Train2Game News: UK Charts – Ghost Recon: Future Soldier shoots to No.1

Train2Game students see Ghost Recon: Future Soldier from Ubisoft take top spot of the UK Charts in the tactical shooters’ first week on sale, one of three new entries in the top five.

The fifth full game in the Ghost Recon series has had better week one sales than any of its predecessors.  Last month, The Train2Game Blog spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice on getting into the industry.

The success of Ghost Recon: Future Soldier sees Max Payne 3 drop to No.2, while Capcom RPG Dragon’s Dogma and Codemasters’ DiRT Showdown are new entries at No.3 and No.4 respectively.  FIFA 12 is a non-mover at No.5.

Sniper Elite V2 from Oxford studio Rebellion slips to No.6, with Call of Duty: Modern Warfare 3 remaining at No.7 for the second week in a row. Prototype 2 drops two to No.8, while Diablo III is this week’s biggest loser slipping seven places from No.2 to No.9. FIFA Street completes the top ten.

Other new releases making the top 40 this week include Mario Open Tennis for 3DS at No.11, and Doctor Who: The Eternity Clock for PlayStation 3 at No. 34.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 26th May is therefore as follows:

1. Ghost Recon: Future Soldier (Ubisoft)
2. Max Payne 3 (Rockstar)
3. Dragon’s Dogma (Capcom)
4. DiRT Showdown (Codemasters)
5. FIFA 12 (EA)
6. Sniper Elite V2 (505 Games)
7. Call of Duty: Modern Warfare 3 (Activision)
8. Prototype 2 (Activision)
9. Diablo III (Blizzard)
10. FIFA Street (EA)

Releases for the coming week include Resistance: Burning Skies for PlayStation Vita.

What are your thoughts on Ghost Recon: Future Soldier taking No.1? And what about the success of a new IP in the form of Dragon’s Dogma at No.3? And which game do you think will take top spot next week?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: New DR Studios title ‘My Sea Park’ has huge Train2Game student input

Train2Game students on work placement at DR Studios have played a big part in developing My Sea Park; the latest title from the Milton Keynes based game producers.

The upcoming free-to-play iOS title allows you to build your own sea park full of penguins, dolphins, killer whales, giant squids and more.  You can find out more by liking the My Sea Park Facebook page.

Find out more about Train2Game students on work placement at DR Studios in their industry experience diaries, right here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: LittleBigPlanet PS Vita developer diary reveals community influence on game

Train2Game students can get behind the scenes of development for LittleBigPlanet PlayStation Vita in a new developer diary from Sony PlayStation.

LittleBigPlanet for PlayStation Via is being developed jointly by Tarsier Studios and Double Eleven, with the latter previously taking Train2Game coder Darren Price on a work placement.

The Making of video sees LittleBigPlanet Media Molecule’s Alex Evans and Mark Healey discuss their confidence in the studios that are making the game, while Tarsier offer a look at development, which includes getting input from LittleBigPlanet community level designers.

Watch it below here on The Train2Game Blog.

There’s more on LittleBigPlanet here, while be sure to keep reading The Train2Game Blog for more PlayStation Vita news.

What are your thoughts on LittleBigPlanet for PS Vita? Will it give Sony’s handheld a shot in the arm?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student industry experience diaries: Stuart Davison at AppCrowd – week 11

Train2Game student Stuart Davison  is on a Train2Game work placement with AppCrowd. He returns with a new industry experience diary in which he discusses scripting and what he’s learned to appreciate about other disciplines.

Read it on The Train2Game Scribd page, or here on The Train2Game Blog. There are more Train2Game industry experience diaries here. 

Train2Game News: Darksiders II Creative Manager on getting into the industry

Train2Game News recently went to a Darksiders II preview event organised by THQ. While there we had a quick chat with Vigil Games Creative Manager Jeremy Greiner, who told us how he broke into the games industry and offered advice to those looking to get in.

“My gateway into the industry was through community.” He told The Train2Game Blog.

“I was very active on the Microsoft forums, in the shooter forums, and ended up on becoming community manager and from there moved forward on the path.”

“Once you get your foot in the door, it’s all about what you do with it, so just get that foot in the door and keep trying hard.” Greiner added.

Getting a foot in the door can be a very important step towards a career in the games industry, and it’s something that Train2Game can provide students with thanks to the work placement scheme.

There’s more advice from industry professionals about getting into the industry here on The Train2Game Blog.

Also, keep reading for the latest Darksiders II news. Vigil’s action adventure game is scheduled for release for Xbox 360, PlayStation 3 and PC in August. A Wii U version will arrive at a later date.

What are your thoughts on Greiner’s path into the industry and his advice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student industry experience diaries: James Bouckley at Unity – week 11

Train2Game student James Bouckley  is on a Train2Game work placement at Unity. In his latest industry experience diaries, he discusses making mechanics work and testing a game.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

Train2Game industry experience diaries: Ben Stoneman at Unity – weeks 5-10

Train2Game student Ben Stoneman  is on a Train2Game work placement at Unity. In his latest industry experience diaries, he updates on everything that’s been going on since his previous diary.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

More Train2Game industry experience diaries are right here on The Train2Game Blog. 

Train2Game News: Firefall developer diary reveals importance of community feedback to Red 5 Studios

Train2Game students can get behind the scenes of free-to-play multiplayer third person shooter Firefall in a brand new developer diary from Red 5 Studios.

The developer diary sees VP of development James Macauley and lead designer Scott Youngblood discussing changes that’ve been made to Firefall after feedback from the community. These include getting rid of levelling, changes to gameplay and more.

Watch the Firefall developer diary below, right here on the Train2Game Blog.

Interested in Firefall? You can apply for access to the beta on the official website.

What are your thoughts on the Firefall development diary? How important do you think it is that Red 5 are listening to community feedback?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gadget Show Live 2012 – All 4 documentary films (Updated)

Train2Game student teams took last month’s Make Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Now, you can see the progress each of the four made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Train2Game students as they developed their game.

We have upgraded all the team videos on YouTube, so if you are linking to them you will need the new URLs which you can find below. 

Train2Game at Gadget Show Live 2012 – The Commando Kiwi Story 

Train2Game at Gadget Show Live 2012 – The Derp Studios Story

Train2Game at Gadget Show Live 2012 – The IndigoJam Story 

Train2Game at Gadget Show Live 2012 – The Digital Mage Story

They’re also all available, with much more, on the Train2Game YouTube channel.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: LittleBigPlanet and Driver: San Francisco writer to talk games writing at GameCityNights

Train2Game students can get an expert insight into games writing from LittleBigPlanet and Driver: San Francisco writer Dean Wilkinson when he appears at GameCityNights later this month.

GameCityNights are monthly events which take place in Nottingham that explore video games and the culture around them.

Not only does Wilkinson have plenty of experience in video games writing, he’s also written comedy for TV, radio and books.

“This is the first writing-focused gig we’ve staged at GameCityNights, so it’s a privilege and an honour o be welcoming one of the best in the business along” said GameCity Director Iain Simons.

Bennett Foddy, creator of QWOP, GIRP and Pole Riders and Ed Key, creator of Proteus, will also appear at the event sharing their inspirations and aspirations over Skype.

GameCityNights Episode 5 takes place in Nottingham on Thursday 31st May from 6pm. Tickets cost £5 in advance, and can be booked at http://nights.gamecity.org

Previous speakers at GameCityNights include Dear Esther creator Dan Pinchbeck. There’s more information here on The Train2Game Blog.

Will you be going to GameCityNights later this month? What would you be most interested in finding out?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.