Train2Game Caffeine and eSports

Caffeine announced a deal with ESL, the world’s largest independent esports company, to bring esports content to Caffeine’s social broadcasting platform.

Live coverage kicks off this week with Counter-Strike: Global Offensive at the Intel® Extreme Masters (IEM) World Championship in Katowice, Poland on March 3 -5, 2018.

Caffeine was co-founded in April 2016 by Ben Keighran and Sam Roberts. The company is developing a social broadcasting platform that aims to fundamentally change the way people create, consume, share, and monetize live entertainment.

The partnership will see the formation of three social broadcasts of ESL content on the Caffeine platform: a live broadcast featuring AAA esports tournaments (Caffeine.tv/ESL_Live), a 24/7 Greatest Matches broadcast (Caffeine.tv/ESL_Replay), and a 24/7 Highlights broadcast (Caffeine.tv/ESL).

A “Made for Caffeine” esports talk show, The Magazine, will premiere later this spring. Each broadcast will use Caffeine’s social, real-time features to bring a more personal and friendly experience to live-streamed esports.

“We couldn’t be more thrilled to be working with ESL. We want to bring friends together around the content they love in a casual, friendly way, and what better way to do that then to host the world’s most popular esports gaming company’s content on Caffeine,” said Ben Keighran, CEO of Caffeine. “This week, fans from around the world will be able to join each other and tune in to ESL live coverage, with highlights of the best events from this year and previous years following close behind.”

“Caffeine brings a new type of social experience to ESL’s esports content,” said Nik Adams, Senior Vice President, Global Media Rights & Distribution of ESL. “ESL is at the frontier of new streaming concepts and new technologies. One of ESL’s goals is to expand esports to new audiences and the partnership with Caffeine brings us one step closer to our goal.”

As a social broadcasting platform, Caffeine users find content based on the people they follow in their social circles and come together to share that content. Personal conversations between friends and broadcasters are given preference, enabling more meaningful social engagements while disposing of toxic chatter and endless feeds of meaningless comments. Since Caffeine is built on its own infrastructure, it will deliver ESL’s content and conversations with no latency, allowing broadcasters to answer questions in real-time and build stronger relationships with their fans.

To watch ESL on Caffeine and get notified of upcoming events, fans need only sign up for a Caffeine account, follow the ESL account of their choosing, and then invite their friends to join them as they tune in.

ESL on Caffeine:
– Live content of AAA eSports tournaments.
– Recent highlights from global tournaments.
– Replayed broadcasts from some of ESLs greatest matches, shown “live” for the first time on Caffeine.
– “The Magazine”, an eSports talk show that will premiere later in 2018, which allows broadcasters to present the latest esports news live, and to react in real-time to audience questions.

For more information or to start broadcasting your content, visit www.caffeine.tv .

Train2Game News ESL UK Premiership pushing rising stars

The ESL UK Premiership, the largest eSports tournament for the UK and Ireland, is the one to watch for League of Legends talent rising to the professional eSports circuit.

The ESL UK Premiership Summer 2016 Season is set to be the biggest and best yet. With a prize pool of £34,000 and a three-game offline finals event planned for this October’s MCM Comic Con in London, there’s plenty to be excited about. Riot has continued to recognize this milestone by investing a spot in their EU Challenger Series Qualifier in the winner of this season’s premiership. 

The last team to win a spot in the Challenger Series Qualifier through the ESL UK Premiership, were the former Renegades: Banditos who then went on to win the qualifiers and secure their place in the EU Challenger Series. Out of this success story came even greater achievement. Renegades: Banditos, now Misfits, recently triumphed in the EU LCS promotion tournament and are now the newest team to qualify for the EU LCS, showcasing the path to pro from Premiership to EU LCS. Individual success was also found in Maxlore, who was scouted by the Spanish team Giants, and now plays in the LCS. 

Since the start of 2015, the UK Premiership, ESL UK’s flagship national product, has seen significant growth in both viewership and participation. Designed purely for UK teams, talent and viewers, the tournament has attracted over two million online spectators and has seen over two thousand gamers take part from all over Great Britain and Ireland.

To sign up to the ESL UK Premiership for League Of Legends, players can head to the ESL UK website.

Train2game News ESL Streaming

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The world’s largest esports company, ESL, is happy to announce that it will be bringing its core content to multiple global streaming platforms.

Starting with the Intel® Extreme Masters World Championship in Katowice from March 4-6, the broadcast of ESL’s content will be available on Twitch, Azubu, Hitbox and Yahoo streaming platforms.

ESL’s events have consistently broken viewership records, among them the record for the highest number of concurrent viewers on a single channel, when 1.3 million people tuned in for the Counter-Strike: Global Offensive competition during ESL One Cologne 2015.

Welcoming three new additions to our streaming channels will enable ESL to open up its world class esports competition content to a larger and broader audience worldwide, maximizing the reach and growing the global audience. The company continues to deliver the most legendary esports moments across multiple games and platforms, further growing its offering by expanding to new regions and adding new games to its Leagues and events.

“The most important aspect to keep in mind when creating an esports broadcast is the audience,” said Nik Adams, Senior Vice President Global Sales & Business Development at ESL. “Expanding our distribution channels was done with this very audience in mind. Now viewers all across the world have greater flexibility in choosing how to consume ESL content – a first step with many more to follow.”

All competition can also be followed through IEM’s central broadcasting hub over at live.intelextrememasters.com, which also features streams in multiple languages.

Train2Game News Live eSports on TV

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For the very first time, GINX brings live eSport to TV with ESL, the world’s largest eSports brand, at MCM Comic Con for the UK Premiership Grand Final in London this weekend.

Watch GINX TV Saturday 23rd of May, 9AM to 2PM on Virgin Media channel 286 in the UK for live coverage from the MCM eSports Arena during the League of Legends Grand Final of the ESL UK Premiership, including commentary, interviews with pro players, and expert analysis of the best moments from the event.

ESL UK’s hotly anticipated League of Legends and Counter-Strike: Global Offensive Grand Final Premiership will take place during MCM London Comic Con from the 22nd of May, with the UK’s best LoL and CSGO teams. The MCM London Comic Con eSports arena boasts 800 seats and two projector screens to watch the professional players in action, competing to dominate the arena for glory and £12,000 prize money.

The League of Legends Spring 2015 UK Semi-Finalists include Choke Gaming v. Rift Gaming and Team Infused versus FM-eSports; while Counter-Strike: Global Offensive Semi-Finalists include XENEX opposite FM-eSports, and EZskins v. Team Infused.

Further information about the event is available at http://pro.eslgaming.com/uk/, on MCM London Comic Con eSports page and https://ginx.tv.

Train2Game News eSports app on Xbox One

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ESL, the world’s largest independent eSports brand, today announced the release of its ESL app on Xbox One, which enables competitive console players – initially from Europe and North America – to connect directly through Xbox Live.

Launching on Oct. 21, the application will allow gamers to compete across an expansive list of game titles in a variety of ESL cups and tournaments. With matchmaking acting as the core feature, the ESL app on Xbox One eliminates the need for extra devices and browser windows, thereby streamlining the gaming experience for users.

“ESL stands for the best eSports experience in the world and our goal is to deliver that experience on all platforms. By launching our own app, we want to bring that unique experience to the Xbox One and its lineup of multiplayer games. The app will allow players of all skill levels to easily participate in our tournaments. This is just the start for us – we are working hard to bring major eSports tournaments to consoles and integrate them flawlessly into our app so everyone can get involved.” said Marcel Menge, Managing Director at Turtle eSports Technology.

“At Xbox, we’re dedicated to providing gamers with the experiences they ask for and we know competitive gaming is a growing category,” said Larry Hyrb, Xbox Live’s Major Nelson. “With the addition of the ESL app on Xbox One, we can deliver a wide range of tournaments for some of the best games on the platform all with the functionality our community craves.” The main feature of the application is to enable users to find, sign up and submit results for ESL cups and matches on Xbox itself. An extension of this allows the gamer to stay on top of the competition and track his/her progress within both past and present ESL competitions. Additionally, opponents can be found, viewed and challenged (via gamertags) with the latest eSports news available from eslgaming.com.

For more information click here.