Train2Game news: Two UK studios nominated for Writers Guild of America awards

Train2Game blog Brink imageTrain2Game students may be pleased to learn that two UK developed video games are among this year’s nominees for the annual Writers Guild of America Awards. As the name suggests, the awards are usually dominated by American games, but not this year.

Splash Damage Lead Writer Ed Stern is nominated for his work on Brink. You can find out how he wrote Brink in last November’s huge interview, right here on The Train2Game Blog. You can also listen to Stern speaking about games writing as part of a BAFTA panel here.

London based Rocksteady Studios win a nomination for their work on writing Batman: Arkham City, while Canadian studio Ubisoft Montreal is nominated for Assassin’s Creed: Revelations.

Mortal Kombat and Uncharted 3 complete the list of nominees for the awards which take place in Los Angeles on 19th February. The full list of nominations is below.

  • Assassin’s Creed: Revelations, Story by Alexandre Amancio, Jean Guesdon, Corey May, Darby McDevitt; Multiplayer Story by Stéphane Blais, Richard Farrese, Jeffrey Yohalem; Lead Script Writer Darby McDevitt; Script Writers Richard Farrese, Nicholas Grimwood, Corey May, Jeffrey Yohalem; Greek and Turkish Ambient Dialogue Writer Vincenzo Beretta; Ubisoft
  • Batman: Arkham City, Lead Narrative Designer Paul Crocker; Story Written by Paul Dini, Paul Crocker and Sefton Hill; Warner Bros. Interactive Entertainment
  • Brink, Lead Writer Edward Stern; Bethesda Softworks
  • Mortal Kombat, Story by John Vogel, Brian Chard, Dominic Cianciolo, Alexander Barrentine, Jon Greenberg; Warner Bros. Interactive Entertainment
  • Uncharted 3: Drake’s Deception, Written by Amy Hennig; Sony Computer Entertainment

So Train2Game, what are your thoughts on the WGA nominations? What does it say about British games writing?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.


Train2Game news: Your chance to join The Settlers Online open beta

Train2Game students have the opportunity to join the open beta for Ubisoft’s The Settlers Online, a browser based free-to-play strategy game set in the Settlers Universe.

The Settlers Online combines the game design of The Settlers franchise with new features designed specifically for a web based browser game.

The English language version of The Settlers Online European beta is now open, and interested Train2Game students can sign up via the game’s official website.

The Settlers is a beloved, enduring franchise which strategy players from all over the world enjoy and it’s exciting to be able to offer those fans a new way to interact with the Settlers Universe,” said Publishing Director Thomas Paincon.

“The success of the free-to-play model is very encouraging and with the rollout of the English language European Open Beta beginning today, we are very optimistic about the future of the Settlers Brand.”

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

The Train2Game Blog will be sure to keep you up to date with the latest beta testing opportunities.

So Train2Game, is The Settlers Online beta something you’ll be getting involved with?

Leave your comments here on The Train2Game Blog, or on The Train2Game Forum.

Train2Game news: Bioshock Infinite creator Ken Levine on cutscenes in video game narrative

Bioshock Infinite will be PS Move compatibleTrain2Game game designers in particular will know that sometimes, telling a story in a video game can be tough.

Many developers get around this with the use of cutscenes, but according to Bioshock: Infinite creator Ken Levine, if you need one to push the narrative of your game forward, then maybe you shouldn’t be telling the story at all.

“I don’t believe there’s any medium that doesn’t have its advantages and disadvantages relative to other media. You just have to play to the strengths of the medium as best as you can,” Levine told Gamasutra when asked about drama in first person games.

As previously reported by The Train2Game Blog, the Bioshock creator has previously described first person games as the most immersive.

“I think what you lose in being able to pull the camera and show emotion, you gain in immersion, and you gain in mood”

“What you’re left with at that point is to then figure out what your strengths are in the medium, and making sure you leverage those strengths, and wherever you have to tell a story you say, ‘Okay, here’s a beat of story I need to tell. Here are the 15 tools I have to tell it, whether it’s animation, whether it’s something you write on the wall as graffiti, whether it’s a piece of art in the world, whether it’s A.I. talking to you in your ear, or it’s Elizabeth, those are the tools. What’s the best way to tell this piece of story?’

The Irrational Games boss added that game designers can’t make a game when they’re fighting against their toolset.

“And you sift through your toolbox and then find the best tool. And sometimes you go ‘Well, there’s no good way to tell that story. Maybe I should tell a different story.’ Then you change the story so it fits your toolset better. Whenever you find yourself fighting against your toolset, you’re not going to win that fight.”

Levine was speaking to Gamasutra as part of a huge interview about Bioshock: Infinite which many Train2Game students are sure to find fascinating.

There’s plenty more news about Bioshock: Infinite right here on The Train2Game Blog.

So Train2Game, what are your thoughts on Levine’s comments about narrative in video games? Is he underestimating the power of a cutscene?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game news: Call of Duty: Modern Warfare 3 to get 9 months of DLC

Train2Game student Call of Duty: Modern Warfare 3 players will see nine months of downloadable content for the hugely popular shooter.

The DLC will include new multiplayer maps, special ops missions and new game modes, and be available for Call of Duty Elite Premium members using Xbox LIVE before being released to those on other systems at a later date. Activision promise 20 ‘content drops’ for Call of Duty: Modern Warfare 3 during the nine month period.

As previously reported by The Train2Game Blog, it’s possible that user-created multiplayer game modes could find their way into Modern Warfare 3, possibly via this newly announced plan for DLC.

“The mammoth launch of Modern Warfare 3 and the breakout success of Call of Duty Elite were just the beginning.  Call of Duty Elite provides an ‛always-on’ connection to our fanbase, and the MW3 Content Season is the ultimate way to demonstrate our ongoing commitment to the Call of Duty community and provide tremendous value to Call of Duty Elite premium members,” said Eric Hirshberg, CEO of Activision Publishing.

“With the Call of Duty®: MW3 Content Season for Call of Duty Elite we are delivering on our promise of more new content, more often, and with more variety than ever. With three studios collaborating on the first season, the breadth and depth of material on tap is truly extraordinary. It’s rare you can successfully execute both quantity and quality, but thanks to the expertise of our developers, the reach of Call of Duty Elite and the passion of our fans, we intend to deliver.

Train2Game students can find out more about Call of Duty: Modern Warfare 3’s ‘Content Season’ from the developers themselves in the new video below

Call of Duty: Modern Warfare 3 became the biggest entertainment launch ever when it was released in November, as reported here by The Train2Game Blog

So Train2Game, what are your thoughts on Activision’s plans for Modern Warfare 3 DLC? How important do you think DLC to game developers?

Leave your comments here on The Train2Game Blog, or the Train2Game forum.

Train2Game student reaction to next-gen Xbox ‘tablet’ rumour

Kinect for Xbox 360 Train2Game blog imageTrain2Game students didn’t see rumours a about a tablet based next-generation Xbox reveal at CES come true in yesterday’s Microsoft presentation,

That’s possibly a good thing, because when the rumours were posted on the Train2Game Facebook page, Train2Game students were lukewarm about the prospect at best.

“We are at least one generation away from a tablet based console that would be designated an Xbox replacement or successor. Otherwise being a massive and unduly risk for Microsoft. Any dedicated gaming device by Microsoft would be an addition to their arsenal and not to take the role of the Xbox, which may be the case.” replied Train2Game student Simon Anderton

Meanwhile, Train2Game student James Pottinger thinks Microsoft should be focusing their attentions on improving Kinect integration when the next Xbox consoles appears.

“Why bother with any tablet based console add-ons. Microsoft should just combine Augmented Reality with improved Kinect software to create a brand new, fully interactive 3D experience. I’d sure buy it” he said.

However, Train2Game student Jasmine Jackson pointed to the fact that if such a thing did occur, it’d mark a new trend set by Nintendo.

All I’ve got to say on the matter is that Nintendo are trend setters, obviously. It’ll be interesting to see Microsoft’s take on the idea of a tablet controller.” she said.

There were many more responses on the Train2Game Facebook page, and you get involved with the discussion there, or leave your comments right here on The Train2Game Blog.

Train2Game news: Rockstar show extensive research behind development of Max Payne 3

Train2Game students should find this interesting, Rockstar Games have given us a behind the scenes look at the development of Max Payne 3.

The first in what Rockstar say will be a series of posts looks at the work going into research for the development of Max Payne 3, with developers going to visit various locations around the game’s setting of São Paulo.

“Gathering assets to help accurately inform and create faithful game level environments set in São Paulo, Rockstar game developers and designers took several trips to the area to extensively document everything from the glamour and exclusivity of posh spots like Avenida MorumbiAvenida Paulista and the Jardins district, to harsh high-crime locales like Favela Japiaçu (Favela do Nove) and the infamous Edificio São Vito (aka Treme Treme or the Vertical Favela).” said the post from Rockstar.

“Thousands of pictures were taken for mood and texture, local fashions and outfits were scanned for reference, and a diverse array of Paulistanos from all walks of life — from bossa nova singers to jujitsu champions to favela gang members — were consulted and interviewed to provide thorough background on the dazzling and dangerous world in which the game is set.”

Train2Game students can feel the post in full, here on the Rockstar Newswire. You can also find out more about the development of Max Payne 3 here on The Train2Game Blog.

And stay tuned to The Train2Game Blog for all the latest Rockstar news.

So Train2Game, what are your thoughts about the effort going into researching Max Payne 3? How important do you feel good research is to the game development process?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Lionhead provide advice to artists on getting ahead in the industry

Fable IIITrain2Game Art & Animation students should definitely read the latest article in Develop Online’s ‘New Year, New Job’ feature, as Lionhead Head of Art Paul McLaughlin gives tips on how to be a great artist in a game development studio.

His advice for artists is as follows, and it could be especially useful to Train2Game students who are currently on Train2Game industry experience placements.

• Turn up for work and be nice to people.
• Make your boss’s life easier, not harder.
• Take a deep interest in whatever you’re working on. Do your damnedest to understand the art/game direction.
• Find out what you’re good at that is useful to the team and try to excel in that area.
• Keep your skills honed. No matter how senior you are, you still need to show ‘potential’.
• Work with the production team. Don’t promise what you can’t deliver, and if you’re struggling then flag it early.
• Don’t let your ego get in the way of doing what’s required.

It’s excellent advice for Train2Game Artists, who along with all other Train2Game students should keep an eye on Develop Online’s jobs feature for more excellent advice from industry professionals.

For more great advice from Lionhead, Train2Game students should check out this Train2Game Blog post in which Peter Molyneux offers guidance about getting into the games industry. He also reveals that many Lionhead staff started their careers as QA Testers.

What are your thoughts on the advice from Lionhead?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop Online]

Train2Game news: Bioware would test more if they made Star Wars: The Old Republic again

Train2Game students will be aware that Bioware launched their long awaited MMO Star Wars: The Old Republic last month, after many years in development.

Now, in an interview with TORWars, Bioware co-founder Greg Zeschuk has revealed that if given the chance, Bioware would do it all again, but in hindsight, there are things they’d do slightly different during development, including much more testing.

“I think we would definitely do it over again given the opportunity, or a time machine.” said Zeschuk, who along with fellow Bioware co-founder Dr. Ray Muzyka spoke to The Train2Game Blog about the studio last November.

“I think we can see a lot of things we could have done differently given the benefit of retrospective vision, but I also don’t think we would have changed many decisions. It would more have been a process of refinement and fine tuning to our plans.”

Train2Game Blog readers might recall that Bioware put massive importance on testing Star Wars: The Old Republic, but Zeschuk believes they should’ve done even more of it in order to help develop the game.

“Certainly testing even more than we did, and doing so earlier would have been a good goal.” he said.

“ I also think in retrospect we would have been able to weight some of our technical decisions differently given that we ultimately knew what worked after the fact and what needed a lot of work; there was no way of knowing that in advance, but in retrospect that would have helped quite a bit.” Zeschuk concluded.

Of course, Train2Game offers a course in games QA testing, which you can find out more about here.

For more about the development of Star Wars: The Old Republic, read our interview with Bioware Associate Lead Designer Emmanuel Lusinchi right here on The Train2Game Blog.

So Train2Game, what are your thoughts on Zeschuks comments?  What do they say about the importance of testing throughout game development?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: TORWars via VG247]

Train2Game news: Skyrim mod changes dragons into “Macho Man” Randy Savage

Train2Game student fans of The Elder Scrolls V: Skyrim can replace the game’s dragons with the late wrestler, “Macho Man” Randy Savage.

That’s if you install the ‘Macho Dragons’ mod which has been built by a modder going by the handle of FancyPantz. It replaces all dragons’ skins with the man himself, and even changes their shouts to his “Yeah!” catchphrase.

See the ‘Macho Dragon’s mod in action in the video below, right here on The Train2Game Blog.

Like it? You can download the Skyrim Macho Dragon mod here.

Last week, The Train2Game Blog showcased another slightly surreal Skyrim mod, one that allowed you to change Mud Crabs into Futurama’s Doctor Zoidberg.

As previously reported by The Train2Game Blog, official modding tools for Skyrim, featuring Valve integration, are set to be released sometime this month.

Not only is modding an excellent way for those on Train2Game courses to practice their skills, but it can also provide that extra experience needed to get into the games industry.

“It’s a really good way for someone to get noticed because it shows that you’re able” Valve’s Chet Faliszek previously told the Train2Game blog on the subject of modding.

A more realistic depiction of “Macho Man” Randy Savage is available with WWE ’12, you see our interview with Lead Gameplay Designer Brian Williams here on The Train2Game Blog.

So Train2Game, do you use Skyrim mods? Will you make your dragons macho?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Rumours suggest next Xbox will be tablet based

Kinect for Xbox 360 Train2Game blog imageTrain2Game blog readers could see the next-gen Xbox feature tablet based components. At least that’s according to rumours from GameSpot.

“Given Microsoft’s recent efforts at unification across its Windows, Mobile, and Xbox product lines, it seems clear that the 720 or whatever they end up calling it (surely not that) will be the ultimate personification of that strategy.” suggest GameSpot.

“There are strong signs suggesting that, like with Nintendo’s Wii U, a tablet component figures heavily into the new design. That saucy Windows 8 Metro interface (now also seen on the Xbox Dashboard) just begs to be touched.”

“Speculation as to the form it will take has been rife for the past few months, with some even suggesting that the core of the new platform will be akin to a tablet PC that wirelessly connects to a base station, which in turn plugs into your TV.”

“If this is the case, a premium Xbox Next setup could feasibly include a base station, a tablet, a conventional controller of some kind, and the recently discussed high-def evolution of the Kinect.”

GameSpot claim that Microsoft will make their first announcement regarding the Xbox 720…or whatever it’s going to be called…at this week’s Consumer Electronics show.

If Microsoft are going to be including a tablet with their next Xbox, they’re not the only console producers following that path. As reported by the Train2Game blog last year, Nintendo’s Wii U features a tablet based controller.

The Train2Game Blog has previously brought you suggestions that the next Xbox console will be launched next year.

Whenever the next generation of consoles eventually appears, Epic Games Cliff Blezsinski wants them to be capable of graphics at the same level as the movie Avatar.

So Train2Game, what are your thoughts on the rumours about the next Xbox being tablet based? Could it happen? If so, what does it say about the direction of Microsoft?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: GameSpot]