Train2Game students can go to BAFTA’s Game Writers Panel for free

Train2Game blog readers may have seen a post earlier this week about a special BAFTA game writers panel at the end of this month.

The event is £5 for members of the public, but Train2Game students can book their place on 26th October FOR FREE here.

The BAFTA event is free to attend for anyone studying or working in games and could provide Train2Game students with a great chance to meet people in the industry or at least hear their thoughts on game design during the Q&A.

The game writers panel will feature game designers, Jim Swallow Ed Stern, and Rhianna Pratchett as they discuss whether  “Putting protagonists in the hands of a player kills traditional narrative concepts,” and much more.

For more information, see the original Train2Game blog post, or the official BAFTA website.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: BAFTA Game Writers Panel 26th October (Updated)

Train2Game Game Designers in the London area won’t want to miss out on the BAFTA Games Writers Panel later this month.

A panel of game writers will discuss ‘Players vs Characters’ and the idea that “Putting protagonists in the hands of a player kills traditional narrative concepts”

Speaking on The BAFTA Game Writers Panel are:

Jim Swallow (Deus Ex: Human Revolution, Killzone 2, Star Trek: Invasion)
Ed Stern (Brink)
Rhianna Pratchett (Mirror’s Edge, the Overlord series, Heavenly Sword)

The panel will be chaired by Andrew S Walsh who has experience as a writer and director on over 50 games including Prince of Persia, Harry Potter, and Medieval II: Total War.

They’ll also examine how ‘killers, combatants and characters doomed to die a thousand times can still play the hero’.  In addition to this they’ll discuss what games can take from television and films to make characters more engaging.

The event will take place at BAFTA in Central London at 7:00p.m. Wednesday 26th October. Interested Train2Game students can purchase a ticket for £5.

UPDATED: Train2Game students can attend the BAFTA Game Writers Panel for free, find out how here.

For more information, see the event page on the official BAFTA website.

The Train2Game blog published excerpts of an interview with Brink Writer Ed Stern earlier this year.

So Train2Game, will you attend the event? And what are your thoughts on the idea that putting protagonists in the hands of a player kills traditional narrative concepts

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: BAFTA

Train2Game news: BAFTA announces new award categories for debut, online gaming and performing talent

Train2Game students will be aware of the increasing popularity of online brower based games, which has seen industry giants attempt to grab a piece of the action.

Now BAFTA are set to recognise the importance of browser based games from next year, with Online – Browser one of four new categories for the GAME British Academy Video Games Awards.

The other categories new for 2012 are Debut and Performer and Online – Multiplayer.  Debut will reward the best game from a new game development studio that releases its first title in 2011, with the idea of rewarding the work of new studios. Perhaps a Train2Game student could potentially win this one in future?

The Performer award will recognise “excellence in performance featured in a game,” which could include anything from voice work to motion capture.  Meanwhile, Online – Multiplayer will be awarded to “the best online multiplayer games experience,”

“BAFTA annually reviews its Awards categories to ensure they remain relevant and valued within the industry,” said Chairman of BAFTA’s Video Games Committee, Ray Maguire.

“Over the last year, we have witnessed the increased sophistication and popularity of online gaming, and so our two new Online categories will ensure the scope of creative work in this area is being properly recognised.”

“We are equally delighted to begin recognising the performance aspect within games, as we do for film and television, which further demonstrates the common ground between the industries.”

“Debut Game is another important addition this year, which reflects the changing game-development landscape and the rise of new, independent studios.” he added.

The GAME British Academy Video Games Awards will take place on Friday 16 March 2012. As reported by the Train2Game blog, Heavy Rain was the big winner at this year’s ceremony, taking three awards.

So Train2Game, what are your thoughts on the new categories? And who do you think currently deserves to be nominated?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game students can quiz Batman Arkham City developers Rocksteady at BAFTA this Friday

Train2Game students in London have the chance to attend a very special BAFTA Q&A event about Batman: Arkham City this Friday.

As stated on the BAFTA website, London-based Rocksteady Studios will discuss the making of the hotly anticipated follow-up to Batman: Arkham Asylum, winner of two BAFTAs for Gameplay and Best Game of 2009.

Doors open at 19:30 on Friday 30th September, while the Q&A event itself begins at 20:45.

Full event details are available on the official BAFTA website, while Train2Game students who register in advance can go to what will be a very insightful event for free. Full details on that are here.

The Train2Game blog attended a BAFTA Q&A session   about Duke Nukem Forever with Randy Pitchford of Gearbox Software earlier this year. You can read all about it here on the Train2Game blog.

Train2Game students can also get a peek behind the scenes at Rocksteady in this previous article about Game Design in Batman: Arkham City.

So Train2Game, will you attend the BAFTA Batman: Arkham City event? What questions would you ask about the game?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: BAFTA]

Train2Game gives students opportunity to design game for UK Film Council feature film

Train2Game has launched its latest competition for students  in association with BAFTA-nominated writer and director, Trix Worrell to accompany upcoming feature film ‘Avenging Angel’ with games concepts.

Entrants will be required to design one of two games referenced in the fiction of the story – either a full web game created by one of the characters and featuring online avatar creation and UGC or a smaller smartphone game based on Hangman, which also turns out to be the source of a dark force in the community.

Full details are below!

Details on how to enter will shortly be available on Train2Game Student World and the Train2Game forum.

Randy Pitchford’s BAFTA Duke Nukem Forever Game Developer Q&A – Part 2

Duke Nukem Forever Screenshot 03

Recently, the Train2Game blog attended a very special Duke Nukem Forever Q&A session with Gearbox Software’s Randy Pitchford at BAFTA in central London.

During the hour long event, the Gearbox Software CEO discussed many issues of interest forTrain2Game students.

In Part 2 of our report, Pitchford speaks about Duke as a character, Game Design in Duke Nukem Forever and potential concepts of a Duke Nukem backstory that were dropped. Part 1 is available here on the Train2Game blog.

The Gearbox Software really made an effort to explain that Duke Nukem Forever doesn’t take itself too seriously, and when speaking about leads in games to day commented that…er… “most of our heroes have become pussies”

“Duke definitely has the biggest ego in the world. He wrote a book called ‘Why I’m So Great’ – who does that? But in his world, everyone loves him… He’s part of this crazy, fun house hall of mirrors universe where he is the centre of all of that goes on”

Pitchford likened the character of Duke, and the Game Design behind him, to Iron Man.

In many ways, it’s a similar thing to Iron Man’s Tony Stark. How awesome was that character? This guy’s super-rich, crazy-smart guy who can do whatever the hell he wants and he’s loved for it.

“What a wild character, and one of the reasons why I think that worked is the reason why Duke is kind of sticky right now. We are really in a time when most of our heroes have become pussies. Most of our heroes have become emo, and they take themselves so seriously.

“And we’re guilty of that too, I mean look at what we did with Brothers in Arms. With that, we really wanted to treat the subject matter with so much deference and wanted to get so real that we took a tone about sacrifice and real human emotion. These characters have real emotions and real problems.

“Duke doesn’t have any problems. He just kicks ass and so we have this world where heroes now are trying to be so human and so believable, that it’s actually surprisingly fresh to have this guy show up again and doesn’t give a crap. He’s just badass, wins, and that’s fine.

And while Duke Nukem Forever may seem simplistic in its nature – following the exploits of a gun toting hero who kicks ass and chew gum – Randy Pitchford revealed that the team had thought in depth about Game Design, and the possibility of giving Duke a sidekick – a gay robot sidekick.

“We were actually playing around with this backstory once where we came up with the concept of a sidekick, and that sidekick went right under a bus. No sidekick could hang with Duke. He was gay, and was actually an awesome character”

Duke Nukem Forever Screenshot 04

Pitchford enthusiastically discussed how a gay sidekick for Duke wouldn’t be there as stereotypical homosexual character for the amusement of the player. But rather to explore how Duke Nukem would react to such a character.

“It was in thinking of an origin story for Duke when we wondered what characters he’d be interested in teaming up with. What kind of experiences can Duke have which can develop a guy like him?”

“Certainly, sexuality is a part of the Duke personality and yet here we wanted to explore how Duke could relate to a peer that might have a different sexual orientation. That was a really interesting theme to play with.”

Gearbox actually decided on a backstory for the character, and from the way Pitchford was speaking, you could tell they’d put a lot of thought into this particular element of scrapped Game Design…and hinted that it’s entirely possible it could return in future.

“I don’t want to spoil it too much because we might go there and I don’t want to ruin it, but I’ll tell you that the character was actually a robot! A gay robot. And the characters actually developed a great bond and depended and relied upon each other.”

“They were successful in Duke’s early endeavours. But at the end, in order for victory against the aliens, the robot’s inner workings – a nuclear generator – had to be sacrificed.”

Randy cheerfully conclused that he found it ironic these in-depth narrative and Game Design ideas were being discussed in relation to Duke Nukem Forever.

“It’s really weird to be talking about this because, we’re talking about Duke Nukem, and these are some really deep storytelling concepts that we were exploring there. But the exploration was very sincere and very real and maybe we’ll come back to it at some point.”

Part 3 of our report will be posted on the Train2Game blog tomorrow.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Randy Pitchford’s BAFTA Duke Nukem Forever Game Developer Q&A – Part 1

Duke Nukem Forever

Recently, the Train2Game blog attended a very special Duke Nukem Forever Q&A session with Gearbox Software’s Randy Pitchford at BAFTA in central London.

During the hour long event, the Gearbox Software CEO discussed many issues of interest for Train2Game students.

This included his path into the games industry, the history of the Duke Nukem franchise, Game Design concepts that were dropped during development, Borderlands and much, much more. Luckily, for those of you who didn’t attend the event, the Train2Game blog is here to give you a run down of the key points.

There was a lot of information, so we’ve decided to divide our feature into three pieces, with one published a day between now and Friday. So, be sure to stayed tuned to the Train2Game blog this week! Part one is right here.

The Duke Nukem Forever Q&A at BAFTA begun with Randy Pitchford talking about how he first started working was a game developer – something surely of interests to Train2Game students!

Like many who entered the games industry during the 1990s, Pitchford took his first steps into game development by programming computers as an amateur. (As the Train2Game blog recently reported, the Raspberry Pi could revive this era of bedroom coding)

The young Pitchford originally studied law at university – which he claims to have paid for through a part-time job as a magician – before dropping out to pursue a career as a game developer.

It’s a tale many Train2Game students surely see as familiar, with many now taking Train2Game courses with the aim of a brand new career.

Pitchford’s first role in the games industry as a game developer was at 3D Realms where he worked on…Duke Nukem 3D. He left the company in 1997 and went onto found Gearbox Software two years later. However, despite spending a relatively short period with Duke Nukem at 3D Realms, Pitchford said “I owe him my career”

Duke Nukem Forever Screenshot 02

15 years later and it’s Gearbox Software that ensuring Duke Nukem Forever is finally released, and despite all of the delays, and the cancellations, Pitchford believes the game will be the “ultimate version” of 3D Realms vision.

But with the original Game Design concepts being thought of way back in the mid 1990s, will Duke Nukem Forever work in 2011? Pitchford not only believes that it will, but believes it could be the most complete FPS experience since Half-Life 2. (As the Train2Game blog has previously reported,  2004’s Half-Life 2 remains an inspiration to game developers)

“The gameplay, I’m really excited to see how people respond to that because when you think about Call of Duty and games like that you realise that games today have really started to become narrow” he told the the BAFTA Audience.

“A shooter is now just an exercise of reaction-time skill test after reaction-time skill test. Get your cursor on the next guy and knock him down before he gets your health to zero, and every test is just a complication of that very simple [Game Design] mechanic”.

“Sometimes a new mechanic will be introduced like stunning guys and performing combos, or sliding on things and jumping around environments. Whatever it is, at the end of the day they all focus on that same one mechanic”

“It’s been a while since we had a game that was comfortable having pacing and variety from action to puzzle-solving to exploration and discovery. Even just non-sequiturs, like all the interactive stuff we have in Duke are total non-sequiturs but it’s just entertainment, right?

“It’s been a while since we’ve had that; I think the last great one for me was Half Life 2. So I’m excited for Duke to show up and have some of this because I think it will remind everyone how great that kind of experience is and it may motivate some more of us to remember that you don’t have to have all these one-trick ponies in terms of gameplay mechanics.”

Parts 2 and 3 of our report will be posted on the Train2Game blog on Thursday and Friday this week.

Ivor Novello ‘Best Original Video Game Score’ nominees revealed

As Train2Game students will no doubt be aware, in the musical score can be an important factor in determining the feel of a game.  Now three games which are highly regarded for their in-game music have been nominated for Best Original Video Game Score at the 56th Ivor Novello Awards.

The three titles are Enslaved: Odyssey to the West from Ninja Theory, Shogun 2: Total War from The Creative Assembly and James Bond 007: Blood Stone published by Activision.

Blood Stone was also nominated for Best Original Music at last months Video Game BAFTAs, but lost out on the award to Heavy Rain.

Last years Ivor Novello Awards were the first to include an award for Best Original Video Game Score with Killzone 2 taking the prize.

Those interested in the creation of video game music should have a look at this Train2Game blog post which takes an in-depth look at the making of Red Dead Redemption’s musical score.

So Train2Game, which game do you believe deserves to win the Ivor Novello for Best Original Video Game Score? How important is music in games? And which in-game score is your favourite?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Ivors]

Peter Molyneux to receive prestigious BAFTA Fellowship

Peter Molyneux BAFTA Train2Game blog image

He’s a veteran Game Designer that is well known by Train2Game forum users, and now he’s set to receive the prestigious BAFTA Fellowship Award. Peter Molyneux will be presented with the prize at the GAME British Academy Video Games Awards.

The Academy Fellowship is awarded in recognition of outstanding achievement in the art forms of the moving image. Last year the fellowship for the video games industry was awarded to Nintendo’s Shigeru Miyamoto.

It’s set to be a good year for Peter Molyneux, with the legendary Games Designer also set to receive a Lifetime Achievement Award at this year’s Game Developers Choice Awards.

On being invited to receive the Fellowship, Peter Molyneux said:

“I remember back in 1967 watching the first BAFTA awards on television with my family and seeing them being so excited about those accolades.

Never in my wildest dreams did I ever think it would be possible for me to accept one of the greatest honours the entertainment industry has to offer.

My first thought on learning that I was awarded an Academy Fellowship was that to be in the company of some of the greatest talents the entertainment industry has ever seen is truly humbling and secondly that this is an award not just for myself, but for all the people I’ve ever worked with”.

Molyneux is the latest in a prestigious line of Fellowship award winners, which includes Will Wright and Atari founder Nolan Bushnell. Train2Game students may dream of following in their footsteps in the future.

Train2Game blog readers will know Molyneux not only as the man to arguably created the ‘God Genre’ with Populous,  but is also the brains behind titles including Theme Park, Dungeon Keeper and the Fable series.

You can see an in depth look at Fable III  on the Thoughts of Train2Game blog.

The GAME British Academy Video Games Awards will take place on Wednesday 16 March at the London Hilton on Park Lane, and Train2Game students can find out how to vote for their favourite to win the GAME Award of 2010 here.

So Train2Game, what are your thoughts on Peter Molyneux being awarded a BAFTA Fellowship? Do you believe it’s good for the future of the games industry as a whole? And have you voted for your GAME Award of 2010 preference yet?

As usual, you can leave your thoughts here on the Train2Game blog or on the Train2Game forum. You can also Tweet us on the Train2Game Twitter account.

[Source: BAFTA]

Train2Game, in association with DR Studios and the University of Bedfordshire, will be holding a Game Jam at the end of March. For more information, see the official Train2Game Game Jam website or the Train2Game Game Jam Facebook page. Alternatively, keep an eye on the Train2Game Game Jam Twitter account.