Shigeru Miyamoto wants to teach when he retires; who would be your dream Game Development teacher Train2Game?

Shigeru Miyamoto

Donkey Kong and Super Mario Bros creator and veteran Game Designer Shigeru Miyamoto has revealed that he’d like to teach Game Development when he retires.

“When I leave the company, I would like to work with young people and teach them about developing,” he said in a Guardian interview.

“Though it wouldn’t be like [traditional] teaching, more explaining how we think and how we interact with the user. For the development process, practical learning is important.”

Of course, Train2Game students already know the benefits of practical learning.

The Nintendo man added that he has no plans to retire yet.

Train2Game students would no doubt relish any small chance to learn Game Development skills from Shigeru Miyamoto, or a vast number of other high profile Game Designers.

So here’s a question for Train2Game students; if you could be taught one thing by one high profile Game Developer, what would you choose learn, who would it be from, and why?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]

Remedy see an all digital future, do Train2Game students see the same?

Alan Wake

Alan Wake Game Developers Remedy believe an all-digital future is the future for the industry.  That’s what CEO of the Finnish studio Matias Myllyrinne told Edge.

Myllyrinne brought up digital distribution while discussing Remedy’s first steps into it via DLC for last years’ Xbox 360 exclusive Alan Wake.

“It was hugely successful, and really resonated with the fans,” he told Edge. “You’re adding to the value that you’re giving people. But I think on the other hand you need to be very careful – the game that you ship and provide folks needs to have a meaningful ending and closure. Having a TV series structure really, really worked well for it because it’s kind of natural for a TV series to go on to season two or have specials.”

The Remedy CEO added that the studio will be looking towards digital content in future.

“I think there’s a lot there,” Myllyrinne said “Certainly we’re looking to embrace more of the digital stuff. I’m really excited about PSN, [Xbox] Live and some of the stuff on Steam, because it really allows you to directly engage with your audience. All these opportunities are opened up that you couldn’t do before – there wasn’t a model you could work around.”

Regular Train2Game blog readers will be aware that digital distribution currently allows smaller Game Developers to release their games without the need for a publisher, and that Train2Game students could potentially sell games this way. Myllyrinne also believes that big titles can also be sold in this way, and that ultimately it’d be good for the games industry.

“I don’t think the big, huge experiences are going anywhere,” he said “but the sooner we go digital as an industry, the better for everybody. Better for consumers, better for the developers and publishers.”

Myllyrinne added an all digital move may not be good for traditional retail, but made it clear he has little sympathy for those pushing second hand games.

“Maybe [it’s] not so good for retail, but then again if you’re selling our games as used copies and incentivising people to do that, then I don’t really feel sorry for you.”

Remedy aren’t the only Game Developers that see digital as the future.  Earlier this year the Train2Game blog reported that EA believe it’ll soon overtake traditional retail.

So Train2Game, what are your thoughts on an all digital future? Could it happen? Or will there be a place for boxed products for some time to come? And what are your thoughts on second hand sales?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Edge]

UK Charts: Portal 2 still No.1

Portal 2 stays top of the UKIE/GFK Chart-track All Formats top 40 in a week that sees little in the way of change.  The first person puzzler – which the Train2Game blog reported Valve as saying is their best ever single player game – stays No.1 for the second week in a row.

The continued success of Portal 2 means Mortal Kombat once again sits in second place, one place ahead of former chart topper –as reported by the Train2Game blog – Zumba Fitness which raises one spot to No.3. Codemasters Operation Flashpoint: Red River moves up to take No.4 in its second week on sale, overtaking Call of Duty: Black Ops which drops two places to No.5.

Outside the top five, Lego Star Wars III: The Clone Wars moves down one to No.6, ahead of FIFA 11 which once again holds onto No.7, while Wii Fit Plus moves up one to No. 8. THQ FPS Homefront – which the Train2Game blog previously took an in depth look at – rises one position to No. 9, while Just Dance 2 completes the top ten.

Sega’s Virtua Tennis 4 is this week’s only new entry in 23rd position.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 30h April 2011 is therefore as follows:

1. Portal 2 (EA)
2. Mortal Kombat (Warner)
3. Zumba Fitness (505 Games)
4. Operation Flashpoint: Red River (Codemasters)
5. Call of Duty: Black Ops (Activision)
6. LEGO Star Wars III: The Clone Wars (LucasArts)
7. FIFA 11 (EA)
8. Wii Fit Plus (Nintendo)
9. Homefront (THQ)
10. Just Dance 2 (Ubisoft)

The week ahead is a quiet one for new releases, with Plants vs. Zombies arrival on the Nintendo DS a handful of predominantly new titles  for portable consolesto hit the shelves.

So Train2Game, what are your thoughts on Portal 2 holding No.1? Is it a testament to a great game, or just a lack of competition? Will Valve tale their third top spot of the year next week? Or can Mortal Kombat take the title?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game blog interview with industry veteran Jason Falcus

Iguana Entertainment  is an independent Game Developer formed in 2009 by industry veterans Darren and Jason Falcus.The company puts heavy focus on mobile gaming, with Train2Game student  Lauren Black  helping in their development on a work placement.”

In an interview with the Train2Game blog, Iguana Entertainment Development Director Jason Falcus discussed his experiencein the industry, the future of mobile development and provides some advice for Train2Game students. Read it below.

Leave your comments here on the Train2Game blog or on the Train2Game forum.

Robin Channon gives his thoughts on his Train2Game placement at DR Studios

 Train2Game Game Design student Robin Channon spent 6 weeks on a work placement at DR Studios. Before he left, Train2Game Radio caught up with him to find how he found the placement and whichskills learned through Train2Game he’s used at DR Studios. The interview is available to listen to at www.audioboo.fm/train2game while the full transcript is below

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game Radio Speaks to Train2Game Game Developer Sam Welsh

Sam Welsh is studying to become a Game Developer with Train2Game. Train2Game Radio caught upwith Sam to find out why he chose to study with Train2Game, how he’s finding the course and theweekly videos he produces for fellow Train2Game students. Read the interview below or listen at www.audioboo.fm/train2game

Splash Damage: MMO shooters are the future

Brink

Adding MMO elements to First Person Shooters is the future of the genre. That’s according to CEO of Brink developer Splash Damage Paul Wedgwood.

As the Train2Game blog has previously reported, the Game Developers believe Brink will ‘end the genre as we know it’

And when asked by CVG what would be the X-Factor for shooters in future Wedgewood replied:

“That’s really easy. I just want a really good massively multiplayer shooter, thanks. I’m desperate for it. Why isn’t there? I just can’t stand the fact that there isn’t one yet. I’d do it but 140 staff? Managing 140 people? It’s just so hard.”

“You know, for a long time it hasn’t been technically feasible because you need super low latency connections for good shooter combat and that’s generally incompatible with 1000 people being on a server at the same time”

“I think there’s definitely going to be some cool stuff that comes around,” he added “But I think the massively multiplayer shooter, one where we’re all engaged in the same continuous environment is the thing that’s going to truly impress me next.”

As Train2Game students will know, MMOs themselves are big business with World of Warcraft having over 12 million subscribers.  Star Wars: The Old Republic developers Bioware have claimed WoW is the ‘touchstone’ for MMO design, as reported by the Train2Game blog.

So Train2Game, can the MMO framework be transferred to the FPS? Would you be interested? And what are your thoughts on the upcoming Brink from Splash Damage?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]

Dragons Den: The Official Game launched on iPhone and iPad

Train2Game course providers DR Studios, in conjunction with Sony Pictures Television’s formats arm, 2waytraffic, have launched the first ever mobile game to be based on hit reality TV show Dragons’ Den.

Designed for Apple devices, the Dragons’ Den game will launch internationally via the Apple App Store on April 21 2011, priced at $1.99/€1.99/£1.79 for iPhone and iPod Touch, and $2.99/€2.99/£2.79 for iPad.

The Dragons’ Den game will offer budding business minds the chance to experience what it’s like to be a Dragon by watching virtual pitches for real life inventions and working out the goldmines from the flops. The game also replicates the rivalry of the show as players compete against virtual Dragons for their chance to sign the next big deal.

Stephan Zingg, VP of Interactive and Consumer Products at 2waytraffic, said: “We are very proud to release the first mobile product based on this high profile show. Developing new ways for audiences to interact with their favourite television series is crucial to brand building and this game replicates the Dragons’ Den experience perfectly.”

Clive Robert, Managing Director of DR Studios, added:  “We’ve always been huge fans of the show, so the opportunity to create an official Dragons’ Den game was something we just had to do, we’re really looking forward to the launch of the game as we’ve created some really neat features but have stayed faithful to what Dragons’ Den is all about: entrepreneurialism at its very best.”

Dragon’s Den is a television brand distributed globally by 2waytraffic on behalf of Japanese creator NTV. More than 30 international versions of the television series have now been produced including in the UK, Canada, Ireland, The Netherlands, Poland and the US, where ABC has just launched its second season (known locally as Shark Tank). The format features entrepreneurs pitching their business ideas in order to secure investment finance from a panel of venture capitalists.

Other product lines developed by 2waytraffic for the Dragons’ Den format include books and board games.

Bioware explain Game Design ‘Flashpoints’ of Star Wars: The Old Republic

Star Wars: The Old Republic Train2Game blog image

Here’s one for the Train2Game Game Design students; Bioware associate producer Cory Butler recently spoke about the upcoming Star Wars: The Old Republic, explaining now the narrative of the MMO moves forward through what are called Flashpoints.

“Flashpoints in Star Wars: The Old Republic are action-packed, story-driven adventures that put a group of players up against difficult foes in sticky situations” Butler told Star Wars website Darth Hater.

“Every Flashpoint begins with an exciting story and contains difficult decisions which have meaningful impact on the challenges you’ll face, the enemies you’ll fight, and the outcome of the flashpoints.”

In other comments that Train2Game QA Testers may find interesting, the producer spoke about how character creation and in-game difficulty of Star Wars: The Old Republic had been altered by community feedback. Butler also mentioned how those interested in testing the came can do so.

“Those interested in testing The Old Republic need to be a registered member of the Star Wars: The Old Republic community. Once signed up at www.starwarstheoldrepublic.com, they simply need to check the box indicating that they are interested in becoming a tester and follow the instructions provided”

So if any Train2Game students – those on the QA Tester course in particular –now is your chance to try and get involved.

Star Wars: The Old Republic developers Bioware have previously stated that World of Warcraft is the ‘touchstone’ for all MMOs. You can read the full comments here on the Train2Game blog.

So Train2Game, what are your thoughts on the ‘Flashpoint’ method of driving narrative? Is a story an important factor for an MMO? And how much impact do you think community testing can have?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: VG247]

Ivor Novello ‘Best Original Video Game Score’ nominees revealed

As Train2Game students will no doubt be aware, in the musical score can be an important factor in determining the feel of a game.  Now three games which are highly regarded for their in-game music have been nominated for Best Original Video Game Score at the 56th Ivor Novello Awards.

The three titles are Enslaved: Odyssey to the West from Ninja Theory, Shogun 2: Total War from The Creative Assembly and James Bond 007: Blood Stone published by Activision.

Blood Stone was also nominated for Best Original Music at last months Video Game BAFTAs, but lost out on the award to Heavy Rain.

Last years Ivor Novello Awards were the first to include an award for Best Original Video Game Score with Killzone 2 taking the prize.

Those interested in the creation of video game music should have a look at this Train2Game blog post which takes an in-depth look at the making of Red Dead Redemption’s musical score.

So Train2Game, which game do you believe deserves to win the Ivor Novello for Best Original Video Game Score? How important is music in games? And which in-game score is your favourite?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Ivors]