Train2Game HyperX Pulsefire FPS Pro RGB gaming mouse

HyperX®, the gaming division of Kingston® Technology Company, Inc., today announced that it is shipping the HyperX Pulsefire FPS Pro RGB gaming mouse.

The Pulsefire FPS Pro features the Pixart 3389 sensor for accurate tracking and utilizes premium Omron switches with 20M click durability, six programable buttons, and onboard memory to save up to three custom profiles through HyperX NGenuity software.

The Pulsefire FPS Pro is built with an ergonomic, lightweight design suitable for either palm or claw grip users. It provides three DPI presets from 800, 1600, and 3200 DPI all available at the touch of a button. The non-slip side grips offer secure handling and the optimal weight distribution of only 95 grams is ideal for rapid movement. The HyperX Pulsefire FPS Pro also features a flexible braided cable and large mouse skates for a smooth glide effect.

“HyperX is excited to expand our line of HyperX accessories with the new Pulsefire FPS Pro RGB gaming mouse,” said Julien Millet, business manager, HyperX. “Our goal was to complement the HyperX suite of gaming peripherals, offering a combination of performance and customization for professional and enthusiast gamers alike. The Pulsefire FPS Pro meets performance needs and has a comfortable design for hours of gaming.”

A full-featured gaming mouse, the Pulsefire FPS Pro includes customizable native DPI settings that support up to 16,000 DPI and onboard memory for customizable lighting and effects with up to three profiles for on-the-go gaming. HyperX NGenuity software offers LED lighting and RGB customization of the mouse wheel and HyperX logo. In addition, NGenuity advanced tools include personalized sensor performance, macros and DPI settings.

HyperX takes the motto We’re All Gamers to heart. Whether you are an amateur or professional player, our goal is to meet or exceed customer expectations with every gaming headset, keyboard, mouse or mousepad we design.

Specifications and Dimensions

Mouse
Ergonomic: Ergonomic
Sensor: Pixart PMW3389
Resolution: up to 16,000 DPI
DPI presets: 800 / 1600 / 3200 DPI
Speed: 450ips
Acceleration: 50G
Buttons: 6
Left / Right buttons switches: Omron
Left / Right buttons durability: 20 million clicks
Backlight: RGB (16,777,216 colors)
Light effects: 1 RGB lighting zone and 4 brightness levels*
On board memory: 3 profiles
Connection type: USB 2.0
Polling rate: 1000Hz
USB data format: 16 bits/axis
Dynamic coefficient of friction: 0.13µ**
Static coefficient of friction: 0.20µ**
Cable type: Braided
Weight (without cable): 95g
Weight (with cable): 130g

Dimensions
Length: 127.60mm
Height: 41.90mm
Width: 71.10mm
Cable length: 1.8m

* Per zone RGB lighting customizable with HyperX NGenuity software
** Tested on HyperX FURY S Pro Gaming Mouse Pad.

The improved Pulsefire FPS Pro RGB gaming mouse is available through the HyperX network of retail and e-tail outlets for £49.99 MSRP and is backed by a two-year warranty. Country or region shipping information is available online for the Pulsefire FPS Pro RGB gaming mouse.

Train2Game News: Bioshock Infinite trailer

Bioshock InfiniteAs it is Friday afternoon Train2Game news has decided to treat you all to a new trailer for the hugely anticipated Bioshock Infinite.

The trailer packs together grand vistas of the soaring city of Columbia, insight into its fire-and-brimstone ruler Zachary Comstock, and plenty of explosive combat against men and monstrosities. Keep an eye out for a special guest appearance from an American President as well.

The trailer is for mature audiences only and is made using only in game footage.

Train2Game News: Metro: Last Light will cure “shooter fatigue” with a “story driven single player experience”

Metro: Last Light aims to stand-out from other shooters by its campaign not being a training mode for multiplayer, but a story driven experience, which can stand alongside the likes of BioShock. That’s according to the games’ global brand manager Mark Madsen in a recent interview.

“We see shooter fatigue as a multifaceted phenomenon right now, and I think what we’re speaking of is the dilution of the single player campaign.” he told Shadowlocked when asked to explain what publisher THQ referred to as shooter fatigue.

“The single player campaign in the FPS genre is being relegated to more of a shooting gallery – or even a training mode – for multi-player. We’re definitely not that; we’re intently focused on delivering a vividly memorable, story driven single player experience”

Madsen added that its game design means Metro: Last Light can stand alongside BioShock and Dead Space.

“If you’re tired of the same old post-apocalyptic, run and gun type of shooter; if you’re tired of looking for something completely different, Metro is an atmospheric breath of fresh air.”

“It will stand proudly alongside the likes of BioShockBorderlands, and Dead Space, and it’s going to be something we’ll be talking about for years to come…” he said.

The Metro Last Light brand manager recently offered Train2Game students advice on getting into the industry, which you can see here on The Train2Game Blog.

For more on Metro: Last Light, read our interview with Metro: Last Light producer John Block at Gamescom.  The game is scheduled for release during the first quarter of 2013.

What are your thoughts on Metro: Last Light and its focus on single player?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Shooters have “biggest window of entry” says Binary Domain producer

Train2Game blog readers would’ve seen this recent post which reported Metal Gear Solid creator Hideo Kojima believes the success of shooters means there isn’t much demand of other types of games.

It’s a view that ultimately wasn’t shared by Train2Game students, with many responding on the Train2Game Facebook page.

However, appeals of shooters include the fact they’re popular and relatively simple to jump in and play, and according to the producer of SEGA’s upcoming title Binary Domain, that’s the studio decided to develop the game.

“The genre was chosen to have the biggest window of entry for as many gamers as possible. Yes it’s the studio’s first shooter and there’s a lot of challenges. Within the studio there are so many who are total enthusiasts and who play a range of western titles.” Binary Domain producer Masayoshi Kikuchi told CVG.

However, he explained that SEGA also want to bring something new to the table with Binary Domian which features voice commands and an in-game consequences system.

“I’ve looked at a lot of shooters for good references. But also there’s a good point of comparison: identifying where the genre lacked and trying to bring something new to it. We wanted to contribute to the ‘gap’, and this is where having robotic enemies comes in. It ties heavily into the gameplay and with the very detailed procedural damage, giving you a different sense of feeling.” said Kikuchi.

And he added that SEGA have used both Japanese and English speaking writers to aid with the appeal of Binary Domain.

“For Binary Domain a Japanese and UK writer collaborated on the story and all the little dialogues, Subtle differences were discussed so as not to alienate anyone despite where they’re from.” Kikuch said.

Binary Domain from SEGA “puts players in the middle of a fast paced and intense battle for humanity in a robot-invaded 2080 Tokyo” It’s scheduled for release on PlayStation 3 and Xbox 360 on 17th February.

So Train2Game, do shooters have the biggest window of entry? And what are your thoughts on Japanese and English speaking writers working together to smooth out dialogue?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: CVG]

Train2Game news: FPS is the ‘best’ genre say id Software

 

Many Train2Game students will be very familiar with Id Software; the game developer is arguably the father of the first person shooter with the likes of Wolfenstein, Doom, Quake and soon, RAGE, coming from the studio.

However, despite the amount of competition in an FPS market – with Call of Duty currently the most successful – Id Software still believe the genre still has a massive future.

“The FPS I feel is the very best genre because it places you, the game player into the experience like no other type of genre does.” creative director Tim Willits told Quakecon.

The comments from Id software echo those made by Irrational Games Ken Levine earlier this, as previously reported by the Train2Game blog.

“It’s one less barrier to the experience,” The Bioshock  creatorsaid on the subject of making games immersive through a first person view.

“It’s a strange thing to be in someone else’s shoes. It’s something we do very naturally as children, but it’s something that is much more difficult for adults. I think that games give us enough of a nudge in the right direction to have that childhood experience of play.”

While RAGE will be played from a first person perspective, Id Software’s title will feature driving and RPG elements, and Willits believes this is a positive step for the games industry.

“Even the word genre is a bit too constricting and I think that people should remove labels from games and let games just be games.” He said.

“I’ve always felt that the future is very bright for first person shooters. We have so many fans and there are so many different directions it could take that I believe that in itself, it’ll be around for years and that id software will be around for years too.” Willets added.

RAGE will be helped along by the fact that graphically, the games Art & Animation looks very good indeed, and as reported by the Train2Game blog this week, id Software believe that “graphics will always matter.”

RAGE could provide a great opportunity for Train2Game students, given that modding tools will be available for the PC version.

So Train2Game, do you think the FPS is the ‘best’ genre? Or is genre becoming an obsolete word?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]