Train2Game News ESL UK Premiership pushing rising stars

The ESL UK Premiership, the largest eSports tournament for the UK and Ireland, is the one to watch for League of Legends talent rising to the professional eSports circuit.

The ESL UK Premiership Summer 2016 Season is set to be the biggest and best yet. With a prize pool of £34,000 and a three-game offline finals event planned for this October’s MCM Comic Con in London, there’s plenty to be excited about. Riot has continued to recognize this milestone by investing a spot in their EU Challenger Series Qualifier in the winner of this season’s premiership. 

The last team to win a spot in the Challenger Series Qualifier through the ESL UK Premiership, were the former Renegades: Banditos who then went on to win the qualifiers and secure their place in the EU Challenger Series. Out of this success story came even greater achievement. Renegades: Banditos, now Misfits, recently triumphed in the EU LCS promotion tournament and are now the newest team to qualify for the EU LCS, showcasing the path to pro from Premiership to EU LCS. Individual success was also found in Maxlore, who was scouted by the Spanish team Giants, and now plays in the LCS. 

Since the start of 2015, the UK Premiership, ESL UK’s flagship national product, has seen significant growth in both viewership and participation. Designed purely for UK teams, talent and viewers, the tournament has attracted over two million online spectators and has seen over two thousand gamers take part from all over Great Britain and Ireland.

To sign up to the ESL UK Premiership for League Of Legends, players can head to the ESL UK website.

Train2Game News BBC Three showing eSports in Wembley


For the first time, BBC Three will be offering live coverage of the League of Legends World Championships live from Wembley. Beginning on Thursday 15 October, action from all four days of the quarter finals will be available online.

Coverage will be hosted by Radio 1 DJ and avid gamer Dev Griffin. Julia Hardy will be interviewing players and fans in the arena with gaming casters Leigh ‘Deman’ Smith and James ‘Stress’ O’Leary offering their expert commentary.

BBC Three and BBC Sport are teaming up to deliver all the action using the platform previously used for live sporting events and Glastonbury coverage, where live video, pre-recorded video, text, audio and social commentary can sit side by side.

Damian Kavanagh, Controller of BBC Three, says: “We jumped at the chance to collaborate with BBC Sport and bring this massive UK event to a wider audience. BBC Three will always experiment with new ways to deliver content that young people want, in ways they want. I think this is an exciting way to cover something millions of young Brits love, in a BBC Three way.”

Leigh ‘Deman’ Smith, commentator, says: “I’m delighted to be part of the BBC’s coverage at Wembley Arena. Worlds has been amazing so far and it’s great to see the BBC getting involved and raising awareness of esports in the UK.”

League Of Legends has over 27 million gamers playing the game every day, with over 70 million hours of last year’s championships watched by fans across the globe.

Train2Game News eSports at EGX

EurogamerGamer Network is delighted to announce an agreement with Gfinity, the leaders in eSports, to provide an exciting competitive gaming feature at this year’s EGX London.

EGX London 2014 is set to become the UK’s largest ever dedicated gaming event with 80,000 attendees expected to fill two floors of London’s Earls Court.

The Gfinity stand will give EGX attendees a comprehensive eSports experience allowing them to meet pro-gamers, take part in mini tournaments with their friends and get tips on becoming a pro.

League of Legends fans are in for a treat and will be immersed in the full eSports experience across the four days as they get a chance to take part in mini competitions with plenty of great prizes up for grabs.

Also, with the release of FIFA 15 scheduled for the week of the event, Gfinity will stage a 4 person, FIFA 15 tournament featuring 4 of the UK’s biggest FIFA You-Tubers in a one-off exhibition match.

David Lilley, MD of Gamer Events, said: “We were impressed by the energy and enthusiasm that Gfinity bring to eSports. We’re excited by the prospect of working with them to provide a fantastic competitive gaming experience to our audience.”

Martin Wyatt, Head of Content & Partner Relations at Gfinity, said: ““We are going to provide some exciting and entertaining competition with the gaming community – everyone who visits EGX can come to our stand, game like a pro and talk to us about getting into eSports. We are excited to be a partner of this great event and look forward to helping others get involved.”

Train2Game news: League of Legends patch to help colour blind players

Train2Game students may know someone who is colour blind, or indeed, may even colour blind themselves.

Unfortunately, most developers don’t cater for the one in 12 men and one in 100 women who suffer from the condition, meaning that those with colour vision deficiency may struggle to enjoy playing video games.

Fortunately, League of Legends developer Riot Games are set to include a colour blind patch as part of their next update, which will allow those affected by red-green colour blindness to better-distinguish between friendly an enemy health bars during gameplay.  The news was revealed on the League of Legends website.

Train2Game students should be able to see the difference between what League of Legends currently looks like to colour blind players in the image below, with the image at the top of this post of how it’ll look when the update comes.

League of Legends has over 11 million players, so statistically, a large portion of them will benefit from this patch.

Riot Games aren’t the only developer to include options to help colour blind people, with the Train2Game Blog previously reporting that Call of Duty: Modern Warfare 3 will be “colour blind friendly”

So Train2Game, what are your thoughts on League of Legends colour blind patch. Should more developers take the condition into account? Is it something you’d consider?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: League of Legends Game Director on Game Design – don’t be ‘too awesome’

Train2Game Game Designers should definitely be interested in this; League of Legends design director Tom Cadwell has been discussing the common pitfalls of game design.

“Even though we know how to do good design, we still make mistakes a lot, you can set up processes that facilitate good decisions,” he said at his GDC Online talk in Texas.

“Once you know what the right behaviours are, it’s very possible to coach your peers or subordinates. Some of these pitfalls are human flaws, and it is possible that some people don’t manage those flaws well enough even though they’re great designers.”

Cadwell discussed something Train2Game Game Designers may be particularly interested, that is the concept that an idea is ‘too awesome’ to cut from a game and how this can damage development.

“We probably shouldn’t do it, but man, it’s too awesome,” is a dangerous thought said the League of Legends Game Director.

“Now you have a problem because you’re bending over backwards to do this thing that doesn’t fit.”

But he said that even if they know the feature doesn’t work, game designers won’t want to say so in order to avoid being ‘that guy’

“Now you’re all excited… And you don’t want to be the guy who’s being a buzzkill” said Cadwell

In order to prevent this from happening, he suggests “decisions are reviewed by peers or supervisors who are not interested parties, who weren’t at the kick-off.”

Cadwell added that if something costs a lot to do, is it really worth it?

“Structure process to assess cost to risk — it takes six times the engineering resources. Is it worth it?” he added.

The talk provides interesting reading for Train2Game Game Designers, with excerpts available on Gamasutra.

Reports of GDC Online have provided Train2Game students of all disciplines with a lot of fascinating information. Just yesterday the Train2Game blog revealed what Valve had to say about the importance of testing games.

So Train2Game, what are your thoughts on Cadwell’s comments? Do you agree that things can be ‘too awesome’ to go in a game? Have you experienced it when producing games?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]