Train2Game news: Skyrim mod tools coming next month

Train2Game students will get their hands on official modding tools for The Elder Scrolls V: Skyrim from next month.  Bethesda’s Creation Kit contains the tools used to develop Skyrim itself and will be available to download for free.

In a post on the Bethesda Blog, the studio also say  they’ll be producing a Wiki and videos to help aspiring Skyrim modders get started.  The Elder Scrolls developer also revealed that they’re going to be working closely with Valve to integrate Steam Workshop into the creation kit.

Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download.” read the Skyrim mod tools post.

“You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.” added Bethesda.

Not only is modding an excellent way for those on Train2Game courses to practice their skills, but it can also provide that extra experience needed to get into the games industry.

“It’s a really good way for someone to get noticed because it shows that you’re able” Valve’s Chet Faliszek previously told the Train2Game blog on the subject of modding.

“Normally modders have to work as a team and that’s important, and they also have to be able to finish something and that’s really important. So those two things together are a really good way to demonstrate that you’re ready to work in the industry.”

Faliszek’s comments echo those of id Software Creative Director Tim Willits, who as someone that started their career as a modder, also believes it’s a good way to get into the industry.

“Modding is a great way to get into the industry. Most of the key guys at ID come from the mod community – myself, Matt Hooper, Robert Duffy, Jan Paul Van Waveren – and we have numbers of other guys” Willits told the Train2Game blog in an extensive interview.

“What I suggest to people who want to get in the industry is find their favourite engine – Unreal, Source, it doesn’t matter, id tech – find whatever engine they like, what games they like to play, get the mod tools and make a mod. And make sure they complete it!”

“Lots of times we have people who send resumes’ in with 20 half completed mods; we don’t want that, we want a handful of one’s that are actually done, and that’s really important” said the RAGE Creative Director.

So Train2Game, will you be using the Skyrim Creation Kit? How positive is it that Bethesda are releasing it for free? Have you tried modding before?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Devs need to be ‘surgical’ and ‘creative’ with next gen games – Bleszinski

Train2Game students will see fewer Triple-A titles when the next generation of consoles arrives, and they’ll need to be developed in a surgical manner.  At least that’s according to Epic Games Cliff Bleszinski, who wants the next gen to have Avatar style visuals.

“The six-to-eight hour triple-A game might be going away, maybe there’s only three or four that come out a year, and those are the established brands.” he told OXM when asked about next gen hardware.

The Gears of War designer argued that the key for game developers to survive is to understand the market, both from a business and development point of view.

“The key is to bet on people who understand technology, but also understand creative and business. Too many games are made just because somebody says ‘A bullfighting game sounds cool!’ And you’re like ‘That would only play in Spain.’ said Bleszinski.

“People just get these random things they want to make, and other people throw money at them without looking at the business. We need not only to be creative but also to be surgical in terms of the games we make.” he added.

It isn’t the first time Bleszinski has commented on what’s needed to get by in the games industry. Indeed, as previously reported by the Train2Game blog, he’s given advice on what games industry professionals should do to make a name for themselves.

And while Bleszinski has previously hinted he has knowledge of next-gen consoles, the Train2Game blog has previously reported that he believes there’s much more to come from the current crop. It looks like Triple-A titles still have some time left then!

What are your thoughts on Bleszinski’s comments? Are the days of huge Triple-A titles numbered? Will developers have to think more about the games they produce?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: OXM]

Train2Game news: MMO Glitch goes back to beta testing

Train2Game students may not have heard of Glitch, the casual MMO from Tiny Speck, but they’ve done something rather interesting with the games’ development.

Two months after Glitch was officially launched, it’s gone back into beta after Tiny Speck decided the game needed “radical changes”

“Two months ago we launched Glitch to the world. Now we’re unlaunching it,” said Stewart Butterfield, co-founder of Tiny Speck.

“There are two obvious and huge improvements we need to make: the first is to make the early game reveal itself more easily to new players so they can get into the fun faster.”

According to Butterfield, the second major change needed is to make it easier for players to create levels and buildings.

“Some fairly radical changes to core game mechanics are going to be necessary to make Glitch what it needs to be. And making radical changes to core game mechanics is something that’s a lot harder to do while the front doors are open,” he said.

For more detailed reasons as to why Glitch, the MMO which “takes place inside the minds of eleven peculiarly imaginative Giants,” is going back into beta, see the Glitch blog.

More information about beta testing, it’s importance to game development and how it’s useful to Train2Game students, is available on the Train2Game blog.

So Train2Game, what do you make of Glitch going back into beta? Is it a bold move for Tiny Speck? Or should the game have been more thoroughly tested before release?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Wii U audience will be ‘different’ to Wii consumers say Nintendo

Wii U controllerNintendo believe that their Wii U console will appeal to a different type of audience than the Nintendo Wii.  At least that’s according to Nintendo of America boss Reggie Fils-Aime.

“The consumer buying Wii hardware today is going to be a different consumer than the one who will be buying Wii U in the future,” he told TIME.

“This is the first holiday that the Wii is available at $149.99 or below, so its an expanded demographic we’re reaching. These are consumers who have heard about Wii for the past couple years, but at $199 or $249 it was economically out of their reach.

“We haven’t announced pricing for Wii U, but you can definitely expect that pricing is going to be different and that the games are going to be different.” said Fils-Aime, in an interview that should provide interest to Train2Game students.

As reported by the Train2Game blog, Nintendo have previously claimed that their Wii U console will attract core gamers.  The company revealed the Wii U during their E3 presentation, and you can find out more about it here on the Train2Game blog.

Nintendo haven’t revealed a release date for the Wii U, but in an interview with the Train2Game blog, We Sing Rock producer Kevin Leathers revealed that they’re already looking into developing for the new console.

So Train2Game, what do you make of Fils-Aime’s comments? Do you believe the Wii U will appeal to a different kind of audience? Is the new Nintendo console on your radar?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Time]

Train2Game news: Your chance to join Paradox Interactive’s Magna Mundi beta

Train2Game students have the opportunity to beta test Magna Mundi, the upcoming PC grand strategy title from Paradox Interative and Universo Virtual.

Those Train2Game students interesting in joining the limited closed beta have until 12th December to register their details on the Paradox Interactive beta sign up page. You’ll also need to be a registered member of the Paradox forum.  Those chosen to be a part of the Magna Mundi beta will be notified by email on 16th December.

Magna Mundi gives you the chance to control one of 400 nations across a period of over 300 years, from the fall of Constantinople through to the American Civil War and beyond. The latest grand strategy title from Paradox Interactive is scheduled for release next year. Watch the Magna Mundi trailer below.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on the significance of beta testing to the game development process, see the Train2Game blog.

So Train2Game, are you a fan of Paradox Interactive’s strategy titles? Will you attempt to get involved with the Magna Mundi beta test?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: “If you care about games you’re going to want a Vita” say Sony

PlayStation VitaTrain2Game students may already be very interested in the PlayStation Vita, thanks to a development kit that brings handheld and smartphone development together, but anyone who cares about games will want to buy one.

That’s according to Sony Worldwide Studios European senior VP Michael Denny, who was speaking to VideoGamer.

“Our mission, our vision, is that we now have a portable gaming system that is going to be massively appealing to gamers – initially core gamers, but then a wider sense of gamers going forward,” he said, adding that so long as Sony provide a good line up of title’s people will want to buy the PlayStation Vita.

“We have to concentrate on our plans and make sure we supply the right games, the right experience, the right software, and the right social connectivity for the platform. I believe if you care about games you’re going to want a Vita.”

Denny admitted that the PlayStation Vita enters into a competitive market against the Nintendo 3DS and smartphones

We have to acknowledge that we’re coming into a very competitive landscape in the portable, mobile gaming market,” said the Sony VP.

“But I think the main thing for us is that we are a true next-gen platform. We are going to truly differentiate ourselves from the competition, so people who do care about the gaming – who want a deeper, richer, more immersive experience with their gaming – are going to absolutely love this device.

He added that the PlayStation Vita has been built to give creative game developers plenty of opportunity to flex their muscles. The Train2Game blog has previously reported that Sony has already lent Vita development kits to indie studios.

“It’s been built from the ground up with creative games developers in mind as well, to give a hardware feature set that we think is unrivalled. With the launch line-up that we have as well, we feel it will be compelling to gamers everywhere.” said Denny.

Sony officially revealed the PlayStation Vita at E3 earlier this year, it’s scheduled for a UK release in February next year.

So Train2Game, do you want to buy a PlayStation Vita? Do you think it’ll be a success? And are you encouraged that Sony want developers to be creative?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: VideoGamer]

Train2Game news: Mode 7 Games on Steam, indie development and free-to-play

Frozen Synapse by Mode 7 Games is published through SteamTrain2Game students should find this Gamesbrief guest post by Frozen Synapse developer Mode 7 Games very interesting.

The bulk of the post sees developer Paul Taylor take a look back at how both business and design influenced the design and marketing of their turn based tactical title.

As previously reported by the Train2Game blog, Mode 7 Games have argued that getting onto Steam is essential for an indie PC game developer. Taylor reiterates that this was vital to the success of Frozen Synapse.

“Steam’s position in terms of digital distribution right now is well documented; having seen the results, there is no doubt in my mind that aiming to create a game which would stand up against other titles on there was the right thing for us to do in this instance.” he said in the Gamesbrief post.

Taylor also suggests that release timing was an element in the success of Frozen Synapse, with Mode 7 Games releasing it in a quiet time for PC releases. His advice to indie developers is to avoid releasing titles during busy periods, such as the run up to Christmas.

“The end of May turned out to be a fairly quiet time and a good time to launch for us: I’d just suggest that indie devs focus on avoiding busy periods (e.g. Christmas and late June to early August) when they’re shaping up for launch.” wrote Taylor.

The Frozen Synapse developer also discusses the growth of Free-to-play, but insists that the ‘pay-once’ model was right for their game.

“Pay-once is the most maligned business model out there right now:I would suggest that even the most hardcore entrenched old-school developers have been won round by the raw data that free-to-play games have generated, so pay-once is in decline.” said Taylor.

“I’m yet to hear a sane scheme for an F2P Frozen Synapse – I don’t think that a free-to-play game along similar lines would be impossible; however I have not heard any viable suggestions for how we could have done it with this game, the game we cared so much about making.” he added.

The Gamesbrief post certainly makes interesting reading for Train2Game students and it can be read here.

Gamesbrief examines the business of games, and Train2Game students can watch an insightful interview with website founder Nicholas Lovell here on the Train2Game blog.

Lovell also spoke in-depth to the Train2Game blog last year, providing useful advice about indie and social game development.

So Train2Game, what are your thoughts on Mode 7’s post-mortem of Frozen Synapse? Will you take the advice on board?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamesbrief]

Train2Game news: CS:GO beta begins tomorrow

Train2Game students who were lucky enough to pick up keys at The Eurogamer Expo can get involved with the Counter-Strike: Global Offensive beta from tomorrow.

As reported by the Train2Game blog, Valve’s beta test was supposed to start in October before being delayed after feedback from professional players. However, those with keys will be able to begin beta testing from tomorrow, with Dust and Dust 2 the first maps available to play.

Valve plan to expand the CS:GO beta as it goes on, with the idea that it’ll eventually become the full-game. In an interview with the Train2Game blog at the Eurogamer Expo, Valve’s Chet Faliszek said that beta testing is an important part of the game development process for CS:GO, and ultimately it’s player feedback that’ll drive the eventual full release date.

It’s really important to us because we’re going to let that drive the release date,” said Faliszek on beta testing.

“Because we’re really looking to get the feedback from the community over the changes we’ve made. We’ve brought over some stuff that was good from Counter-Strike: Source and we’ve brought over some stuff that was good from 1.6, so it’s going to be interesting to see how the communities react.”

Beta testing is good way for Train2Game students to test their bug finding skills, and according to Trion Worlds Senior QA Tester Karl Tars in an interview with the Train2Game blog, it’s also a potential way to get a foot in the door of the games industry.

There’s a lot more about beta testing and its importance to game development, here on the Train2Game blog.

So Train2Game, are you going to be involved with the CS:GO beta test? What will you be looking for?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game student blog post from Daniel Parkes: ‘Back on Track’

Train2Game student Daniel Parkes has posted an update on his blog, detailing his latest progress on the Train2Game QA Tester course.

In his latest blog post, Daniel writes about coming back strongly from a minor setback to his course progress to score 90% in his most recent TMA. Daniel also adds that Train2Game is fast becoming very important to him.

“This is my chance and gateway to have a better life, and I’ve found this course with Train2Game is quickly becoming one of the biggest things in my life and it gives me a positive kick.” he said.

Read Daniel’s full post, Back on Track, on his blog.

For more information about Daniel Parkes, check out previous posts on the Train2Game blog. His blog has even served as an inspiration to others!

More information about Train2Game is available at www.train2game.com

Train2Game news: Square on Final Fantasy VII remake – it’d take too long to develop

Train2Game forum users regularly post in the ‘If you could remake any game…’ thread, sharing which classic titles they’d like to see remade.  Final Fantasy VII is a title that keeps popping up in the discussion, and there are many out there who wish to see the classic PlayStation RPG remade.

Square have never really given a definitive answer fan requests for Final Fantasy VII to be remade, but in an interview with OXM, Final Fantasy XIII producer Yoshinori Kitase said remaking the older titles in the series would take too long and cost too much. Meanwhile, Kitase also states that making Final Fantasy XIII-2 in a relatively short space of time is possible because its technology is so similar to Final Fantasy XIII.

“In the transition between XIII to XIII-2, it was quite easy because obviously we kept all the data and the engine – we had just finished using them so it was almost like they hadn’t gone cold. The technology was already warm and ready to use, so it was quite good.” Kitase told OXM.

Also within the team, we still had a feel for the game, it was still new to us, still lingering with us, so we were ready to move on to the sequel.” he added

Kitase says that it’d be a challenge to work on a past Final Fantasy title not only because it’d need a huge graphic overhaul, but also because the game worlds were bigger.

“But if we were to take one of the past Final Fantasy titles and make a sequel to it, I think that would be a lot more challenging because when they were on PlayStation and PlayStation 2 their actual game volume was a lot bigger, kind of.” said the Final Fantasy XIII producer.

“Graphically they weren’t as advanced as they are now, but there were lots of towns and worlds and cities and whatever.” he continued.

“So if we were to recreate the same kind of game – sequel or not – with the same volume, but give it a much higher level of graphical quality, it would us take three times, four times, even ten times longer to make such a game. So making a sequel for an old game would be a lot more challenging.” Kitase concluded.

As previously reported by the Train2Game blog, Final Fantasy XIII-2 was announced earlier this year and marks only the send direct sequel in the series. It’s scheduled for release on 3rd February 2012.

So Train2Game, what are your thoughts on Kitase’s comments about not being able to remake older Final Fantasy titles? Does the acknowledgement that older game worlds were bigger suggest style over substance with current gen Final Fantasy titles?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: OXM]