A new Console game company called The Game Crowd has been created in Nottingham to focus on the next generation of console gaming.
The Game Crowd CEO Rik Alexander stated “We’ve always loved making console games and we think the timing is right for a new company to take advantage of the next generation and the creativity they enable. Having recently acquired the award winning racing technology that was used by the Monumental Racing Studio where there was a huge investment in the technology, tools and pipeline, we’re in perfect shape to be able to focus on that creativity and deliver some truly outstanding original games”
The new company already has deals in the pipeline and is looking for a publisher for its original off-road racing game due for delivery in Q4 2015. Rik added “We’re actively talking to and seeking potential publishing partners about how our concepts could fit into their release schedules and we’re always interested in talking to businesses that have a need for amazing next-generation content”
The Technology currently sits on X360, PS3 & PC and is being augmented for both Xbox One & PS4 with iOS & Android in the pipeline. It features a rich racing heritage with the award winning and critically acclaimed MotoGP series. The Game Crowd is investing in enhancing the engine focusing on the character, multiplayer and environmental aspects initially.
Alexander went on to say “Handheld devices are becoming more powerful and though may never catch up with next-generation consoles output due to the power consumption behind those platforms, we do envision a future where the similarities between devices becomes less noticeable to the player and helping to make that a reality is that’s one of our longer term goals”
The sister company AppCrowd is working hard with a number of publishers on IP driven titles which have yet to be announced.
Valca Entertainment announced as the winners of the Rapid 2D app design competition
Today lives changed for the team at development company Valca Entertainment as they were granted £10,000 as the winners of the Rapid 2D app development competition 2013. In this exciting competition entrants were tasked to develop Windows 8 apps but it was all about quality and quantity with developers entered into a draw with each game they produced. The winner was announced on www.rti.fm at 3.00pm adding kudos to this already life changing prize.
Myra Smallman, Director of Rapid 2D, said about the games engine “What we have tried to do with Rapid2D is to make it available to everyone and anyone who wants to make games. So, we have a free basic version on the Rapid2D website and very little coding knowledge is needed to be able to operate that. The novice that wants to be games designer can produce a game from the free version.”
On working in the mobile industry, Rik Alexander managing Director at AppCrowd, said “With a smaller company you can turn around apps a lot faster in the mobile market and it is a lot more enjoyable. You don’t need as many overheads and you don’t need as many people, you can be much more nimble as a team. A smaller team can communicate easier which means you make less mistakes.”
Train2Game game developer Stuart Davison is on a Train2Game work placement with AppCrowd. In his latest industry experience diary, he talks about different types of coding, and how he’s keen to more programming languages.
Train2Game student Stuart Davison is on a Train2Game work placement with AppCrowd. He returns with a new industry experience diary in which he discusses scripting and what he’s learned to appreciate about other disciplines.
The video, which you can now see here on The Train2Game Blog, features Epic Games’ Mike Gamble, the combined 50 years games industry experience of Pete Hickman and Tony Bickley, and CEO of AppCrowd Rick Alexander.
All four provide plenty of great advice to Train2Game students and you can watch what they have to say right here.