, as social game developer PopCap provides advice on how to be a better game designer.

PopCap are responsible for a huge number of games including Plants vs. Zombies, Bejewled and Peggle, and the guide to becoming a better game designer comes from their Senior Designer Dave Bishop. Check out his advice below.

1. Look at/play as many games as you can; not just ones you would naturally gravitate towards.

2. Circulate your thoughts/findings/learnings, especially  where you believe a game breaks new ground and/or does something particularly well – or badly – where lessons can be learnt.

3. Publish the above on your own design related, blog.

4. Organise/run board game evenings (and make sure you play King of Tokyo J)

5. Look for any way to get/be involved in the creative process – ask to be invited to/included in brainstorm and design review sessions. Do your homework so you are well placed to contribute in a meaningful and ‘memorable’ fashion.

6. If already in a design team then offer to help/support/review the design work of your peers.

7. Study design trends and best practices, especially in emerging areas such as social gaming, and position yourself as the company’s expert in one or more of these specific areas of game design.

8. In your own time, create new design ideas/concepts that might fit into your company’s future produce strategy. Look for ways to present these to the key stakeholders within your organisation.

9. Try to attend conferences/seminars etcetera. that will broaden your experience base; for example GDC.

10. Look for opportunities to attend any relevant training likely to enhance you skill set and standing within your organisation; for example, scrum master, product owner, running successful brainstorm sessions etcetera.

It’s excellent advice for Train2Game game designers, who along with all other Train2Game students should keep an eye on Develop Online’s jobs feature for more excellent advice from industry professionals.

So Train2Game, what are your thoughts on the advice from PopCap? Has it given you some new ideas?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop Online]

Train2Game news: Game Developers Choice Awards nominees revealed

Train2Game students can now see the finalists for the 12th annual Game Developers Choice Awards, the leading peer-based video game industry event celebrating the industry’s top games and developers.

Nominations this year are led by three studios and their games, each of which received five Choice Award nods, including Bethesda Game Studios’ long awaited open-world fantasy RPG The Elder Scrolls V: Skyrim, and Valve’s cunning, charming sci-fi puzzle action title Portal 2.

Also nominated five times was newcomer Supergiant Games and its acclaimed downloadable action RPG Bastion, which saw nominations in four categories, plus one for the studio itself, for Best Debut.

Both Portal 2 and Skyrim were nominated for Game Of The Year as one of their nods. The other Game Of The Year nominees are Rocksteady Studios’s dark superhero game sequel Batman: Arkham City, From Software’s immersive hardcore RPG Dark Souls, and Eidos Montreal’s acclaimed franchise update Deus Ex: Human Revolution, also all multiple award-nominated.

Check out Train2Game’s huge interview with Deus Ex: Human Revolution writer Jim Swallow, here on the Train2Game blog.

Other titles with multiple nominations include Naughty Dog’s action adventure Uncharted 3: Drake’s Deception, and Team Bondi’s detective title L.A.Noire. A diverse set of overall nominees include titles with digital-physical crossover (Toys for Bob’s Skylanders: Spyro’s Adventure – for Innovation), free-to-play elements to the fore (NimbleBit’s Tiny Tower – for Best Handheld/Mobile Game), and even no visual display at all (Die Gute Fabrik’s Johann Sebastian Joust – for Innovation).

Overall, the Game Developers Choice Awards are open to any video game, with no restrictions or payment for game submission, with open nominations from a plethora of game professionals helping to choose this year’s finalists. Winners will now be selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only group comprised of 500 leading game creators from all parts of the video game industry.

The complete list of nominees for the 12th Annual Game Developers Choice Awards are as follows:
Best Game Design
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
The Legend of Zelda: Skyward Sword (Nintendo)
Portal 2 (Valve)
Batman: Arkham City (Rocksteady Studios)
Dark Souls (FromSoftware)

Innovation
Skylanders: Spyro’s Adventure (Toys For Bob)
Portal 2 (Valve)
Bastion (Supergiant Games)
Johann Sebastian Joust (Die Gute Fabrik)
L.A. Noire (Team Bondi)

Best Technology
Battlefield 3 (DICE)
L.A. Noire (Team Bondi)
Crysis 2 (Crytek Frankfurt/UK)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
Uncharted 3: Drake’s Deception (Naughty Dog)

Best Handheld/Mobile Game
Tiny Tower (NimbleBit)
Super Mario 3D Land (Nintendo)
Jetpack Joyride (Halfbrick)
Infinity Blade II (Chair Entertainment)
Superbrothers: Sword & Sworcery EP (Capy Games/Superbrothers)

Best Audio
Bastion (Supergiant Games)
LittleBigPlanet 2 (Media Molecule)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
Dead Space 2 (Visceral Games)
Portal 2 (Valve)

Best Downloadable Game
Stacking (Double Fine)
From Dust (Ubisoft Montpellier)
Bastion (Supergiant Games)
Outland (Housemarque)
Frozen Synapse (Mode 7)

Best Narrative
Portal 2 (Valve)
The Witcher 2 (CD Projekt RED)
Bastion (Supergiant Games)
Uncharted 3: Drake’s Deception (Naughty Dog)
Saints Row: The Third (Volition)

Best Debut 
Supergiant Games (Bastion)
Team Bondi (L.A. Noire)
Re-Logic (Terraria)
BioWare Austin (Star Wars: The Old Republic)
Eidos Montreal (Deus Ex: Human Revolution)

Best Visual Arts
Uncharted 3: Drake’s Deception (Naughty Dog)
Rayman Origins (Ubisoft Montpellier)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
El Shaddai: Ascension of the Metatron (Ignition Japan)
Battlefield 3 (DICE)

Game of the Year
Batman: Arkham City (Rocksteady Studios)
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
Portal 2 (Valve)
Deus Ex: Human Revolution (Eidos Montreal)
Dark Souls (FromSoftware)

In addition to the awards for individual games, the Game Developers Choice Awards committee will be announcing its Special Award recipients in the near future, including honourees for the Pioneer, Ambassador and Lifetime Achievement Special Awards – as well as revealing the identity of this year’s Game Developers Choice Awards host.

Winners in all major categories will be honoured at the Game Developers Choice Awards show, attended by more than 3,000 of the world’s leading video game developers, and taking place Wednesday, March 7th at 6:30 pm at the Moscone Convention Center during the 2012 Game Developers Conference in San Francisco.

In 2010, the Game Developers Choice Awards added a sister ceremony, the Game Developers Choice Online Awards which honors online and connected games, held during Austin’s GDC Online . Highlights from the 2011 ceremony, which awarded Trion Worlds’ Rift as Best New Online Game and Mojang’s Minecraft as Best Live Game, will be shown during the main Choice Awards ceremony in March.

For more information about the 12th Annual Game Developers Choice Awards, visit http://www.gamechoiceawards.com.  For information about the 2012 Game Developers Conference visit http://www.gdconf.com.

So Train2Game, which games do you think deserves to win awards at the Game Developers Choice Awards?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.